
Be a fruit locked in a room, dodge circular saws and paint as much of the level as you can.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Pigments is a classic -- Disc Room meets Super Hot, with a delightfully playful and whimsical style. If this game had come out in the 80s people would still be talking about it now, it's up there with Ms. Pac-Man. I've already played the itch version for several hours; it was incredibly rewarding to start the Steam version and see how many first-try 100%s I could get. Highly recommended!!
It's a fun little game. Fairly simple but not too easy or hard, with some interesting options and variety + a decent amount of content for the price. It feels like the hitbox of the fruits/hurtbox of the saws could be a little more accurate to the visuals, but deaths generally feel fair. Each level is pretty short, even on a full clear, so it's not that frustrating to lose.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Awesome, fun , fast and hard game (4 difficultys) <3 8/10 ...feels like pacman is having a bad Trip and dreams about beeing a fruit xD Bad Stuff: Some Achievements seems to be broken :( (All the "75% in a fruit level" Achievements)
Excellent little game with just enough variation to keep each level fun and interesting.
a fun and addictive little game with a bright color palette! only issue is the achievements seem to be broken
It's a fun little game. The saw blades move super slowly when you stay still (like the game SUPERHOT). In SUPERHOT, the ability to slow down time turned the FPS into a bit of a puzzler, and the effect is the same here. Pigment is one part bullet hell, one part puzzler, where you try to paint every square without getting hit by a sawblade. The pear and coconut levels are particularly fun.
trop bien, dommage il ne marche pas avec la manette de ma Rog Ally .... même en mappant le bouton le bouton de la manette avec X.
not easy enough
Coloring tactical avoid'em'up, erh?) Its simply fantastic idea actually, which drove me just with first try. One rule - time is moving when u move, but frezes a bit, when u stop(not completely) Goal is simple - cover the floor on level, avoid sharp blades which spawn depends on coverage meter. Each level also adds some new mechanics that changhes game rules a bit. Also, battle mode would be awesome for multiplayer, if its somehow would be adapted for it!
like it says on the tin
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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