
Atomik: RunGunJumpGun is a tough as nails game that puts a gravity-defying weapon in your hands. One button lets you fly, the other blasts obstacles out of the way. With a cast of crazed characters, challenging gameplay, and a pulsing musical score, it delivers twitchy platforming goodness.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Arabic, Korean, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
2d retro platform hızlı akıyor fena değil zaman geçirmeye uygun
Atomik: RunGunJumpGun is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is yet another of several hundred, if not thousands of garbage low effort endless runners plaguing Steam. I guess it should be mentioned that despite the name, this has no apparent relation to the asset flip scammer, Atomic Fabrik, it's just an unfortunate co-incidence. That doesn't mean this isn't without problems... indeed, the gameplay itself is indistinguishable from an asset flip. Like all endless/autorunners, you're moving and you can't stop. All you can do is avoid the obstacles coming at you (or shoot them) in this incredibly shallow shovelware mobile app. There's a sci fi/robot theme, but that's irrelevant really, a pixel blob is a pixel blob. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. Atomik: RunGunJumpGun didn't appeal much to the people who own a copy of the mobile app, either. It has achievements, and they show us a very clear picture that the mobile app didn't really capture any interest from gamers. The most commonly and easily attained achievement is for finishing the first set of introductory levels, trivial to get, but less than 20 percent of players bothered to get that far before uninstalling the mobile app. Hardly a success story, gamers just weren't all that interested in the mobile app. Reviewing SteamDB to check how popular this mobile app was with players reveals a surprise... there's a modest spike in player counts for the mobile app. But this only happened once, and isn't consistent with the achievement stats, that show less than 20 percent of players bothered playing the mobile app for any reasonable amount of time. How is it possible for this mobile app to have so many concurrent players who didn't bother engaging with this mobile app? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this mobile app for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the mobile app just has a couple of players every week running up the mobile app and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many mobile apps like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. So, should you buy this mobile app? Is this one of the best of the 100,000+ games on Steam? Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $8 USD, on app stores, it's $5. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay almost twice the price for an already overpriced mobile app just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this is a mobile app, is priced to insult and gouge PC gamers, and because of the other defects, it's impossible to recommend. Just who do they think we are?
A new peak for the category of "annoying as ♥♥♥♥ to play". Get ready to ruin the shoulder buttons on whatever controller you're using. Good luck guessing the intended speed of gameplay 'cause tick rate is tied to refresh rate apparently. I wanna be the guy... who never plays this mess.
Terrible regional pricing, and it's for sale in ruzzia
How does this game not get recognition, music is awesome and precise as hell like Bit Trip + Super Meat Boy
[h1] Pretty much like flappy birds but with more oomph. Shoot obstacles and gun jump avoiding obstacles and collecting bits. Arcade gameplay with psychedelic visuals that will blow your head off. 3 planets divided into several rounds each with 10 levels. Stages are short and memorizing level is the most important with a bit of trial and error. For a simple arcade game it's ok, but if you're looking for something more - look somewhere else. Rocket jump out of ten. [/h1]
♥♥♥♥ она такая сложная?!
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
[b]KAMGUSTA'S MINI REVIEW[/b] This is a conditioned positive recommendation. Game is a fast and furious autoscroller with one button for shooting and one button for "moving". Damaging level design, terrible soundtrack, toxic graphics, tons of levels. Game does not give a frack and let you, if you wish so, unlock all levels! Gameplay is not for everyone, it's a real challenge. If you are one of the few that likes it, this game is a masterpiece (+2 to score). Everyone else look elsewhere, for Steam's sake! [b]Best played with joypad Recommended buy price: 5$ Score: 7/10[/b]
If I never see a spiky windmill again in my life, it will be too soon. I will "recommend" it even though this is definitely not a game for everyone. The difficulty gets to such a ludicrously high level in the third world once said windmills of death are introduced that I admit it started to affect my enjoyment and eagerness to try and get every collectible. A trick I found is to just hold fire in certain levels and tap the other button rather than switching between the two.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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