
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite the little adventure, with such beautiful art, clever design and intriguing story. Loved it.
I'm not even going to try and put my feelings into words. Absolutely beautiful game.
Oh my God.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一部中世纪背景悬疑题材的优秀小说
一张细致且精美的历史横断面,那些被有意无意隐藏起来的事情,时间总会替你记得
A very solid game. It looks great, tells a pretty engaging story. I'm not super into mysteries, hate puzzles, and I find Catholicism and theological quandaries to be about as interesting as a blank wall, but the story and characters were still interesting enough to keep me pretty interested through most of the game. This has no gameplay to speak of. Other than a handful of small puzzles and mini-games, the entire game is walking from place to place, talking to people, and collecting clues. The only real mechanics, other than managing the limited time you have to explore, are persuasion checks which are handled with a sort of reputation system. So beware that that is all you'll be doing, and if that is not appealing to you, you're not going to like it. The story reminded me a little bit of Twin Peaks, playing as an outsider in a small and very insular town, trying to solve a murder that keeps spiraling out into larger and more complex things. And like Twin Peaks, it becomes clear early on that the murder is not really the focus of the story, just a narrative device. The real story is about the town, learning the stories and personalities of the many different people living there, seeing how they all connect to each other, and in particular uncovering their many secrets, some harmless, others pretty bad. And also like Twin Peaks, solving the mystery is not really the point, and no matter what decisions you make, there are a lot of tragic events that can only be lessened or redirected, not avoided or fixed. There are some flaws and minor issues. The biggest is with pacing. The three act structure and time mechanics are great for giving you a sense of the town, its history, its future. All of that is great. But this game comes to the end of what should be a normal story, then pumps the brakes and gives you several hours more of content before you can realign and finish the actual narrative. It’s awkward, and while it probably wouldn’t be an issue on subsequent playthroughs where you know what is happening, on the initial experience, which is most important, it’s off putting. The last act of the game makes you feel like you’ve finally gotten to the end of a race, and it’s now forcing you to stop and wait at a red light so it can go through the slowest, most introspective, and least connected parts of its larger narrative. Didn’t like how that was implemented, really should have been handled differently. -It is somewhat frustrating that you can make sound arguments to convince someone of something, even something they already said they agree with, but then the game will present you with a scorecard for your interaction and say, sorry, you didn't say that this guy's hat was cool three hours ago, so he rejects your suggestion. It creates scenarios where someone will ask you obvious questions, like, should I take the free college education to vastly improve my life? I really want to. And you say yes, and the game is like, no, you didn’t accumulate enough brownie points with this person, they refuse to go improve their life. There are times when this makes sense, when you’re trying to get someone who doesn’t agree with you to act against their instincts and interests, and you need to have done everything right to sway them in that moment. But other times it feels arbitrary, like the story being forced to conform to a game mechanic, rather than a game mechanic helping you to engage with the story. -The game was often unclear about what it wanted me to do. There were multiple situations where I could not proceed until I talked to every person in a building, but it didn't tell me that. Or where it told me I needed to eat, but would only let me eat in one place in town, and I'd run around asking people to have lunch with me and they just wouldn't do it, but the game gave me no indication I needed to go eat lunch with one specific family. -There are certain spots on the map where the travel to next zone icon is poorly positioned, and you'll wiggle back and forth trying to click it and can't get your guy to just go through the door. Super irritating. -Having a little sound effect for a quill pen or a printing press every time a dialog box appears is a fun idea at first. But it gets annoying very quickly. Same for having people’s dialog appear in Italian, then reappear in English. This doesn’t need to happen every single time. It stops being immersive and just becomes irritating. -The journal is very poorly implemented. It gives you very loose details on what you are trying to do and what you've already done. It sometimes does not make entries for things you even said in dialog you wanted to do, or in some cases, an NPC would say, you should talk to these 4 people, and then I would open the journal and it would say talk to these 3 people, and not list one of them. Since the game has such strict time limits and a huge cast of NPCs, a really detailed journal would be so useful. -There is apparently something I hate more than mazes, and it's mazes where the exit disappears right before you reach it and you have to backtrack through the whole maze once again. So thanks for that, Obsidian. Overall, though, this was quite good. I put it off for a long time because I'm not really interested in Catholic monks solving a murder, and because Obsidian has been putting out mediocre games for years now. But it's refreshing to see they still had some good storytelling in them when they put their mind to it. It's a shame this kind of deeper and more nuanced storytelling didn't make it into some of their bigger budget RPGs. They would have benefited from it.
such a superb work of art and a hooking story!
amazing
好有意思,一开始有点晦涩,结果看到老皮耶尔对我说的话,一下子感动和代入进去了。我一定要找到真正凶手!
중세생활상을 잘 보여주는 괜찮은 스토리물이라 생각함 선택할 때 여러 가지 고민하게 됨 아직 엔딩은 못봤지만 서사위주 겜으로 부담없이 할만함 아트워크도 맘에 들고 사운드도 의외로 잘 만들어져 있어서 이어폰 끼면 좋음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 11K | 98% | $17.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $557K | 1.4K | 94% | $29.99 | |
| $93.3K | 254 | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 2.2K | 88% | $49.99 | |
| $3.1M | 5.3K | 98% | $23.99 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3.1M | 2.9K | 58% | $39.99 | |
| $3.1M | 4.8K | 60% | $29.99 |