
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中世纪极乐迪斯科 棒
I wasn't sure what to expect but I was looking for a relaxing game that was more story-based. The attention to detail on each person's "handwriting" (little things like the ink getting fainter, then darker as if dipping a quill; and correcting misspellings) as they are speaking and how all the menus, journals, and maps feel actually hand-drawn really puts me in the era that this is set. It took me a while to understand the times of day and be able to plan who I would go talk to during what times, but once I figured that out it was easier to manage all the different options of where I could go and what I could do. Each interaction with someone is an opportunity to advance the story, especially mealtimes. My only qualm is how long it takes to navigate the map, even if I know where I'm going. I get confused about which way to go. However I think it adds to the reality of the game as a character that hasn't lived there that long and doesn't know everything about the town.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从文字冒险的角度,它不枯燥,不会给我一种带图小说的感觉; 从游戏的角度,它有不输文学作品的文本水平。而且一个游戏的美术风格和文本同时打动我真的很难得,所以给我带来了很大的惊喜。 它读档困难,不容易修正选项,又不能查看历史对话记录,本来作为文字冒险游戏这些都是缺点,但我把这些当作风格设计的一部分接受了。 靠后的章节出现了对话bug和画面bug,汉化质量似乎也不怎么样,但瑕不掩瑜。
Это был замечательно. Очень хочу поблагодарить создателей, не побоюсь этого слова, шедевра. Спасибо вам большое, за вашу работу. Всем бесконечно рекомендую к прохождению
I had no idea what to expect but I liked it At times was a little slower than I would like but I felt very satisfied with the ending
GOOD
[h1][i]Stat rosa pristina nomine; nomina nuda tenemus.[/i][/h1] [spoiler][b][i]Merry Christmas, Andreas.[/i][/b][/spoiler] 其他的有更多评论说得更好,不赘述了。从新游戏的传言,到项目立项,再到最终发售这些年来一直在关注。能在近些年玩到黑曜石这样的作品感觉很幸运,谢谢Josh的passion project。同时,它也侧面给出了对“XGP的价值在哪”的回复。如果不是XGP,Pentiment不会以今天的模式发行。[spoiler]唯一的遗憾是没有新的黑曜石辐射。[/spoiler] Plus: 找对应的草药那里如果用键鼠似乎会有重大bug,无法移动光标并点击想要的目标,反复卡死。此bug目前似乎并未修复。 08/17/26 Update: [b]要有新的黑曜石辐射了家人们还是Sawyer lead[b]
Świetna historia, genialna grafika, cudowne udźwiękowienie. Możnaby powiedzieć, że historia jest "o niczym", bo to po prostu obyczajówka osadzona w historyczych realiach. Ale jak opowiedziana! Gra wciąga od samego początku, zaskakuje i pozwala wpływać na toczącą się historię. Jednocześnie przybliża XVI-wieczną Europę, pracę iluminatorów, kulturę i życie codzienne w małym miasteczku. 11/10, polecam.
很值得玩但是挑人,还好有注释系统不然记村民记得我头麻。中期跑图有点烦。结局无论演出还是主旨都很震撼,将作品的内核提升了一个高度。Obsidian把塔兴能看到的,看不到的,被下意识掩盖的东西尽数写进了本作,于我而言可以看作是另一版的《遗忘之城》。 (百度)底痕(pentimento)指油画因年代久远导致表层颜色透明化,使下层素描或颜色显露的现象,该词源自意大利文“悔悟” 。这种现象源于艺术家在绘画过程中对构图或细节的修改,这些修改(pentimenti)通常被后续的颜料层遮盖,但可能因上层颜料随时间变得透明而显现,也可通过红外反射成像和X射线等技术检测到。本作的高潮在于[spoiler]结局的壁画:由玩家来决定书写什么,遗忘什么。 [/spoiler]《遗忘之城》里有着异曲同工的设定,但情节重点不在于此;本作更贴切且合理的借由塔兴的变迁描述了一件事——何为历史的底痕。 我认为本作[spoiler]的主角不是安德里亚斯也不是玛格达莱妮,而是“在塔兴生活的人们”。 [/spoiler]但是如果只是讲风土民情,似乎也没有多么可以令人共情的点,所以制作组设置了[spoiler]男爵案,奥托案,以及我最喜欢的塔兴壁画案,针对性地描写了人们面对小动荡,大动荡,以及认知动荡时期的抉择。 [/spoiler] 这启发了我一些全新的思考角度:在获取信息和修订的过程中,壁画乃至于所有文物都不再是对历史记忆与建镇神话的再现,而是确立“谁应当被纪念”以及“如何被看见”。文物不会告诉观者其背后的故事,尽管它在尽力描绘这一切,这份尽力同时也值得感慨。它们背后芸芸众生的意愿、苦楚和无奈,以及不下于你我的思想水平:这些才是真正打动人的地方,往往会被作为优秀故事的母题。 文字难以尽述之处,图画能更直观地表达;图画不好说明的,Obsidian用本作给我上了一课。这就是媒介的魅力所在。 藝術,來源於死亡 (使用精修汉化通关)
An excellently executed story with every aspect of the design and gameplay supporting the themes. A literary game of there ever was one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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