
Peglin is a Pachinko Roguelike - Fight enemies by collecting special orbs and popping pegs to deal damage. Acquire special relics that radically change the game and ensure no two runs are the same. Aim carefully to survive in this unique turn-based RPG!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 17 → 5.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The dragons have been popping peglins and stealing all of your gold for as long as you can remember. Enough is enough. It's time to venture through the woods, conquer the fortress, and delve into the heart of the dragon's lair to take back what's yours and teach those dragons a lesson.
Peglin plays like a combination of Peggle and Slay the Spire. The enemies are tough, and if you're defeated your run is over, but you've got powerful orbs with special effects and incredible relics that influence both your enemies and the physics you'll use to defeat them.
Collect and upgrade powerful orbs and relics to defeat the monsters and bosses that stand in your way.
Fight enemies with Pachinko-like gameplay - hit more pegs to do more damage. Use crit potions, refresh potions, and bombs wisely.
Explore a new map every time, with different orbs, enemies, and surprises along the way.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 83% | — | $10.4M |
| Free | 1.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вероятно крутая игра, но не для меня. Вот я запустил шар, он попрыгал и провалился вниз, собрав смехотворное количество очков, совсем не то, на которое я рассчитывал. Почему? Я плохо собрал свою колоду, нет синергии между шарами? Или плохо запустил сам шар, руки кривые? Или просто звезды не сошлись? Ведь просчитать можно максимум пару отскоков, а дальше летит, куда летит. Еще другие элементы игры добавляют фрустрации. Много шаров с мутным описанием, или смысл которых - какой-то прикол, которые непонятно, как и с чем сочетать. Вот смену гравитации - с чем сочетать? Это плохо, или хорошо, или имба? Также ситуации, когда у меня удачный шар наколотил несколько тысяч очков, и все они уходят в остаточные 20 хитов моба, просто потому, что он ближний ко мне, и выбрать другого почти никогда нельзя. Я хорошо отношусь к дек-билдерам, но мне достаточно той доли случайности, которую дает рандомный приход карт, в боях и между боями. Здесь же какое-то тотальное отсутствие контроля.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Portuguese - Brazil, Spanish - Latin America, French, Simplified Chinese, Traditional Chinese, Korean, Russian, Ukrainian, Italian +1 more
| $19.99 |
| 201ratings |
| 86% |
| — |
| not modelled |
| $13.99−30% | 107ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
简短体验了一下,以下评测基于 1不足25h内 2上手解锁大部分系统内容 3全角色较低难度 4各至少通关一次阶段4真结局胜利 后给出: 哥布林弹珠正式版是一款随机性大于策略性,但两者皆有重要地位的小品级弹珠模拟器(有伪卡牌构筑成分) 基础玩法,路线选择,局内数值全都是基于强随机性,但用什么弹珠,打哪里,构筑什么特效,选择什么流派可控,不重复的前期内容量实在少-也就评测时的25h,后面都属于很喜欢的人才玩的下去的范畴-而我觉得这个体量对于这个价格略显不足,敌人种类和敌人带来的弹珠台布局略少,不足以提升随机性带来的玩法快感,而稳定的策略构筑方面被随机性的基底掣肘 路线选择的随机性可控性不足,部分路线选择场景下,弹珠台的钉子构成让玩家不太能控制得了自己的弹珠走向-进而决定大地图路线-部分选择关如愿概率不大于一半,当低难度下(大概三分之一最大难度吧)时其影响较小,高难度下这种随机可能导致关键失误-失败,例如4阶段打满,全局进商店机会平均也就5-6个左右,随机路线有可能导致最后只吃到阶段4的保底商店,导致衔尾蛇攒钱流派会有上千钱花不出去缺少数值死在BOSS房 总之,一切归于性价比,如果你没玩过类似的很想体验这个题材/或是已知自己热衷于此类题材/不差钱,那么就可以购入,但是对于大部分兴趣平平的普通玩家我不太推荐
its good
worse than peggle, worse than spire, better than mid. 6.75/10
내통장보다빈약한게임볼륨 그치만재밋음
재미있는데 업데이트좀 해줬으면 좋겠네요
Played on EA then it was free, completed few+ runs, boughted, played few runs, recommend another roguelike with "deck" building unic? fun to play few times
peggo
personaly, I think this game is brilleant, it has probitly 20 vible bulids with hunderds of side paths, proven by time to grind's over 400 videos on the game, so why don't you try out the game? Its fun ,Its repeatible and most inportently , its cheap-ish
关卡设计的依托狗屎 物理引擎也怪的一比 有的b图作者自己打过么我请问了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
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| $10.3M | 26.1K | 98% | $19.99 | |
| $10.3M | 28.5K | 95% | $19.99 | |
| $10.3M | 13.5K | 81% | $19.99 |