
The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 73% | — | $3.5M |
| $29.99 | 990ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ok, but too much micromanagement, which destroys all fun of game.
While not as cinematic as the XCOM series the aiming and body part system makes this game far more enjoyable
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The base game (with all DLC) is fairly solid, but misses the mark in a few key ways that always had me quitting during the mid-late game. The Terror from the Void (TFTV) mod is the gold standard way to experience the game, and an excellent experience all around. The physics based aiming system is excellent for an XCOM style game and I hope other games adopt this exact system. There was the occasional bit of jank, especially when trying to fire downward from high ground cover the system that decides when your soldiers can peek above ledges is unreliable. Once you realize this it's not too hard to work around, but it does lead to some unintuitive positioning. Progression felt extremely lateral, as most equipment was just marginally different from the base set rather than strictly better. Putting in tons of research and resources into new gear only for it to be a sidegrade is a bad time. Then you get the DLC weapons which are so much better than anything else that rushing them before everything else is the only reasonable strategy. TFTV fixes this with some stat tweaks and new items that bridge the gap between the tiers. Your starter gear is never rendered useless and is good for keeping new recruits from being naked, but higher tech gear is always worth going for. The Strategic map has some really good ideas, with faction hubs and POIs being revealed slowly as you bring more bases online and start guarding against pandoran nests that spawn in the sea. Battling against the creeping mist is a great idea, it just needs more ways to actively interact with it. I would absolutely love an XCOM 2 style revisit for this franchise, expanding on the elements that worked so well.
Excellent game which makes it all the more frustrating that it's AN UTTER CRASHFEST
Mechanically better than Xcom2 but unfortunately greatly marred by unwise design decisions that keep it from rising to what it could, what it should be. The greatest thing holding it back is the lack of mod support. They did add limited mod support (and I would not recommend this game if it wasn't for the Terror From the Void mod) but it is still crucially lacking any asset modding. So no new enemies, maps, customizing your dudes etc. This is one of the pillars of what gives Xcom2 such staying-power, replayability, and the lack of it here keeps the game from being the best in the genre and instead something I hope Xcom3 steals ideas from (the ballistic system instead of dice rolls is a revelation once I got used to it) Its at this point incredibly difficult to add because the game was just not designed with modding in mind to begin with, but I cannot fathom the reason for that when they made these design decisions after Xcom2 released.
Have you heard the term - "If it ain't broke, Don't fix it"? Well it WAS a great game, I have a few hours played..... but then the "Firebird Update" happens and now all the things I enjoyed about the game are gone..... Mods - get fuc'ed those are gone.... literally the ONLY reason I pay this game and not the hot garbage that is Xenonauts is that this game was damn near perfect.. Great unmolested game made better by the community, then just like every other developer..... since you know everything is going great lets just fuc things up because we can. TFTV was a great "MOD" or add on.... if you like it you can play it, but they imported a bunch of stuff from it and FORCED it into the base game.... now everything is messed up and the Geoscape doesn't function correctly.... Cant use my mods anymore, changed the base game to a piece of ♥♥♥♥♥♥♥...... Shoulda just left well enough alone, you have a 9/10 game.... now its not worth playing.....
My biggest issue with the game is not primary mechanics, but lack of polishing. XCOM 1 and 2 just LOOKS/FEELS better than PP, the same way that AAA games LOOKS better then indie game developed by 3 persons. Last time I've checked, PP was not developed by 3 persons. Music is one of the worst parts of this game - it screams it need overhaul. And there is no music mods... I want to play this game, but not in it's current state. It feels like promising Early Access, but unfortunately it was already released 6 years ago
So many tiny little things about this game makes it impossible to enjoy. The most disgusting (yes, disgusting) thing is having to wait for this astonishingly dumb AI engine to process movement and attacks. Oh my god is it disgusting. Those clowns will move, stand idle for 2 sec, shoot, stand idle for a sec, turn around.... something will happen off camera, you'll hear one of your soldiers get hit, and like 1 second after the shot he'll shout "ah !!!", then some clown enemy will stand idle for 3 sec, go kill some civilian, break a window, stand idle for 1 sec........ And YES I set the animation speed to VERY FAST in this TRASH OF A GAME. On the geoscape, I spent countless hours/days waiting for my radar arrays to extend their scanning range to actually have anything to do at all in this incredibly poorly made trash of a game. Some insultingly useless events where happening halfway across the globe "HEY WE NEED HELP" but guess what this TRASH of a ship can't even get there. And yes, I built a 2nd base early with radar to scan for explorable nodes. But nope, it was so boring I resorted to RAID a surrounding haven, and after that I couldn't even raid other havens because of "Threat Level". So I kept waiting for nodes to show up, but it was taking forever because THIS GAME IS TRASH. I have absolutely no idea how a dev team can let this TRASH in that state for more than ZERO SECOND. Also the gear and items are BORING AS ♥♥♥♥. Every single battle is an exact copy of the previous one aside of envionment (biome/buildings/obstacles). It always plays out the same. With the popular mod "Terror from the Void", I picked Hero difficulty and sadly it wasn't more fun. Move, shoot and/or overwatch. Move, shoot and/or overwatch. Move, shoot and/or overwatch. Watch some clown shoot at you 3 times while taking a 1 second pause between each shot. Move, shoot and/or overwatch. Move, shoot and/or overwatch. Move, shoot and/or overwatch. Move, shoot and/or overwatch. TOSS A NADE. Move, shoot and/or overwatch. Move, shoot and/or overwatch. Watch some clown shoot at you 2 times while taking a 2 second pause between each shot. Move, shoot and/or overwatch. Move, shoot and/or overwatch. Move, shoot and/or overwatch. Hear some clown steal 10 seconds of your lifetime to go kiil a civilian off camera. Move, shoot and/or overwatch. Move, shoot and/or overwatch. Move, shoot and/or overwatch. MEDKIT ! Move, shoot and/or overwatch. Move, shoot and/or overwatch. Move, shoot and/or overwatch. Watch some clown shoot at you while taking a 2 second pause between each shot. I bought this game on a 60% rebate and I WANT TO PUKE.
Лучашя пошаговая стратегия из всех, что когда-либо играл! Фракции, исследования, оружие, бойцы, развитие, сбалансированный геймплей - всё это затягивает с невероятной силой!!! Лучше иметь выходные дни, перед тем как начинать!
If you liked Xcom 2, you'll like PP. PP has more strategy on the map level and within battles than XC2, but XC2 is hands-down more a cinematic immersive game. I give PP a slight edge over XC2. II've won PP on hero difficulty (second highest) multiple times, and here's my take-aways: The good: - Managing resources, investing, judging trade-offs in upgrading/expanding squad vs upgrading/expanding bases is an engaging challenge. Missions are more meaningful in how they affect your overall global campaign progress. - Great troop customization. Can select up to 2 professions/classes (e.g. Assault, Heavy, Sniper are default professions; each faction provides access to their faction-specific profession) by spending skill points. Each soldier comes with some randomly-chosen optional bonus skills for purchase. Though I generally get same combo (Assault + other class), you can allocate points as needed; purchase new profession, unlock bonus skills, or improve stats (like movement range, strength, etc.). A fun/challenging decision is whether to purchase a so-so soldier early, but must time to level them up, but with poor bonus skills, or hold-out / be picky and purchase the high-quality recruits later. Can also purchase partially leveled up soldiers from the factions, but at hefty price. - Factions: each of the three factions has a well-developed history, motivations, philosophy, view on other factions, as well as unique weapons, unique armor, a unique solider class, unique ground combat vehicle, and unique air vehicles. Also there are unique weapons, armor, and vehicles for Phoenix point (you are essentially a faction), and even armor and weapons for the so called "independents" (though independent faction weapons and armor are poorest quality, they are cheapest, so they may have their place early on in game play when you have little resources). - Faction interactions/diplomacy: You can gain/lose your standing with the factions based on what you do with them. If you defend them when attacked, for example. As you gain standing you gain access to their technology. However.... you can also steal from them! Don't be afraid to steal from (a thus kill a bit of) your "allies". This is a war for the survival of the human race. If you need to raid your allies for their resources, their technology, or steal their aircraft to survive and save ALL OF HUMANITY... do it. The penalty is a small reduction in your standing. Steal an air vehicle, especially early in campaign when its cost prohibitive, can make it up to your allies later. You can win game with any diplomatic standing with any faction, but its easier to win being allied with factions. I generally max standing with all 3 factions after early stealing. Also, each faction has different value for the 3 resources. So when trading with the factions, you should figure out who sells food the cheapest, who sells materials the cheapest, and who sells tech the cheapest (or just Google it ;). Some resources you can produce in your base... - Status Effects: There are 4 distinct damage over time states; bleed, poison, fire, and acid. Each is distinct from the other 3 in what units are vulnerable/immune, initial damage, how damage amount changes per turn, whether it is affected by armor, which it affects armor, how challenging it is to heal, will it go on indefinitely, does it affect only the body part targeted / all body parts / the main health pool, or a combination. With virus effect, shock effect, will power etc. there's a lot here. Great thought went into the damage over time systems. - Injuries: each limb or part of a unit (you and the enemy both) have a condition separate from the main health pool, and a unique penalty associated with disabling that part. E.g. for your troops, a broken arm means no two-handed weapons (e.g. rifle), switch to pistol/grenade until healed. Disabling enemy body parts can reduce key enemy stats and remove key enemy abilities. Strategic limb/part disabling is a pivotal part of combat for you and enemy. - Free aim: big difference from XC2, is real ballistics model with "free aim" to target and injure limbs. - Overwatch: more mechanistic than XC2. Orient a "triangle" where if enemy enters, you shoot. "heavy" weapons have narrow triangle, light weapons (pistols) have wide triangle. NOTE: 2 soldiers cannot do simultaneous reaction shots, so do overlapping triangles of varying length. - Fatigue: More missions is more loot, more xp, etc. but more fatigue for each troop. Too much fatigue and troops stats suffer. Have to balance troop resting with campaign progress. Can build facility to expedite rest. - Ground Vehicles: Ground vehicles take up "space" of several soldiers, so you have to plan carefully and decide whether its worthwhile to take fewer troops for one or more vehicles. I like to bring vehicles on missions to collect resources, whereas I may not bring a vehicle to a Pandoran Nest and rarely to Pandoran Lair (I do better on foot). Plus, whether you get a vehicle depends on how you interact with the factions, and there's some luck involved in that. Plus... it is VERY SATISFYiNG to drive your vehicle across a map in a camp of the disciples of Anu and crash through the walls of a dozen huts, smashing them to pieces. Try it... you'll love it, and there's no penalty for trashing their buildings (other than possibly losing cover) - Developing Bases, Expanding Bases: I enjoy securing, building, upgrading bases. I enjoy defending my base when its attacked, especially when a Haven is infested (which is my favorite mission type, and can only happen when the Corrupted Horizons DLC is active) - Character monologues, history of Phoenix Point: I appreciate that as the events of the world transpire, you hear speeches from various characters from various factions, with new speeches from characters in the DLC. These speeches are well-thought out and voice acting is decent. The Synod of Yearning gives me chills , love that character. - Enemies evolve: they get stronger, get new abilities, more challenging as time progresses. The Bad: - music: this is subjective, but most music stinks. I like most New Jericho music, I like one song during turn of Disciples of Anu, and generally don't like the Synedrion music. XC2 music was much better, and I miss the cinematic cut-scenes of XC2 (Phoenix Point only has a portrait of a character appear while hearing audio of that person speaking). - Soldier Skins/Cosmetics: the options are few, and generally stink, e.g. I have no interest in the weird hair colors. I want cigars, sunglasses, and tattoos (a la XC2) - Wound healing: I thought it was dumb that you can have disabled/injured head, broken arms, broken legs, limp out of a battle, and after battle is over, all these injuries are fully recovered immediately. - DLC weapons: The Kaos Syndicate DLC, though fun, introduces rather overpowered weapons with infinite ammo. Yes they explode eventually but its a small price to pay. Takes away a lot of challenge of managing ammunition. Consider higher difficulty with Kaos Engines DLC. - Air combat (Corrupted Horizons DLC): Good sound, graphics, animations. Lots of weapons for you and Pandorans. But this air-combat minigame is either too easy to win for small air enemies, or so risky/dangerous that only option is hit/run/heal, repeat. - The Scylla's screams sound like a child yelling "RRRRRR!!!!". Lame. - Hate the Arthron crab "galloping/skipping". Triton frogs are boring enemies. XC2 enemies (sectoids, advent, mutons, chrysallid) are cooler foes. - Too difficult (for me) to make Infiltrator "stealth" character work. High skill pt cost, hard to tell when enemies will detect me (until they attack). I do better with any other class. Hope you have better results with Infiltrator than me. DLCs: can load Blood and Titanium, Living Weapons, and Kaos Engines on your first campaign. Wait for second playthrough to add Corrupted Horizons and/or Legacy of Ancients.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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