
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a fantastic, detailed, gorgeous game- that you can actually learn a lot about history from! I was so impressed, my favourite detail being the accurate garden vegetables and wild plants. The story is excellently written and leaves me wanting to play through again to find more. It is challenging, but not frustrating. The art is beautifully intricate and colourful, the music is lovely. Simply can not praise this game highly enough.
这款中世纪主题游戏最大的特点,就是它确实很有中世纪主题游戏的感觉。你一进入游戏,就会发现自己已经进入游戏了,而且进入的还是一个看起来不像现代的时代。画面很有画面的表现力,文字也承担了文字应该承担的职责,让人在阅读的时候能够明显感受到自己正在阅读。 剧情方面,它讲了一个故事,而且这个故事不是没有剧情的那种故事。随着流程推进,玩家会逐渐发现事情并没有一开始看上去那么简单,当然也没有复杂到完全不是事情。角色之间的对话非常有对话感,每个人说话都像是在表达自己的意思,而这些意思组合在一起,就形成了很多可以理解或不太理解的内容。 游戏的中世纪氛围也很浓厚,尤其是当你看到那些很中世纪的建筑、服饰、宗教、手稿风格之后,你会更加确定:这不是一款发生在未来赛博都市里的游戏。它没有用特别吵闹的方式告诉你它很安静,而是用一种不吵闹的方式让你意识到它确实不吵闹。 玩法上,它属于那种你玩了之后就会知道怎么玩的类型。选择会带来后果,而后果通常发生在选择之后,这一点非常符合因果关系。它不一定适合所有玩家,但适合那些适合它的玩家。如果你喜欢慢慢看、慢慢想、慢慢感受,那你大概率会在慢慢游玩的过程中慢慢玩下去。 总的来说,这是一款优点比较像优点、缺点也不太不像缺点的作品。它的独特之处在于它比较独特,而它值得体验的原因,也主要是因为它确实值得被体验。对于喜欢中世纪叙事游戏的人来说,玩不玩它是一个选择,而做出这个选择之后,你就会知道自己有没有做出这个选择。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A piece of art through and through if you have the eye (and mind) to appreciate it. First, the art—the art style is thought through with a deep historical relevance in the most minute of details. From the text boxes, how the text appears, to elements dotted throughout the environment. All aspects seek to reflect the time period in layers that unfold to you the more you understand. Secondly, the narrative—the story, likewise, is built in layers. There's the literal happenings, the mystery behind it, the lives of the characters, reflections on choice, consequence, hardship, justice, autonomy, etc. It's not always about satisfying answers or conclusions, similar to real life. Finally, the gameplay. In itself the gameplay presents itself as a narrative mystery and does a fair job of maintaining engagement. It is just walking and talking, so keep that in mind. However, the game makes statements in in the format of the gameplay that, as gamers, we aren't used to. I feel it represents life well in many ways, and so deliberately denies us the hero and escapist fantasies we are used to. It's a game altogether unlike anything I've ayed and is well worth it for anyone with a curious mind.
雅
I would like to start by stating that I highly enjoyed this game. It takes an unexpected twist on the story "choices-matter" genre and does so with great excellency. I have no other major feedback other than I would love to see some more closure. Perhaps an Act 4 DLC? I need closure (more than what we already get) on the future of Tassing and Andreas' future.
My dear Pentiment. SPOILERS AHEAD Outstanding art and a 10/10 story give birth to one of the most compelling narratives I've seen. So many things to praise in this game. Act 1. Andreas is a great protagonist; not being from Tassing made me much more connected to him, feeling as if we both are visitors. Getting to pick who to eat with was so much fun, and the small detail of choosing what food to eat first is such a genius idea, making you a part of the table. The ambiguous morality of the baron at first really managed to fool me, and later discovering he was a horrible person and finding the culprit felt like a very important task. 10/10 Act 2 also felt pretty good with the introduction of Caspar. I enjoyed his presence and getting to see the town change with the new ideas of the times was another fantastic experience. Also, the image of the struggling artist feeling disconnected from his art by intoxicating it with work was great. Act 3 was the only thing I did not enjoy as much. For me, in games like this where the only gameplay is the dialogues you get to choose, getting to this part and watching Andreas burn and the city getting invaded when I literally picked the most peaceful option was a bit disappointing. Now, I understand that sometimes in real life you can't change things with just words but "killing" the main character no matter what you do really threw me off, and even understanding that it's necessary for the story to develop the way the creators intended, I still think it's a bad choice. Magdalene is good, a bit weird in some of her dialogues. The Andreas comeback and the part where he speaks to Caspar in his memories was GREAT; I was jumping out of my seat when it transitioned into the sister in the ruins. The ending was amazing, a really powerful and emotional scene with the music and the paintings. Edit: Time has passed, and I still think of this game from time to time. The themes and the emotion of waking up every day, waiting to see what's new in town. It's a wonderful game, and even with the downsides I said, much more time would be needed to properly write about how beautiful it is. Also, shoutout to my girlfriend; I had the privilege of showing her this game, and she really loves it. Meaningful and artistic, lots of love was poured into this game, and my only critiques are the things that keep it from my top top but still, it's 100% a masterpiece and I wish the best to Andreas Maller.
它一定会在21世纪的游戏史和艺术史上留名
I enjoyed playing this game multiple times with different out comes every time. I played on Xbox and PC. The story is rich and charming. I love the art style. Keep up the great work Obsidian.
What to say about Pentiment? It's different, but in a good way so far. Will add more later when I progress in a story. --- EDIT after complete playthrough, which took my slow ass 19 hours. It's an awesome game as a whole. Controls are a bit wonky, but it doesn't really bother me that much. The story is supreme. Despite it's totally different in almost all regards, it somehow reminded me of Disco Elysium. There's a lot of talking and your answers do matter. And that's great because I have a temptation to start over right away and see how different the story would be with different choices. The game is divided into 3 acts where 1st is the most non-linear and broad, 2nd is somewhere in the middle and 3rd is much narrower than both previous ones. This pace change fits the story though, so it doesn't feel crippled towards the end. The ending is quite emotional, or at least it was with choices I made through the game. Solid 5/5 from me and big thumps up for everyone considering to play the game. --- EDIT 2 after second play through, roughly 14 hours more into the game. Second play through was a bit let down for me. I tried to pick very different choices through most of the game to see how different outcomes will get. Well? Not that much. Sure there are differences like [spoiler]when you get arch deacon to kill someone at the end of Act 1, he's obviously not present in Act 2, some characters get different personalities later depending on that choice, etc.[/spoiler] or [spoiler]painiting mural very differently with very visible difference[/spoiler], but [spoiler]even though I tried to make the mural as shocking as possible it had zero impact anywhere[/spoiler] and also when I tried to pick every possible answer there was to [spoiler]keep Magdalene in Tassig and marry Ötz[/spoiler], but it just did not happen. Looks like the ending is pretty much scripted with just some minor tweaks. Don't get me wrong, it's still very enjoyable game, but I hoped for more impactful choices given this is Obsidian. Would I recommend the game? Yes. Would I recommend to play it multiple times? Probably not.
Absolutely fantastic game. Never played a game like this where every single choice felt so impactful, and realistic in that I could not always or even often predict the exact impact my actions were going to make. I felt the genuine weight of consequence when I made decisions that turned out poorly and genuine joy when they turned out well. And amongst those two poles was also the growing understanding that there were things that were simply out of my control, no matter my effort. Which is also true of life! I found the whole experience really riveting, and the ending really threw me (in a good way!). I'm sure you'll see this advice elsewhere, but if you decide to play here's my advice: don't look up guides, don't try to cheat to save system, just make the best choice that you can see available to you in any given moment and see what the game offers you in response. It will not always be kind to you, I definitely stayed up later than I should some nights agonizing over what decision I should make in this game, but the experience is a truly unique and worthwhile one all the same. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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