
The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.
Modeled estimate, not a reported figure. How we estimate →
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About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 74% | — | $4.6M |
| $39.99 | 675ratings | 84% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It brings the cool, restrained style of Cold War espionage to a turn-based tactics game. Its real weapon, though, is not the gun but the intelligence you gather. More than flashy action, its real appeal lies in piecing together clues and making sense of that intelligence, a quiet, methodical thrill that lingers.
Видно, что эта игра - чьё-то детище, которое продумывалось задолго до начала разработки. Ведь создатели не просто взялись за игру в жанре, в котором не так просто угодить фанатам. Они решили нахyeвертить всяких интересностей и необычностей, да ещё и в достаточно редком в игростроении сеттинге времён холодной войны. Потом за дело взялись хорошие люди и сделали красивые тактические локации, атмосферную музычку, на удивление удобный интерфейс, интересную тему с анализом информации на доске с красными ниточками и прочее. Потом.. я не знаю, что произошло потом. То ли пришли злые издатели и сказали выпустить всё через час. Или это тупорылый менеджмент решил, что вместо программистов можно взять людей, которые сказали что они программисты. Может тестировщиками были вомбаты. В итоге, по мере прохождения игры, я просто коллекционировал причины прекратить игру не пройдя до конца, что и случилось. Из основного: есть возможность избавления от трупа, но это не хитмановское выбрасывание тела в какой-нибудь контейнер, а просто включается ненужная, убогая кат-сцена, в которой персонаж закидывает труп на плечо.. и всё.. трупа нет! вуаля! хотя прятать трупы не нужно, т.к. на них всем поxер, даже гражданским.. AI немного работает только в боях, там бывает жарко, но в режиме стелса можно всё проходить на расслабоне.. враги не реагируют на разбивание окон, можно влететь в здание через окно, потом спокойно подойти в упор к недоброжелателю и сделать ему карате прямо в шею.. в особо тайных заданиях по подбросу ложных материалов или краже оных, можно вынести пол карты, шуметь как бразильский карнавал, главное дойти до сейфа, клацнуть "подкинуть досье" - и всё, вы всех объe6али, а никто и не догадался.. а если нужные для штурма в Париже агенты находятся в Бишкеке, Мехико, Каире и Владивостоке, то они всё равно явятся моментально на миссию, хотя для разведки или просто попутешествовать они летят самолётиком. Это можно потерпеть, от силы, первые десять часов, пока ещё не остыл интерес к исходной задумке проекта. Затянуто же всё на долгие часы однообразной рутины. В общем, что я хочу сказать: товарищи, если вам попадётся какой-нибудь тестер, тимлид или менеджер игровой индустрии, пи3дите их сразу, помногу и впрок, вам зачтётся :*
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Languages: English*, Polish, French, German, Russian, Simplified Chinese, Italian, Spanish - Spain*languages with full audio support
| $39.99 |
| 260ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
as of this writing I have 2,290 hours played in Phantom Doctrine. It is infinitely replayable. This is perhaps my favorite turn-based game of all time, and that's saying something, as I'm 54 and been playing since Castle Wolfenstein. The depth of the game's character development, the myriad ways to buff characters, get cool weapons and gear, just wow. Then the whole investigative angle where you physically connect clues to advance the story is epic and has been copied in other games I've played since.
The game keeps crashing on me and i have not played this game in a while. i do not know what happened that this game no longer functions. And i loved this game but now i cannot even play it anymore. So not happy about this at all.
Game was mediocre at best but it doesn't work on PC's with Windows 11 lol. It worked on my old PC now it doesn't. I saw other steam reviews say the same thing. tragic and shameful, they should of patched this AGES ago. Souless rats
感谢社区讨论区外国友人Lani提出的解决在Windows 11下该游戏第一个画面闪退的问题:(机翻) 让Phantom Doctrine在Windows 11下工作: 我很高兴这对一些人来说仍然有效,但我确实认为Darcion先生在另一个论坛上找到的解决方案并在下面转发是更优雅的解决方案: https://steamcommunity.com/app/559100/discussions/0/5946473955227038833/ 这是一个变通办法,而不是解决办法。 这是针对“游戏一出现第一个屏幕就崩溃”的问题。 由于某些原因,Windows 11的网络设置与Phantom Doctrine不兼容,这导致游戏在加载时崩溃。 我的第一个想法是IPV6,但关闭它不是。什么工作是完全禁用互联网(讨厌)或禁用幻影学说的访问互联网。 如果你想玩多人游戏,这仍然很烦人,但其他方面似乎是可行的。 这是一个冗长的操作,因为我是一个屏幕一个屏幕地解释,一个点击一个点击,就好像你以前从未使用过windows应用程序一样,但步骤真的很简单,只需2分钟即可完成。 在你的Steam库中右键单击Phantom Doctrine并选择“浏览本地文件” 在Windows资源管理器窗口中,输入“IWTB”文件夹,然后是“Binaries”,最后是“Win64”。 让Windows资源管理器窗口暂时打开。(我们稍后会用到它) 现在转到Windows防火墙。 在Windows开始菜单中搜索防火墙,并在设置中选择“Windows Defender防火墙” 单击“高级设置”进行真正的防火墙管理。 单击出站规则,然后单击右侧的“新建规则”。 出现“新规则向导”对话框,应该选中了“程序”,如果选中了,点击“下一步” 现在必须提供要阻止的应用程序的路径。对于Phantom Doctrine,这是“iwtb - win64 - shipping。exe” 这就是资源管理器窗口的用武之地。 单击“浏览”,将出现文件位置对话框。 复制粘贴路径名(例如C:\Program Files (x86)\Steam\steamapps\common\ PhantomDoctrine\IWTB\Binaries\Win64 for me)在Explorer窗口的顶部到对话屏幕中的路径名。然后按“Enter”,对话框现在应该显示文件夹IWTB-Win64-Shipping.exe在那里,所以你点击该文件并按“打开”,这关闭了文件选择对话框。 回到新建出站规则向导,单击“下一步” 确保在下一个屏幕中设置为“阻止会议”,然后按“下一步” 所有选项(DOmain, Private, Public)都应该被选中,按next。 给它起个名字“幻影法则”就行了。 按Finish。 幻影学说现在将不再访问互联网,但你可以运行它而不会立即崩溃。
— Stoyat! Polizia! Это не просто клюква без сахара, это клюква с кислотой. Не смотря на интересную концепцию, сделано всё плохо — антураж холодной войны прокакан, совершенно нет внимания к деталям окружения: коррумпированные милиционеры, занимающие целые комплексы зданий, орут "ПОЛИЦИЯ!" при перестрелках; надписи EXIT на выходах в убежищах советских разведчиков; странно, что на серпасто-молоткастых плакатах, случайно развешенных по локациям во всю стену, нет медведей. Логика повествования утекает сквозь пальцы у любого, кто хоть немного знает полит-экономику СССР... В общем, игру делали на основе просмотра фильма "Красная жара" и "Гудбай, Ленин", но никак не с серьезным подходом изучения вопроса разведки и контразведки СССР. Возможно, сценарий за ЦРУ более разумный, но за КГБ это просто ####. С геймплейной точки зрения тоже всё не хорошо — на всех миссиях всегда одно и то же, разнообразия нет, тактики полноценной нет. Любители Silent Storm будут плеваться так, что мониторы придется протирать раз в пять минут, но и это не поможет — разъест от желчи. В общем, даже как пошаговая тактика не хорошо, тофаррисчи. Фыпирайте другая игра, ни эта.
First all I like the cold war setting and X-com-like approach to this game. I liked the managing of your agents and flying them across the world. but this is where the positives stop for me. For me, the game doesn't even load past the initial splash screen and hard crashes to desktop every attempt to try and play it again. I've already logged 32 hrs on the game during it's initial release and unable to refund the game. For context, the game was 'playable' at release. I uninstalled it due to frustration with enemies killing your troops from across the map. I'm done looking up 'how-to' threads on how to make the game work again. Avoid the frustration and just avoid this game period!
Really tried to like this game. The topic and style are quire well done, however I think it has a few major issues that ultimately resulted in a 'not recommend': - The investigation board: by far the biggest issue and the reason I ultimately gave up on this game is that the investigation board is not rewarding. Basically all missions, interrogations and most informers give you puzzle pieces to use in something called the 'investigation board'. The board is supposed to feel like you're solving some sort of mystery. Unfortunately the reward for solving the puzzle isn't the payoff of having solved a mystery (learning new information). Instead you get the opportunity to hire new agents. This is a pointless reward. You're not getting a new unit, but rather the option to "pay" to hire new units. In my almost 20h of playtime I hired 5 additional agents, while I saw maybe 40+ agents become available through the investigation board. Totally useless. The investigation board needs to be more rewarding by providing: A- actual lore to further the story. Solving the puzzle doesn't add anything to the story. We don't learn anything new. The only time any new story/lore is given to the player is upon completion of specific 'story' missions that add maybe a a sentence to the games story. Instead the investigation board could have fleshed out the world and provided backstory to the games events. B- tech or new weapons. It's funny that some of the investigations make it seem like it's going to be about new tech (e.g: mentioning coil gun or heartbeat sensor) but when you complete it, all it does is provide puzzle pieces to the other investigations or recruitment options. - UI/UX: A few fundamental UX rules have been ignored when designing the UI which caused frustration and confusion during my 20h: A- There is a little bar above each characters head and bellow their profile pic (bottom left of screen) during tactical gameplay. This bar shows how many action and movement points the character has. The issue is that when action points are used the icons just change color from orange to dark orange'or from blue to slightly darker blue. This color change is almost impossible to spot so it's always hard to tell if a character has any actions left without cycling through and trying to do something. The correct thing would have been to just clear the action point icon when it's used up. I chafed against this issue constantly... very annoying. B- Many of the strategic gameplay menus had UX issue. For example in the training page the idea that people start reading from top left is ignored and some key actions are placed in the middle of the page, making it very hard to understand what the page is trying to say at a glance. On many pages the 'key action' is not clearly differentiated. For example on the MKUltra menu you need to select a character, then select an activity, then select 'assign'. The 'assign' button however is very easy to miss. This stuff results in the menus just being super hard to understand or being overwhelming when you first encounter them. C- It's unclear how much damage attacks will do. The game says that there is no RNG or hit chance in combat and yet the information is not properly presented to players. The UI should show whether or not the enemy can dodge an attack and ultimately how much damage we can inflict. Instead the game shows the enemy's awareness bar (used for dodging) and says the damage our attack would do if they dodge or don't dodge. So they have most of the info shown in some way, but not put together, which ultimately meant that I had no idea what my damage was going to be. - Annoying character barks: in tactical gameplay, whenever you select a character they have a little voice line that plays. The issue is that most of these are super annoying, some examples are: annoyed sigh, telling you to just leave them alone. --- Ultimately I think if they do an update and address the issues above, the game can become quite good as it's overall well put together.
Its like a less-fun, more confusing XCOM. Its stealth xcom that sometimes forces you to fight, but if you dont kill the enemies quick enough you get stuck with endless reinforcement who keep spawning more before you can ever take out half of the last wave and then it just keeps going. Couldnt finish my third mission in the game because they just would not stop spawning new enemies and you have to kill every single one, but half of them run and hide and by the time i hunt them down, new enemies have spawned, and so-on and so-on.
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