
AD 673. Camelot has fallen. The Round Table must rally to save King Arthur. Narrative strategy game from the creators of 80 DAYS, with elegant tactics and a unique, dynamic story every time you replay.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a fun game for a little while, but I've beaten it three times in three hours and already started getting duplicate events multiple times per run. The combat system is unsatisfying due to the fact that the first creature to move into an adjacent square to an enemy will invariably be killed, which tends to create unsatisfying stalemates that, given the fact that the morale system effectively imposes a timer on every fight, often can't be broken before you run out of morale and have to flee. The dialogue and themes are well-handled if a little stilted in places, and if captures in some measure what I would hope a game based on Arthurian legend would feel like, but between the combat mechanics being what they are and the game being as short as it is, I really can't justify the $17 price point--I got it for $6.79 during the summer sale and I think that was too high a price for what I got. If it were in the $3-5 range my judgement might be different, but I don't think this game is worth it.
Le jeu est complètement en anglais, et encore, avec pas mal de mots "arthuriens" donc même si j'ai un plutôt bon niveau, je rate quelques mots. Ceci étant dit, si vous avez le niveau en anglais, c'est un très bon jeu, qui invite à rejouer bien des fois cette même histoire d'une équipe de héros au secours du roi Arthur. Très beau, très chouette ambiance sonore, très agréable de sentir qu'on commence à maîtriser les subtilités de la stratégie et des attaques des héros. Un ami me l'avait recommandé il y a longtemps et depuis il prenait la poussière sur mes étagères steam, je ne regrette pas de l'avoir dépoussiéré cet après midi !
У этой игры незаслуженно низкие оценки, чем дольше я играю, тем больше мне нравится происходящее С учётом скидки? Однозначно рекомендую ознакомиться p.s. на высокой сложности появляются новые враги и события (не много конечно), и приходится начинать разбираться и с механиками гораздо лучше, потому что любая маленькая ошибка становится фатальной. Проблема только в том, что к этому моменту все диалоги приедаются уже настолько, что даже самая высокая скорость диалога и анимаций кажется черепашьей. И на 16 часу игры мне всё ещё не удалось открыть одного персонажа, уж не знаю что с его квестом не так, но за всё это время мне выпали наводки на него всего один раз. Планировала пройти игру на 100%, но уже не уверена
This game seems promising but there's a lot of dialogue--which I like--but you need to constantly click to advance the dialogue. Which I hate. A lot. This review would be like this: This game seems promising [pause] [mouse click] but there's a lot of dialogue--which I like-- [pause] [mouse click] but you need to constantly click to advance the dialogue. [pause] [mouse click] Which I hate. A lot. [pause] [mouse click] This review would be like this. [pause] [mouse click] That would be bad if you only had to to that for your character. But you need to click through constant pauses for NPCs too. It makes it almost unplayable.
*Arthur caught Mordred in an inescapable corner with him in scouting stance* *Mordred learned spinning attack right at the end of my turn and killed Arthur* Very interesting design for a chess game
The combat and artsyle seemed like a match made i heaven, with ideas reminding me of Wildermyth, but sadly the gameplay itself is extremely lackluster. Combat felt way too simple up until the last encounter, where the game stopped warning me about a move being dangerous (which it had done the entire time), and instead just let me die. Campaigns are luckily very short, but its not worth full price, let alone a huge discount. This game is for VERY specially interested people, perhaps roleplayers who are playing for a stream, but that is the only fanbase I can see for this game.
Original, comme tous les jeux de ce studio.
Очень стильный и атмосферный рогалик с пошаговой боевкой. Крайне интересный выбор сеттинга - падение Камелота. Моя главная претензия относится как раз к боевке, она довольно примитивная, без глубины. Особенно ярко это проявляется на высоких уровнях сложности. Но все же поиграть пару вечером может быть залипательно. 6,5/10
liked it
Pendragon is a decent tactical game surrounded by a lot of little annoyances. The core battles where you move your characters around small battlefields works fairly well. The rules are simple, but allow some depth, planning, and tactics; it's interesting enough if you like that kind of thing. The surrounding Arthurian flavour helps, in that the battles would be dull if the pieces were featureless tokens. But they don't do too much more. The whole "gameplay drives the narrative" doesn't really do much. Sure, you get some story when you sacrifice a generic character for a main one, or the reverse. That's about it, though, and you might as well say you get a story from chess. What you do get is a lot of text to click through, and this doesn't help the experience. The first couple of times you play, it's interesting enough; but it quickly gets tedious on replays. I'm also somewhat annoyed because in my last playthrough, on the highest difficulty and at the final battle, clicking through text I'd seen many times lead to my accidentally selecting the wrong choice and failing right at the end; and I've grown too bored of the game to play again. In the end, I give this a thumbs up because the core mechanics are fine and there's enough new stuff for a few playthroughs, and for the price that's enough. You can probably tell that this is a very lukewarm recommendation, though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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