
BE THE HERO; OR NOT....IT'S UP TO YOU!Samsa and the Knights of Light is a RPG game, with 2D retro-style.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Spanish - Spain, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is the game that makes me stay away from anything lacked RPG maker. The story is terrible and feels like a minimum effort tale. My only recommendation is if you like easy dumb new grounds style flash game RPG's and are under the age of 17, this won't be a bad mindless buy. If you are an adult, or you want decent gameplay, a decent story or even some decent jokes, look somewhere else. This game should be a free flash game on new grounds for how simple every aspect of it is. Simple isn't always bad, especially if you're a kid with some time to kill.
Un juego entretenido. Aunque es corto y fácil, el tratar de obtener todos los finales y derrotar al jefe secreto lo alargan bastante.
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Настоящая находка для ценителей.
At its core, this could be a rather interesting -- and different -- RPG. Unfortunately, it runs into one, simple, overwhelming problem that pretty much dashes any potential it may have had, even at its admittedly low pricepoint. Namely, this game's gameplay centers around text and dialogue... which very obviously and transparently wasn't originally written in English, and the translation was obviously half-assed at best. Segments of the original, Spanish text are left intact. Major principles of English grammar are ignored. Proofreading was... very obviously either not done, or done by someone who doesn't understand the English language. In some games, this would be less of a fault. A platformer could still be fun despite this. In an RPG, however, it's simply unforgivable.
A surprisingly deep JRPG with multiple romances and both litterally and figuratively colorful characters.
Wow. The story in this so bad. It's as if an 8 year old wrote it. I guess if you like bad writing and broken english though. Sure...?
[h1]Auch mit dem RPG-Maker kann man innovative Spiele abliefern[/h1] Samsa and the Knights of Light ist ein gutes Beispiel dafür, dass man mit dem Maker-RPG mehr machen kann, als immer nur die gleichen Standard-Formeln durchzunudeln. Die Idee, dass man hier eher festen Tagesabläufen folgt, statt sich auf irgendeine Reise zu begeben, ist ja schon sehr kreativ und ungewohnt. Weiter geht’s mit ner witzigen Dating-Sim-Funktion und einem gelungenen Artdesign, welches den Eindruck erweckt, man würde an einer Visual Novel sitzen. Auch der Twist in der Handlung, dass man in die Rolle eines ruppigen Dämons, statt eines tapferen Helden schlüpft, fügt sich gut in den eigenwilligen Stil dieses Maker-Rollenspiels ein. Das unspektakuläre 08/15-Kampfsystem kann da, trotz zweier belangloser Extra-Balken, leider nicht ganz so begeistern. Wirklich zu kritisieren ist jedoch die mangelhafte englische Textübersetzung und der penetrante Einsatz von Product Placement. Dennoch sollten Fans von Maker-RPG's mal einen genaueren Blick draufwerfen. [h1]Pro und Kontra:[/h1] Pro: - bietet gewohnt unkomplizierte Tastatur- und Controller-Steuerung - Spielfigur lässt sich auch in diagonale Richtungen steuern - tolle Artworkzeichnungen der Charaktere - origineller Simulationsansatz (regulärer Tagesablauf statt Weltreise, Dating-Optionen) - man kann als Held, Bösewicht oder irgendwas dazwischen spielen - unkonventionelle Herangehensweise an ein klassisches Storyschema Neutral: - bietet trotz zweier zusätzlicher Balken nur ein typisches RPG-Maker-Kampfsystem Kontra: - englische Textübersetzung steckt voller Fehler - Product Placement und Meme-Faces können sehr nerven - recht mickriger Umfang
Análise.
I'm reviewing this many years out from playing it. But I have many fond memories of this one. Interesting story, enjoyable characters, and a fun good/evil path with many unique endings that encourages multiple playthroughs. Was clearly a labor of love and it came across as such. It's just a shame it didn't sell well, judging from the whole 18 other reviews. The devs have only done one other game, and nothing since 2016. It's too bad, I'd like to see what else they can do.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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