
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's got goods and bads. The actual gameplay, graphics, artstyle and vibe is great. Soundtrack features several artists and songs I quite enjoy. Gunplay and inventory system is estoric in a fun way if you enjoy that kind of style. There's a mildly interesting story with multiple factions you can align with with it tangibly affecting progression depending on who you go with. If I had to describe the game in a single sentance, I'd call it Cyberpunk 2077 x Fallout x STALKER. Onto the negatives however, from least to most impactful -Enemy ai is meh -Despite the great soundtrack, the music is not used competently. It plays based on your location with little care to what is actually going on in the room. High energy music was great when I had my first gunfight in there but having to listen to the song start over 5 times because you got lost when there's not enemies gets old -Level design isn't exactly fantastic when accounting for gameplay flowing well, very easy to get lost, stuck, miss the hidden entrance and to just straight up die to uncommunicated map hazards -The performance at least on my machine (specs attached) wasn't great. Not horrible, certainly not fantastic -The Cyberpunk aspect of the game is hard limited by the energy system. Above your health bar is an energy bar and to use your cybernetics especially multiple at once, you consume a LOT of energy. This is INCREDIBLY annoying as it does not regen over time, does not regen on kill, no rest points to restore it, only consumbles which you will quickly burn through the limited supply of early in the level. -Pretty horrible saving and loading system. If there's a quicksave button I have not been informed, saving is annoying and has to be done manually. Autosave only saves the beginning of each level and if you die you will revert to that save if you haven't manually saved. Additionally, manually saving and loading too often can and has broken quest objects and if that happens then you gotta start over -I would not recommend this game for the price it's at. Even on sale it seems a hint steep. One could argue the price is fair for the amount of content but it's quite hard to enjoy said content. I recommend you know for damn sure you know what you're getting into before dropping the cash else you''ll likely be refunding quickly. A demo is available here on Steam. TL:DR, has good content graphics music etc, just various bugs and questionable descisions may hamper your experience. All for a higher than expected price, do your research before buying
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 325 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хочу чтоб игра не заканчивалась. Не могу сказать чем именно, но она меня зацепила так, как давно не цепляли игры. Если вы читаете этот комментарий, и думаете покупать игру или нет, то купите и попробуйте. Если за два часа она вас не зацепит, то вернете средства.
I've never been so unexpectedly immersed in a game. I'm also normally not one for kawaii anime girls with guns but in the case of Peripeteia it really does lend it that extra bit of unhinged to an already surreal, deranged, body-horror cyberpunk adventure. The atmosphere of the game is amazing. It blends well deadly serious historical undertones with off-beat humour, a fascinating art style and an engaging soundtrack. Everything is, by the developers own admission, utterly janky and clunky. It didn't take me long, however, to realise that was part of the appeal. What Peripeteia lacks in technical polish, it more than makes up for in creative passion. A playable adrenaline infused fever-dream.
No clue what you're doing at all, good atmosphere, Marie is cute, I would love the game more if there was at least more guidance than "yep go here past here", there's no map, there's no markers, I've been running around the beginning/tutorial for 2 hours, I raided the wrong place, the combat is very fun, but I would not recommend this game at all to anyone
Отличная игра, мне абсолютно во всём понравилась. Даже то что она кривая не мешает почти, особо дискомфорта не создало. [spoiler] Единственное что было неприятно - терминалы на танках забаговались в одной из миссий [/spoiler] Очень давно так игры не впечатляли
Even as someone who likes jank and loves imsims, I cannot stand this buggy bland too big for its own good mess. I cant imagine what the end goal of this whole game is, the devs seem to want to make a love letter to slavjank and imsims but forgot what makes a good game along with it. With all the mess of slavjank without the love and passion, and its honestly upsetting to even have this referred to as an imsim. With it's pseudo exploration; large open areas with no substance that, while i normally love a game i can literally get lost in, just leaves it a confusing mess. Or the "multiple" ways to complete a task, that is normally not even possible either due to bugs or with just how out of the way some of the choices are, and even if you do find them, can be convoluted as to how you're even suppose to go about it, with weird hard lines being imposed on how a quest is progressed. At least the fan art is nice ^_^
It's an immersive sim, so if you're familiar with the genre, you already know what to expect. So far, the levels are absolutely massive, which, in my opinion, does more harm than good. You can spend a good 30-60 mins wandering around before making any meaningful progress or even encountering combat. The oversized maps make the world feel emptier and less interesting. They slow the pacing to a crawl, with long stretches of walking before anything interesting happens. NPCs also tend to be clustered into specific sections of each level, which is a shame because they often have interesting lore and dialogue that's worth listening to. If NPCs were spread throughout the quieter parts of the level, the world would feel much more alive and lived in. The game would benefit from smaller, more focused levels. The gameplay is great and feels exactly how an immersive sim should. There are multiple augmentations that completely change how you approach objectives. Mobility Enhancement boosts your physical abilities like speed and strength, the Map Drone lets you scout the surrounding area, and Thermoptic Camouflage makes you invisible. There's also a great variety of weapons, from automatic and semi-automatic firearms to melee weapons and throwables, and plenty of attachments to customize them. Inventory management is very S.T.A.L.K.E.R. like and highly customizable. It has pretty much everything you'd want from an immersive sim. Overall, I really like this game and would recommend it... if you're not an AMD user. Unfortunately, I've been running into a major issue that prevents me from fully enjoying it. The game hard-crashes my PC, causing it to shut down and restart. At first, I thought my old PSU was the problem, so I replaced it. That didn't help. After digging through forum posts, I found suggestions to lower my GPU core clock and VRAM speeds in case they were spiking during gameplay. I tried that too, but my PC still shuts down. At this point, I'm out of ideas. I really enjoy this game when I can play it, and would love to finish it, but right now I simply can't. So, ladies, gentlemen, and lords above... if anyone has a fix, I'm all ears.
cute cute marie cute
[h1]Критика игры для тех кто планирует купить и обратная связь для разработчика. Строго не рекомендую покупать. Game critique for those planning to buy it and feedback for the developer. I strongly recommend against purchasing it.[/h1] Когда я запустил этот проект, он меня заинтересовал и я играл в него 22 часа на текущий момент. Я назвал эту игру "проектом", т.к. это не игра, а поделка, которую делал ужасный программист и его два друга больше 6 лет, сейчас я расскажу что вы покупаете за 500 рублей и почему эта "игра" разочаровывает. У игры есть концепция стиля, состоящая из breakcore музыки и мрачной атмосферы с элементами мегаструктур на советскую тематику, но в игре это никак не реализовано. Дизайн уровней отвратителен и пуст, вам придется подниматься на 100+ этажей вниз и вверх, чтобы добраться до точки наслаждаясь унылыми серыми мыльными видами текстур, которые невидно без ПНВ режима (ночное зрение), которое расходует энергию героини Марии. Энергия в этой игре дефицитный ресурс, который можно получать из расходников, которые иногда можно найти на просторах карты. В целом "игра" пытается предложить открытый мир в стиле "Hub Worlds" карт, где игрок должен бегать и выполнять пару заданий по устранению противников. Когда ты как игрок передвигаешься по уровню это не выглядит увлекательно, дизайн мира не предоставляет красивых видов ночного киберпанк города, и все твои действия проходят в мыльных по текстурам коридорах. Есть места куда можно залезть по крышам и трубам, но они выглядят неочевидно, а мыльные текстуры прячут саму возможность зацепиться во время карабканья, я не понимаю зачем разработчик прячет альтернативные маршруты в формате геймплея "Hub World", как например во втором уровне, где можно пробраться в пентхаус к противнику и устранить его, не потратив боеприпасов на приспешников. На картах неправильно выставлено освещение, мир представляет из себя мрак, где без ПНВ будет сложно найти лестницу, или напротив будут встречаться светящиеся бетонные стены, которые ломают механику скрытности. Главная героиня Мария киборг, но она не может использовать модули улучшений, которые занимают место в инвентаре большую часть времени, а энергия дефицитный элемент для комфортного геймплея в этом проекте. В игре есть много разного оружия, но на него нет боеприпасов, а после прохождения уровня большую часть оружия придется оставить в квартире Марии, откуда его невозможно продать. Получается так, что большую часть уровня ты страдаешь от сложности, а в конце находишь крутые винтовки, которые уже не нужны для стрельбы. У игры кривой и уродливый интерфейс, а все недостатки автор пытается спрятать под ковёр тем, что говорит, что игра в ретро стиле. Не было хороших ретро игр у которых интерфейс был бы хуже, чем у Peripeteia. В игре есть возможность камеры 3-го вида, но у главной героини просто ужасная анимация ходьбы, за этим страшно наблюдать. Насчет баланса уровней, его нет. Вам может в начале попасться армия простых солдат, с которыми легко справится, а в конце уровня будет армия танков. Или автор делает уровень в стиле "хоррор", где вероятно должна использоваться скрытность, но потом он дает тебе оружие и создает толпы противников. Примером такого уровня является 4-й уровень "Башня", там нет адекватных автоматический сохранений и контрольных точек, и после первых 20 минут игры на уровне, весь его концепт "хоррора" и скрытности превращается в шутер на грани возможностей, как например, на этапе прохождения третий сферы в этом уровне, когда автор специально создает толпу противников роботов гусениц, которые убивают тебя быстрее, чем ты можешь пройти уровень. У игры нет сюжета, автор его не придумал. Он придумал только концепцию мира, который якобы делят несколько фракций, многие вещи в сюжете игры опущены, а повествования нет. Также в игре нет адекватной навигации, я не прошу карты, но персонажи даже не дают четкого описания того, куда нужно пойти, из-за чего их вообще можно не слушать, а просто бегать по всей карте, собирать все специальные предметы, и в конце подходить для диалога к персонажам, чтобы выполнить задание. Нет ощущения опасности противников, и автор не понимает что с этим делать. Нет ощущения уязвимости героини из-за обилия аптечек на уровне и слабого оружия противников. Я строго не рекомендую вам покупать этот проект, так как разработчик ужасно относится к игрокам, если выпустил его в таком виде в Steam еще в 2025 году, а сегодня уже 2026 и многое не было исправлено. Я понимаю, что вероятнее всего разработчик забросит этот проект и не будет его доделывать. Советую разработчику удалить Unity со своей Windows системы, а также компоненты dotnet, и никогда больше не разрабатывать игры, так как на такой позор за 6 лет больно смотреть.
Халф Лайф 2 Бета который мы потеряли. Даже лучше.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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