
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cara que jogo sensacional, os diálogos, a escolhas, as anotações de explicação, o mistério que transforma essa historia incrível. As minhas suspeitas sobre o mentor dos crimes na metade do segundo ato, se tornaram verdadeiras no final.
我自己玩下来感觉非常好,所以我会推荐像我一样,对情绪和氛围比较敏感,习惯性思考的玩家去玩。 剧情其实都不复杂,但是沉浸感很强,感觉自己好像真的成为了主角似的。里面的人物也很像真的,能很清楚地感受到他们的想法,理解他们为什么会这么做,从而为事情的结果感到欣慰或者惋惜。每章之间的时间跨度会有点大,所以你能看到那些在你眼前真实发生的事情,现在变成了历史,你只能看到所有选择的后果非常直接地摆在你面前,看着老去的旧人,新生的生命,看着曾经辉煌的废墟,伴随着响起的人声吟唱bgm。当时我一句话都说不出来,只能感受到鼻子酸酸的,心脏在跳动。 相对的,营造沉浸感的一些设计——比如说跑图,一些塑造氛围和真实感的对话、文本或者演出,就会成为你打二周目刷成就最大的阻力。 这游戏比起说是悬疑故事,更像是借着案件的壳子在描述这段时期人们的生活的故事,他会给与案件无关的所有人非常真实的塑造。游戏性这一块见仁见智吧,基本上就是对话,调查,更像能自己自由探索的文字游戏。 体验感最好的游玩方式应该就是用自己的想法去过一遍剧情,反正我就是这么做的,好久都没有遇到让我这么有感觉的游戏了,太优秀了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Medieval themed adventure game by Obsidian Entertainment taking place in 16th century Bavarian Alps, near Salzkammergut. Actually seemed pretty precise and believable from historical standpoint. Peasants, revolts, heretics, women's role in medieval society, introduction of typography... and just the right amount of murder mystery. Well made, loved the animated scriptorium illustration style and storytelling. Great soundtrack by Alkemie, featuring 'Ein Traum' by Lingua Ignota.
这游戏真的在意玩家吗?感觉作者 沉浸在自己的故事里,根本不管我的死活,记人名好痛苦,上次有这种感受还是读百年孤独,读不明白,但说不好看又 显得我很没有品味。。 但是我已经是个不在意别人看法的大人了,我还是要说——不好玩
So I didn't know what I was getting into and Obsidian fell out of my favor after The Outerworlds. I'm glad I gave this a chance. Everything about the game was so charming and cohesive. I had a blast. I ended up getting really attached to my character tbh (always a good sign). I just wish we got to see a little blurb about what the different characters got up to after the ending. My only suggestion would be to have a 'skip seen text' and a 'force skip' option. This would make navigation a lot easier and I wouldn't have to spend 10 minutes pressing next cause my power went out.
Pentiment tells a story spanning several generations in a German Renaissance setting. It's a mixture of murder mystery and depiction of life in a rural ambience with historical references. As a work of fiction I found it believable and to be reasonable for the most part (but I'm also no historian). Things that annoyed me were woke elements (e.g. two black characters in a Renaissance Europe setting, feminism perk, the mute flute player with his long chalkboard animation and zero meaningful things to say) as well as feeling of the game being grindy at times. You have to visit the same locations for dozens of times if you don't want to miss anything. That becomes exhaustng. Special nitpicking note: the murderer notes were not translated into proper German. Overall I enjoyed the story, though I saw the ending coming from a mile away (not in detail but roughly). The depictions were beautiful, the story-telling was nuanced, the musical performances were nice (albeit few) as were the historical references. The generational story-telling also had its charm though it eventually also became a bit confusing as to who is the child of whom. Furthermore, the game kept up the illusion of the player choices having a strong story impact rather well. It took me 24 hours to complete the game without starting over. i may have been away from the machine for a few hours though.
[spoiler]卡斯帕我好想你 [/spoiler]
10-10 This game is amazingggggg im so happy i tried it out!
很喜欢游戏里面切身经历时间的感觉
就像名字本身,隐迹渐显,塔兴小镇的历史要从什么时候说起才好?被埋藏的罗马遗迹,密特拉神殿长眠在这森林,无人再祭拜我们的神明了,谋杀案的真相随着火焰燃烧,就像那本书随着图书馆化为灰烬,安德里亚斯试图拼凑的真相从未被人在意,我们只能学会后悔,却无法挽留,修士与神殿,而你又得到了什么呢?付出20年的时间来默哀一切已不复往,卡斯帕的面容你还想得起来吗?她还记得起父亲说的最后一句话吗?像圣克莱门特教堂一般,我们的过去被层层堆叠,这回忆如此破碎不堪,每一次触摸裂痕,你的灵魂就似震颤般痛苦,还记得第一次来塔兴时,艾多克修士说的话吗?还记得唱诗班的圣歌是如何洗涤你的灵魂的吗?还记得盛开的果树和驴蹄草吗?一切已不复来,世人传唱我们无法选择的命运,伤口会被时间埋藏在你的心底,唯有那玫瑰的名字流芳百世。 塔兴选择了自己的故事... 圣诞快乐,致这舟愚人船上的——安德里亚斯·梅勒尔
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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