
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 325 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peripeteia is an awesome game… But not yet a good one. The positive: Peripeteia is absolutely stunning. As someone who grew up playing games on DOS and the original PlayStation, I feel right at home looking out across the ruined city where it is set. It pulls off the “retro” aesthetic better than most titles, with the grungy low-resolution textures doing much of the work. The closest comparison I can draw is some of the overly ambitious late PlayStation 1 games, such as Germs: Nerawareta Machi. It’s nostalgic and delightfully ominous. The interface, reminiscent of Fallout 1, is intuitive and fits right in with the post-apocalyptic science-fiction theme. The functional cassette player is a fun touch. The ambient music is great, but oftentimes doesn’t quite fit what’s happening in gameplay. It would benefit greatly from a dynamic music system. The variety of cybernetic implants, and weapons to complement them, grant clear intended playstyles to the player. The negative: while Peripeteia’s mechanics sound great on paper, the execution leaves a lot to be desired. The parkour is forgiving, but it feels as if it’s just compensating for the movement being imprecise. Exploring the city is fun at first, but feels unrewarding. It slows the pace of the game to a crawl and offers nothing to reciprocate the player’s interest. Combat in this game reminds me of Fallout 3, and not in a good way: it’s clunky and imprecise, which is authentic to the era Peripeteia is emulating, but authenticity is not always a good thing. Weapons, even the ones intended to be accurate, don’t feel like it. It is difficult to tell where the point of aim is due to the weapon’s sights waving in front of the screen, which is nothing like shooting in real life. It is impossible to judge at what range a weapon is effective because shooting at people gives zero feedback to the player. Feedback doesn’t have to be as obvious as a hitmarker or damage readout, but it has to at least exist. Stealth, which I’ve had something of an obsession with since playing Syphon Filter and Metal Gear, is a total farce. What makes this even more of a shame is that an entire corner of the interface is dedicated to a light and VU meter, and it’s the coolest part of the interface. The game is practically begging the player to do it, and yet makes it as frustrating as possible. Both meters are bordering on useless and for different reasons. The light meter works inconsistently, often reporting light levels that don’t correspond to what the player can see themselves. Even a near pitch-black room can be reported as being in full brightness. It also typically works in extremes, with most areas being either fully light or fully dark. Few areas are just dim. The volume meter reports noise generated by the player, which would be useful if enemies couldn’t hear even the lowest volume levels from down a hallway and around a corner and inside a room. The enemies react disproportionally to even the player’s footsteps, which would make sense if they were patrolling alone. Except that I was sneaking behind them in a room with a bunch of other people. Once enemies enter combat, their vision is enhanced tenfold. Just peeking over a railing immediately gains their attention even after relocating. I hesitate to give Peripeteia a bad review because I think it’s a very cool game. This is exactly the type of game that I love. It has all of the underpinnings from some of my favorite games. It advertises itself as an immersive sim, and it definitely follows in the footsteps of Deus Ex and System Shock. However, those are awkward to go back to after playing modern games, and Peripeteia shouldn’t fall into the same trap now that we have 20+ years of hindsight. The concepts and ideas presented in it are very impressive. But, as is true with any form of art, ideas are easy. Execution is difficult. Peripeteia expects the player to figure the game out, which I adore, but that approach requires the game to give the player intuitive feedback. In my opinion, the developers should focus more on polishing the core gameplay rather than adding new content. With enough effort and testing, every negative in this review could be made into a positive. But given the game’s current state, I cannot recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 325 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Странно, очень странно и очень сыро. Изначально игра заинтриговала своим стилем, но буквально в первые минуты игры стало понятно, что кроме этого пресловутого нуарного киберпанк вайба она ничего не может предложить. Выглядит и играется так, как будто это сделал старшеклассник на летних каникулах. Рефанд короч.
Apparently the dev is super transphobic and I'm totally down with that, recommending this to everyone I know
ok after calming down ill give an actual response to how this game plays and if you should get it pros: -the gameplay is very nice and fluid. it gives a variety of solutions to may of your problems you encounter and even realise that the whole map is connected. - the guns! they are very nice and have good sound design. - THE ART STYLE. it is absolutely adorable and the game looks beautiful (not to mention how optimised it is) -the story. you basically forge your own path in this game. you can choose what missions you accept and which faction to betray or kill. it is very cool and i think its a very welcome addition. and now.... THE CONS- -the ai is absolutely horrendous. sometimes they are blind. and sometimes they can see from far away. not to mention a SPECIFIC LEVEL WHICH MADE ME CRASHOUT. -the difficulty. this isnt more of a con i see it as a pro but the difficulty does go out of hand sometimes. -guidance. the game does absolutely no handholding when it comes to where to go. you just gotta wing it and use the journal so those who are used to a marker or a MAP be warned. you wont get that here. -the shop. shopping in this game is incredibly unbalanced. sometimes you get a normal shop and sometimes the only reason that shop should exist for the player is to dump all the loot you got while playing a level. you dont have a consistent way of getting stuff you need. like ammo for weapons or meds. -tutorial. the game doesnt give you practically any way to learn the game. and its controls. i had to look up multiple times on the web where to find stuff or how to do something or where to go. its EXTREMLY annoying when you dont get any help whatsoever. -and lastly THE TOWER. i am dedicating an entire damn level to this con list because of how bs it is. the amount of bugs in one level is absolutely horrendous the ai has aimbot and moves at the speed of sound. you cant save most of the time and the game doesnt guide you to safe zones. in conclusion. this one level made me crash out so hard i wont be touching it until it comes out of early access and is fully developed. because i think the majority of people also will agree that this particular level made them rip theyre scalp off out of absolute boiling rage. in conclusion. the game is heading in a direction where i could see it getting alot of fans and being a generally fantastic game. but with the amount of bugs for early access i do not reccommend getting this game. (mainly because of the amount of anger youll get while playing the tower and just generally minor bugs that will hinder your gameplay and in turn ruin the fun your having. though if you DO decide to get it i STRONGLY reccommend writing a review of what you noticed needed fixing and in general supporting the dev!
Сон анимешника-алкаша из Восточной Европы вызванный дешманским пивасом за секунду до пробуждения.
Really cool but unfortunately it stutters on steam deck. Every 1-2 min it freezes for ~10 seconds. will definitely return once this releases!
лучшая игра в жанре киберпанк эта игра показывает наше скорое будущее
Потенциал игры, имхо, просто колоссальный, велик шанс, что эта игра будет лучшей в мире, буквально как дэус экс или сустем шок. Но на данный момент, !ИМХО!, в игре делать особо нечего, разве что послушать классный ост и порассматривать задники. Но уже имеем классный, удобный, а главное НЕКОНСОЛЬНЫЙ интерфейс, стилизованный под мир игры, со всякими кнопочками и индикаторами, за что жирнющий плюс к иммерсивности. Также тут классический для жанра ячеечный инвентарь, который необходимо фиксить, ибо что-то грамотно и красиво распихать в нем не получается. Также мне катастрофически не хватает взаимодействия с миром: почти все двери в игре наглухо закрыты, и очень много ящиков или предметов с которыми нет никаких действий. Ну и сам мир, !!ИМХО!!, очень пустой и ни разу не мотивирует искать всякие секретики. Так называемый шутан даже в таком виде меня более чем устроил, один В ГОЛОВУ и все, импакт на месте. Также в тему считаю использование магазинов вместо привычного счетчика патронов. Будущая легенда из 10!
Хочу чтоб игра не заканчивалась. Не могу сказать чем именно, но она меня зацепила так, как давно не цепляли игры. Если вы читаете этот комментарий, и думаете покупать игру или нет, то купите и попробуйте. Если за два часа она вас не зацепит, то вернете средства.
It's got goods and bads. The actual gameplay, graphics, artstyle and vibe is great. Soundtrack features several artists and songs I quite enjoy. Gunplay and inventory system is estoric in a fun way if you enjoy that kind of style. There's a mildly interesting story with multiple factions you can align with with it tangibly affecting progression depending on who you go with. If I had to describe the game in a single sentance, I'd call it Cyberpunk 2077 x Fallout x STALKER. Onto the negatives however, from least to most impactful -Enemy ai is meh -Despite the great soundtrack, the music is not used competently. It plays based on your location with little care to what is actually going on in the room. High energy music was great when I had my first gunfight in there but having to listen to the song start over 5 times because you got lost when there's not enemies gets old -Level design isn't exactly fantastic when accounting for gameplay flowing well, very easy to get lost, stuck, miss the hidden entrance and to just straight up die to uncommunicated map hazards -The performance at least on my machine (specs attached) wasn't great. Not horrible, certainly not fantastic -The Cyberpunk aspect of the game is hard limited by the energy system. Above your health bar is an energy bar and to use your cybernetics especially multiple at once, you consume a LOT of energy. This is INCREDIBLY annoying as it does not regen over time, does not regen on kill, no rest points to restore it, only consumbles which you will quickly burn through the limited supply of early in the level. -Pretty horrible saving and loading system. If there's a quicksave button I have not been informed, saving is annoying and has to be done manually. Autosave only saves the beginning of each level and if you die you will revert to that save if you haven't manually saved. Additionally, manually saving and loading too often can and has broken quest objects and if that happens then you gotta start over -I would not recommend this game for the price it's at. Even on sale it seems a hint steep. One could argue the price is fair for the amount of content but it's quite hard to enjoy said content. I recommend you know for damn sure you know what you're getting into before dropping the cash else you''ll likely be refunding quickly. A demo is available here on Steam. TL:DR, has good content graphics music etc, just various bugs and questionable descisions may hamper your experience. All for a higher than expected price, do your research before buying
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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