
Embark on a quest of epic importance in Pesterquest, a grimsical episodic visual novel adventure set in the darkly funny Homestuck / Hiveswap universe, created by American author and artist Andrew Hussie.
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Who are you again? And what the hell are you doing here? Wait… is this Earth, and who exactly is that kid over there? He looks nice!
Embark on a quest of epic importance in Pesterquest, a grimsical episodic visual novel set in the darkly funny Homestuck/Hiveswap universe created by American author and artist Andrew Hussie.
Find all the answers you're looking for across 14 volumes of idiosyncratic adventure packed with visual mastery and shrewdly written narrative. As you zap between Earth and Alternia, you’ll discover and reconnect with up to 20 friends both extra and terrestrial.
Over 14 volumes, you'll reconnect with familiar friends in a series of short visual novels.

Timelines collide in the next chapter of the Friendsim story! Pesterquest is the latest visual novel in the Homestuck universe; discover all-new stories about Homestuck’s classic cast of characters.

Continue the friend-finding escapades of MSPA Reader from Hiveswap Friendsim, meeting and developing a relationship with a new character in each volume.

Dive deeper into Homestuck lore in this rich visual novel with a darkly comedic tone and an unapologetically irreverent story.

Fourteen volumes in total—make EVERY friend in one affordable bundle!

Returning artists, writers and musicians from Hiveswap Friendsim have collaborated with new talent to bring you these zapping adventures.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think you're really supposed to play this if you're familiar with Homestuck. I wasn't, so it felt like big parts of this went over my head, but I got the general gist of things. It was amusingly written and the characters are interesting to listen to, but I feel like there wasn't really a general storyline to be interested in for unfamiliars like me. It's like starting a tv show from season 11, which is a peculiar experience if anything. I was intrigued enough to finish it. Oh, and I was surprised to hear a Megalovania remix in this, googled it and whaddayaknow, apparently it gained popularity in Homestuck first before being used in Undertale. Cool.
Pesterquest is a strange, emotionally charged, and deeply self-aware visual novel that fully embraces the chaotic identity of the Homestuck universe while delivering a surprisingly heartfelt character-driven experience beneath its endless layers of absurd humor and meta-commentary. Developed by What Pumpkin Games and published by Fellow Traveller, the game acts as both a continuation of Hiveswap Friendsim and a celebration of Homestuck itself, bringing players face-to-face with many of the franchise’s most iconic characters through a series of episodic interactive stories. What initially appears to be a comedic fan-service project gradually reveals itself as a far more emotional and introspective experience built around identity, loneliness, friendship, and the bizarre instability of the Homestuck multiverse. The story follows the MSPA Reader, returning from Hiveswap Friendsim and once again thrown into increasingly chaotic timeline problems and dimensional confusion. This time, however, the protagonist begins encountering the central cast of Homestuck directly, traveling across Earth and Alternia while building relationships with characters that longtime fans already know extremely well. Each chapter focuses on a different character, allowing players to explore their personalities, emotional struggles, insecurities, and complicated relationships through dialogue-heavy interactions that range from hilarious nonsense to surprisingly vulnerable emotional moments. One of the game’s strongest qualities is its writing. Pesterquest perfectly captures the bizarre tone that made Homestuck so memorable in the first place. Conversations constantly swing between ridiculous jokes, internet humor, emotional breakdowns, philosophical rambling, self-aware meta humor, and chaotic narrative experimentation. Characters speak in exaggerated and highly recognizable ways, but beneath all the chaos there is genuine emotional sincerity woven throughout the dialogue. The game consistently balances comedy with moments of surprisingly honest character exploration, which helps the experience feel emotionally engaging rather than simply random. The episodic structure works particularly well because every chapter gives a different character room to breathe. Some stories focus heavily on comedy and escalating absurdity, while others become introspective explorations of loneliness, trauma, identity issues, or emotional dependency. This constant tonal variation keeps the experience unpredictable and allows the game to explore a wide range of emotional themes without becoming repetitive. Certain routes are especially effective because they expand upon emotional conflicts and relationships that were only partially explored in the original Homestuck webcomic. Longtime Homestuck fans will likely appreciate how deeply the game understands its source material. Pesterquest constantly references older storylines, obscure character dynamics, forgotten jokes, and complicated emotional conflicts from throughout the massive Homestuck narrative. These callbacks rarely feel shallow because the game usually integrates them naturally into character interactions instead of treating them as simple nostalgia bait. Familiar relationships receive additional emotional context, and several characters gain more nuanced development than they originally received during parts of the original comic. The visual presentation is another major strength. Character portraits are expressive, colorful, and filled with personality, helping conversations remain visually engaging despite the heavy focus on text. Every major character feels immediately recognizable while also benefiting from updated artwork and smoother presentation. Backgrounds, transitions, and interface design all contribute to the strange and energetic atmosphere that defines the Homestuck universe. The soundtrack is excellent as well. Music has always been a major part of Homestuck’s identity, and Pesterquest continues that tradition with an energetic and emotional collection of tracks that perfectly support the game’s constantly shifting tone. Some songs are playful and chaotic while others become surprisingly melancholic or emotionally reflective during quieter scenes. Combined with the colorful visuals and expressive writing, the soundtrack helps maintain a strong emotional atmosphere throughout the experience. One of the most impressive aspects of Pesterquest is how effectively it balances humor and sincerity. The game constantly makes ridiculous jokes, references internet culture, and breaks the fourth wall, yet it also contains genuinely emotional scenes that explore complicated feelings and emotional vulnerabilities with surprising maturity. Several chapters delve into themes such as abandonment, identity confusion, self-worth, and unhealthy relationships in ways that feel far more personal than the game’s chaotic exterior initially suggests. The branching dialogue system adds a small amount of interactivity to the experience. Players occasionally choose responses that alter scenes or trigger alternate outcomes, although the game remains primarily focused on narrative progression rather than deep gameplay systems. The branching structure is simple overall, but it helps maintain player engagement during longer dialogue sequences and encourages occasional replaying of scenes to see alternate interactions. However, Pesterquest also has several major weaknesses. The most obvious issue is accessibility. The game assumes players already possess extensive knowledge of Homestuck lore, Hiveswap Friendsim, and the larger continuity surrounding the franchise. Newcomers unfamiliar with the source material will likely find the experience confusing or completely overwhelming due to the constant references, timeline discussions, and complicated character relationships. Even longtime fans may occasionally struggle to follow some of the more self-indulgent meta-narrative conversations. The quality of the writing also varies noticeably between chapters. Some routes are emotionally compelling and extremely well-written, while others feel overly reliant on inside jokes, excessive rambling, or chaotic humor that lacks the emotional depth found in stronger chapters. Certain characters clearly received more thoughtful development than others, creating occasional inconsistency across the overall experience. Pacing can also become exhausting during longer sessions. Dialogue is extremely dense, and characters frequently engage in lengthy conversations filled with layered references and intentionally chaotic speech patterns. Players not already invested in Homestuck’s writing style may find the constant walls of text mentally draining over time. Despite these flaws, Pesterquest succeeds remarkably well because it fully commits to its identity. The game understands exactly what Homestuck fans love about the franchise and unapologetically embraces every strange aspect of its universe. Beneath the absurd humor and constant meta-commentary lies a surprisingly emotional visual novel that genuinely cares about its characters and their relationships. For longtime Homestuck fans, Pesterquest feels like an emotional return to a familiar universe filled with nostalgia, chaos, comedy, and heartfelt character moments. For newcomers, the experience may feel nearly incomprehensible at times, but even then, the creativity and personality behind the game remain impossible to ignore. Its combination of emotional storytelling, bizarre humor, strong character writing, and stylish presentation makes it one of the most distinctive visual novels available on Steam. Rating: 9/10
I just really like dave
I spent over double the estimated time for 100%ing the game, but that's ok, I was savoring the flavor. Overall, I'd say this game was made with Wish Fulfillment in mind. Pure jerkulatory feel-good scenarios of resolving loose ends, correcting tragedies, and fleshing out all the relationships and cultural mechanisms that were previously unseen in Homestuck. I'd hate to say it, but this was perfect for me, even if it wasn't perfect. I love these characters, and I took my sweet ♥♥♥♥♥♥ time interacting with them in every route and every branch. My only complaint is that I hated how much the MSPA's non-human blobous white form was relevant to the plot and the dialogue. I think I could see it as charming, if I weren't so annoyed by how formless and indistinct I supposedly am. And the masculine pronouns, but that wears off much later. But I can appreciate how it opens a venue to make Vriska call you a slur if you wanted. My final notes: I would say it's *non-negotiable* that you have to have read the epilogues in order to understand where everything is headed, though I feel like Hiveswap: Friendsim is more optional since it only gives you context for the past. I liked the endings. and I'm satisfied with how they fit into the grand scheme of the homestuck narrative. I'm ready to finally start Homestuck: Beyond Canon.
If you punch a dog in the nose he teleports you to the shadow realm and beats the ♥♥♥♥ out of you
This game invalidates my rights as a person— pesterquest.. a novel game where you can't be a centrist. This game costed me one dollar or in my currency 21 pesos which is equal as a drink , First of all, you are invalidating my freedom of thought. "Freedom of thought is the freedom of an individual to hold or consider a fact, viewpoint, or thought, independent of others' viewpoints." - Wikipedia. Freedom of thought says that I can have a different view or thought, that I'm not obligated to choose a side, and that I'm the only one to choose it. I choose center. This game, in act number eight invalidates me. In a moment, I'm obligated to choose between two characters, but there is a third option: "none". I choose the morally correct option, none, since that's my freedom of thought. Then this game DARES to mock me by saying the following: "What do you think, are you a centrist?" - the narrator of this game. The game refuses to listen to my viewpoint, obligating me to choose left or right, invalidating my freedom of speech. "Every person has the fundamental right to freedom of speech and expression. This right includes the liberty to hold opinions without interference and to seek, receive, and impart information and ideas through any medium, regardless of frontiers." - the freedom of speech, I have the right to speak for myself. I don't want to be left and be with this fellow person, who WASTED my precious hard work and labor into... what? Pokemon go? I'm not your worker; as always, labor is evil. "Article 23 of the Universal Declaration of Human Rights (UDHR) establishes the fundamental right to work, free choice of employment, and favorable working conditions, protection against unemployment, equal pay for equal work." - UDHR You must treat me correctly, else im protesting,I wont let this guy exploit me, the right one, I must say, the girl is more enjoyable; she didn't waste my hard work. But I must say I cannot side with a serious criminal. The following character has committed assault multiple times and caused severe injuries, such as paralysis by throwing the other character off a cliff, and first-degree murder, which can lead to life in prison, say the prosecutors and the court. I cannot legally or morally side with this character since I will be an accomplice to more crimes and murder isnt cool. The most moral thing here would be neutral, to try to moderate the situation and dialogue with the characters, and do the culture of peace, And after all, this is a visual novel isn't it?. It isn't a date sim but Can I just date both? Im bi and polyamorous for this occasion BUT Met me in court What pumpkin, games, inc. My lawyer Charlie Kirk will met you on February 30st of 5,000,002,026.
Absolutely loved how it's like reading Homestuck but you matter, kinda? Don't go into this game and expect gameplay. Expect lots of reading and lore, because it's absolutely worth it. The soundtrack is fire and the sprites are super cool!!
Gayve Strider :steamhappy:
the game mimics the humor style of the comic to a degree but also has its own flare, and depending on how invested you are in the characters i can see someone finding a few routes and jokes to be very hit or miss. but if you liked the narrative tomfoolery shenanigans of the comic youre gonna have a ball. (other things of note: music is good. art is good. they made ultimate dirk hot for no reason [strike] and hes a prick about it. [/strike] reading the soundtrack names in the credits is worth your time. 4th wall breaking jokes are just frequent enough to be slightly annoying if you dont like them) overall: 0/10 cause it made me like Eridan.
absolutely amazing game i loved every second but it was soiled by having to play as this stupid ♥♥♥♥♥♥♥ white piece of ♥♥♥♥ spherical bastard thank you
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English
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