
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i think it is a complelling and powerful story, but the games feels so boring. All the walking to find people to talk, fetching and interact with all interactables I think we should abolish all this walking and just make a visual novel/ story book style game.
铺垫了三大章草草结尾,作为悬疑类游戏我觉得不太行,不过看作中世纪安德里亚斯半生的故事来看还是不错的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性太无聊了,没有好玩到让人想多周目,但是读取存档又很困难。
Fantastic game. Great characters, engaging setting and story, and absolutely beautiful artwork. A memorable experience that will stick with you for a while.
I loved the story and the art.
只玩完了第一个案子,肯定作者制作这个文本的初衷和中心思想,但我觉得作为游戏而言,这个游戏操作流程的设计非常滞黏,不清爽,选项操作的提示做得很不到位,到处都是操作负反馈。各个板块的美术设计给我一种强按头的感觉,内容方面挂羊头卖狗肉——即便在我看过网上推荐和一部分攻略之后再买,实际玩过之后仍然是这种感觉。冲着悬疑推理来的,结果硬要我在游戏中处理作者世界观中的人情世故,还要我察言观色,问题是你这画风根本不适合察言观色啊,跟破案还没什么关系——如果宣传这是部世情小说游戏我也就不说啥了,因为压根不会买。我个人觉得这个游戏的美术风格选择和主题表达极度错位,买了后悔。
Los visuals, la historia, el impacto de las decisiones... Espectacular. La narrativa de este juego es una delicia.
喜欢中世纪历史以及手抄本美术风格的必玩这款游戏,展示微观史学下的中世纪,看完好像真的经历了塔兴小镇的起起落落。 游戏不能手动存档,这既是缺点也是优点,缺点是不能反复尝试对话选择,优点是这更像人生的真实体验——做出选择,并背负选择的后果。这个游戏是没有所谓的“最优路线”的,它的魅力就在于此。 真希望我能拯救某些角色的生命,可是时间总是在不停向前,没有机会回头,人必须自己走出自己心里的迷宫。 非常喜欢剧情中的一处可选环节:忏悔。主角忏悔之后,神父会要求主角念诵圣母经和主祷文,而我在玩过天国拯救游戏之后已经能完整背出主祷文了,在那个时刻的沉浸感是无与伦比的。
This game will have you feeling like the worst detective ever. You'll be emotionally wrecked. I hate this game. 10/10.
制作特别完美,但是一定要自己重新打中文补丁,原有的中文翻译特别差
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.7M | 9.8K | 98% | $17.99 | |
| $1.4M | 4.1K | 93% | $19.99 | |
| $557K | 1.4K | 94% | $29.99 | |
| $93.3K | 254 | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 2.2K | 88% | $49.99 | |
| $3.1M | 5.3K | 98% | $23.99 | |
| $3.1M | 23.6K | 86% | $7.87 | |
| $3.1M | 3.9K | 95% | $44.99 | |
| $3.1M | 2.9K | 58% | $39.99 |