
You are a new recruit aboard a trade ship, set to make a standard route. However, things go wrong and the ship gets lost in space. You will need to build rep with your crewmates, make hard decisions, and avoid organized gangs operating in space in order for you and your crewmates to get through this.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[quote=] This review was brought to you on behalf of [b] Abyssal Ascent Reviews [/b] in collaboration with its developer(s). If you liked it, please [url=https://store.steampowered.com/curator/32607787-Abyssal-Ascent/]Follow[/url] the Curator and [url=https://steamcommunity.com/groups/AbyssalAscent/]Join[/url] its group. Thanks! [/quote] [b]Pegasus-5: Gone Astray[/b] really surprised me! I was expecting something fairly decent, by the looks of it. Something perhaps a little outside the box. It didn't have what appeared to be a traditional RPG element with fighting battles, or grinding resources... and that's one of the main reasons I wanted to review this game. It's way more than I could have asked for, especially given what many RPGMaker games have as their usual style, so to speak, that are quite different than what I got out of this game and its creativity. The flow of the game started out a little bit what I'd expect. Some dialog, and some choices and a few mission-based objectives to go through. Anyway, getting to meet the crew as I was welcomed on board the ship was a good experience. I don't think it took me too long to feel a real sort of chemistry in a way with the game as a whole. It just feels solid, in a way I cannot describe. The story began to pick up later, as things went on... and it became like a really good book I didn't want to put down. Story is its real strong point. I could complain about graphics, but some of that is limitations set by RPGMaker - and adding a lot of extra CG would have probably taken a decent amount of extra budgeting, and this is from what appears to be a very small group of people who created what I consider a truly underrated masterpiece that I'm glad I have had the chance to play. There are many reason why. The music fits the game well - it has an oldschool feel to it. Then this carries into the game itself, as far as how your skills must meet requirements to pass particular obstacles (such as having athletics above 2 to move a box, which has something underneath it in the ship, for an example). It makes picking skills fairly crucial in the game. One problem with this is that it can be limiting if you want to follow everything to the letter, more or less, and go for specific ending styles. I can go on and on about why I like this, but instead I'll try to condense it into some pros and cons for simplicity's sake, so here you go: [h1]Pros[/h1] The story is really riveting. I wanted to replay it several times just to figure out more about various things that could happen. The achievements were something that also motivated me to push through a few more playthroughs - given you must meet requirements by the end of the game in some cases, and while I can't say I didn't use some light save scumming, just to get back to a baseline for another run, it's still one I played through at least three times (albeit faster at parts I had already done in the same manner) for the totality of everything. Music in this is very subtle and it meshes well with the entire theme, being very sci-fi oriented. There's also that feeling of trepidation - or suspense, pushing the flow in a way... I liked it very much! The replayability was great! No NG+ style, in that sort of way, but the outcomes were different based on various factors. It was also interesting to see what a higher point total in one of your four base level-up skills would do when used in particular scenarios. Characters felt fairly genuine, as if they had personalities of people you'd really meet, or encounter in a movie or book. Well written throughout and it also shined with characters, their design, and their attitudes. Choices really mattered, and could make outcomes totally different based on various toying around with them over playthroughs. The game isn't terribly long - maybe 3 - 5 hours total, so replayability isn't a huge deal there either. Lots of variety in gameplay and mini-games and stuff like that. The missions were not the same thing over and over throughout the game, like some games I have played. It felt like a continuation, rather than a loop of endless repetitive questing. Battles were fought based on a choice, rather than hitting an enemy for x number of points, lose x amount of health. You could be penalized in a stat if you had a problem, and others could die based on choices or your adaptability to a situation, but everything centers around your four main abilities, and choices you make throughout the game, making it quite a unique experience for me on an RPGMaker game. There is a vending machine system where you can gain extra morale, but tokens are hard to come by. Another way is through completing actions with your crewmates. Morale can be crucial as you go through the game, and can also add bonus stats to your four main abilities if used in certain ways. It can also drive the story in various different directions, as can those four base skills, so the impact it has is huge throughout the game. I loved the colorful space backdrop as the ship was shown flying through the air at a couple of spots. Really nice the way it's done. [h1]Cons[/h1] The background and foreground could be a bit hard on the eyes. It's very pixelized, and so not a strong area. The character faces shown in conversations and such are nicely done though. With what there was to work with, it's overall not bad, but I would still rate it as a weaker point. The choices and story are what make this game great! Your side walking/running movements look very "jelly-like", or kind of wriggly - and almost looks like you're skipping in an odd fashion. Was hard for my eyes to get used to this. You have to pick specific skills over others sometimes, if you want to accomplish certain endings in the game. While you can go with whatever you want and "finish" the game, prioritizing certain ones makes the outcome more favorable than others... I ran into a small glitch or two here and there. One was where a particular character who wasn't in a room could be clicked on a desk where they stood at one point, but I would get the same conversation every time I went back to that desk throughout that game. There was another glitch where I had enough total morale to drink something medical to add to my stats, but it said my morale was too low. I was exactly 1 point above (I think it needed 30 and I had 31). Some may want a longer game, but going through all the routes, and reading everything can be time-consuming, so I think it balances out just fine. Worth noting, since some want 20+ hour games in the RPG genre. [h1]Conclusion[/h1] This game really shocked me. I wasn't prepared for how great it really is! I totally underestimated it - the story starts rather slowly, but it's put together in an excellent and fun thrilling way, as are the characters, their interactions and the whole setting and experience. The captured essence is a total package game that I'd say is one of the better games I've played on Steam - especially given the scope of what was used to work with, mainly RPGMaker based. The use of unique ways to play a game on in this format, along with everything else that glues it all together nicely is absolutely amazing! Do yourself a favor and try this out. I think most fans of sci-fi thriller and story-driven experiences will like this one a lot. No game is for everyone, but this game should be, and probably would be for more people out there, given it got more exposure. I feel this game has some real soul - a trait often missing in today's world of games that are flooded with movie-rendered boringness, ad infinitum. So refreshing to see so much done with so little! Impressive work! Overall for the amount this game is offered at (especially sales), it's well worth it! I was surprised at how good this is! [b]A SOLID 9.25+/10[/b] Special thanks to [url=https://store.steampowered.com/curator/32110520-Simetria-League/]Simetria League[/url] for their support!
[h1]«Pegasus-5: Gone Astray»[/h1] Смесь квеста, приключения и визуальной новеллы с научно-фантастическим сюжетом. Геймплей: https://www.youtube.com/watch?v=HUQVJ6lCHMM [h1]Сюжет:[/h1] Мы играем за новичка Эдана Варгаса, который стремится влиться в коллектив торгового космического корабля «Pegasus-5». Все идет своим чередом. Торговое судно следует по своему обычному маршруту, но вдруг системы корабля выходят из строя. Судно теряет навигацию. Экипаж не понимает что произошло и пытается выяснить, кто испортил системы корабля, куда теперь лететь и что делать… [h1]Геймплей:[/h1] Игра немного напоминает текстовые квесты. Мы будем постоянно бегать по кораблю и разговаривать с членами экипажа. В диалогах присутствует выбор, от которого зависит развитие сюжета, концовка, доступные квесты, отношение окружающих к вашему персонажу и даже возможность завести небольшой роман. Кроме вашего выбора на прохождение и на сами диалоги влияют таланты главного героя. Можно выбрать один из четырех талантов на старте (медицина, техника, атлетика и харизма) и прокачать любой в процессе прохождения. Таланты открывают новые варианты диалогов и взаимодействия с миром, но вам придется решить, какой из них прокачивать. Ко всему этому еще есть такой показатель, как мораль. Это аналог местной валюты. За удачное выполнение квестов вам будут присуждать очки морали. Они понадобятся для прохождения игры. Инвентаря у героя нет. Интерактивных элементов на корабле мало. Все места взаимодействия подсвечивает зеленым кружком. Вы ничего не пропустите, вам не придется перещелкивать весь экран. Между диалогами и пробежками по кораблю демонстрируют короткие сюжетные вставки, а для решения некоторых задач предлагают сыграть в небольшие мини игры. [h1]Графика и звук:[/h1] Графика напоминает олдскульные квесты, но в диалогах арты персонажей сделаны качественно и красиво. На них приятно смотреть. Артами игра похожа на визуальную новеллу. К музыке и звукам претензий нет. Музыка отличная, а вот набор звуков минимальный, но вполне достаточный для подобной игры. [h1]Проблемы с запуском (актуально на момент создания обзора):[/h1] Вы можете не столкнутся с этой проблемой. У большинства игра запускается без проблем, а вот у некоторых игра может не стартовать. Это из-за устаревшей версии «NW.js». В данный момент разработчик предлагает два варианта решения: [olist] [*]Зайти в папку игры, открыть там папку «www» и запустить файл «index.html». При этом игра запустится в браузере, как флеш игра, минуя Стим. Это не самое лучшее решение, но вы сможете поиграть. При этом в игре не будет поддержки оверлея Стима, вам не засчитают время в профиле, да и сама игра может работать не лучшим образом, если вы запустите ее в Chrome, а не в Firefox. [*]Этот вариант позволит заменить старые файлы и запустить игру должным образом через Стим. Вам придется скачать с сайта «https://nwjs.io/downloads/» и распаковать в папку игры архив NWJS, соответствующий вашей ОС. После распаковки и замены файлов там появится файл «nw.exe». Его надо переименовать в запускной файл игры «Pegasus 5.exe», оригинальный файл игры нужно удалить или переименовать, чтобы дало использовать это имя для другого файла. После этого игра станет работать должным образом. Вы сможете ее запускать из библиотеки, как остальные игры. [/olist] Надеюсь разработчик решит эту проблему с запуском, чтобы игрокам не приходилось делать подобные манипуляции. В остальном это отличная игра. Любителям фантастических приключений, визуальных новелл и олдскульных квестов рекомендую. [u] Вы можете почитать другие отзывы и подписаться на наших кураторов. Добро пожаловать! [/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
Pegasus-5: Gone Astray is a casual independent adventure R.P.G. both developed and published by Astronomic Games. In this title you take on the role of Edan Vargas, the newest addition to the crew of the Pegasus 5. As a trade ship the Pegasus is on a routine mission to deliver some special cargo when disaster suddenly strikes at the hands of an unknown saboteur. Everyone onboard awakens to find the ship badly damaged and adrift in space with no memory of how this event happened. The crew will have to band together for survival as they attempt to repair the ship, make their way out of hostile territory and discover the motives as well as the identity of the saboteur. Prepare to go on yet another thrilling adventure with this intriguing latest entry from Astronomic Games. [h1]GAMEPLAY[/h1] If you've ever played any RPGMaker title then the gameplay of Pegasus-5: Gone Astray should be quite familiar to you as it uses the same assets that many of us players come to expect from that particular genre of gaming. With that said, this is a R.P.G. with your character earning experience points after completing a series of tasks which then allow you to distribute said points to various skills. The skills that you choose all serve to enhance Edan in some way depending on the type of character that you strive to be. In this title those skills can range from Athletics, Engineering and Medical to Charisma. Based on the expertise that you possess as well as what level it is at can provide many beneficial attributes for Edan such as being able to hack computers and machinery with a high enough Engineering skill or fight better and perform other feats of strength with an ample Athletics skillset. Another quality that I love about Astronomic Games titles is the non-linear gameplay in that there are usually multiple ways to complete a task or mission. Simply put, not only can you use brawn but brains as well as other abilities to accomplish your goals which is excellent in my opinion. Choice also matters as you will be faced with a number of vital decisions to make during the course of the narrative which will affect events in the here and now as well as the ending of the game so choose wisely. All in all, this title manages to incorporate some great gameplay aspects while wrapping an intriguing story around them which makes for a wonderful gameplay experience. [h1]VISUALS[/h1] As always I have to say that I really like the look of Astronomic Games RPGMaker titles over most others because they tend to ditch the "chibi" looking characters for more realistic looking images. By no means are RPGMaker games going to overheat your graphics card but I do admire the thought and detail that goes into the background and environs of this title as well as the others in this developers excellent stable. In addition, the lovely portrait artwork used in the cutscene dialogue is particularly eye pleasing. Also, the musical score is catchy and blends in quite well with the overall dramatic and spacefaring theme of the title. In the end, Pegasus-5: Gone Astray puts forth a terrific visual presentation especially for a RPGMaker title. [h1]CONCLUSION[/h1] Once again this developer continues to deliver a solid game with very memorable characters and a terrific narrative which is what keeps me coming back for more and more of these wonderful titles from Astronomic Games. Replayablility is high due to the number of different skillsets you can choose for your version of Edan as well as all the achievements which you cannot possibly get in just one playthrough. Option-wise like I mentioned before, there are a number of Steam Achievements to hunt down but sadly no Steam Trading Cards to collect. In summary, this title takes you on a wonderful spacefaring adventure brimming with action and intrigue as well as possible romance so Pegasus-5: Gone Astray is HIGHLY RECOMMENDED to R.P.G., space and story-rich fans one and all.
Mixture of visual novel, quest and adventure RPG that takes us to space instead of quite usual castles and forests we may be already bored of - develop your skills, make hard desicions, follow morale as choices really matter, and even find a romantic relationships ;)
It's a great sci-fi adventure, really. If this setting is close to you and you can handle such graphics then... what are you waiting for? Alright, let's check core aspects of the game: - story is linear, but your choices really matter. You will face different situations in result of different choices. In fact, almost all dialogs contain one or several choices. It's like a VN with many choices - no battle system. All clashes will be resolved through dialog system or environment usage. Clash results will affect story - sometimes you will be hacking some devices through a mini-game puzzle. Each one is unique and you won't be bored I have finished game twice and still want to do another run someday. First time I lost two of crew members and dedicated to save all of them in the second one. I've succeeded, but it wasn't easy. I like such RPGs when they offer choices but require a plan to succeed.
Pegasus-5: Gone Astray - визульная новелла с простенькой графикой но зато интересным сюжетом и множеством действий игрока от которых зависят дальнейшие происходящие события,наша история начнется с того что мы новый сотрудник компании которому предстоит подружится с коллективом и отправится на встрече приключениям в которой нам даже встретятся космические пираты,интересная история про космические приключения.
[h1]6.9/10 - Exceeds expectations[/h1] I've always given manga-esque visual novels like Pegasus-5: Gone Astray a wide berth, because they invariably revolve around some creepy dating sim. But something about this game struck me, and eventually my gut instinct won out over my better judgment, leading me to buy the game. I'm relieved to say, my instinct was right: Pegasus-5 is not bad! It is a very simplistic RPG-visual novel, with pretty two-dimensional characters that you somehow still end up caring a bit about, a somewhat cheesy and very minimalistic plot that is nonetheless rather engaging, and, most importantly, where your decisions actually matter! The dating sim is certainly present, but it is neither creepy nor required, and the game does not revolve around romance, so it does not detract from the story. The achievements provide some replay value, as do the different endings, which also serve to set up a potential sequel. And you know what? I want a sequel! Preferably one with more character customization, nicer visuals outside of the dialog screens and perhaps voice-acting, but as long as its story lives up to this game, I'll be satisfied.
A great little adventure, I enjoyed he ride, I had to try all the dialogue and stat options. I love the P&C style (no turn-based combat at all), focussing heavily on a story and dialogue with multiple choices that affect what may happen. Nice, simple music, which changes appropriately based on the mood of the setting. Four "romance" paths, though not all fleshed out to the same degree (one is extremely under-developed). This is the first game of this dev's that I've bothered to play, and now I feel compelled to play the others. Recommended, even you don't feel the need to replay it multiple times. Now all we need is for Steam to acknowledge it as a legit game for those achievements to count....
[url=https://store.steampowered.com/curator/40165899]Curatore in lingua italiana[/url] E' la storia, dura ed adulta, l'aspetto che mi ha avvinto in questa avventura di stampo RPG Maker, quindi con elementi di progressione del personaggio principale. Le interazioni con gli elementi del fondale sono semplici; i compiti da svolgere bene delineati in un apposita tabella. Anche se le interazioni con gli NPC sono basilari, esse servono ad instaurare un legame con gli stessi il quale poi si sente dentro fino ad essere appassionati della loro storia e delle loro condizioni, ed addolorati di loro eventuali perdite. Sono presenti possibilità di relazioni sentimentali ed anche scene di sesso, rese visivamente comunque sempre con l'ausilio dei pochi pixel messi a disposizione dalla grafica. Date una possibilità a questa avventura, forse non ne rimarrete delusi delusi.
Another interesting little game with a lot of stuff to discover. Maybe I immagine too much, but I realy felt like in space. I just wonder what's about the development's points. At first part of the game it's really important to get a specific points for the needed result, while on the other half, when you get a lot of them you can make the same action by two different ways so you dont need them anymore, I guess it's not pretty fair [spoiler] for example if I had enough strength I should save both of my friends, instead of that I should choose between them[/spoiler] I guess it's too more important than when you have to choose how to kill your enemie. I wish the developer all the best and a lot of inspiration ahead)))
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