
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #98, worst DE #99 · 2 markets collected
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was für ein absoluter Hammer. Macht mega Spaß und macht süchtig !!
Macht richtig Spass
KNALLT
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tons of fun
This is the first time in my life I've written a review. Because I can see how much potential this game has. It’s a mix of base-building and roguelike. I like the base-building and the mechanic where you have to tame your own workers. The only negative thing I can say is that there’s still not enough content. But I think that’s because I just like the game so much, and I really hope there will be lots of updates with new areas, buildings, weapons, and new perks. Translated with DeepL.com (free version)
I've cleared all three regions currently available and put a good amount of hours into this game, so I wanted to give my honest take. Overall I'm giving this a positive recommendation. If you're on the fence, I'd say buy it and try it out, you can clearly have fun with it, my playtime should speak for itself. Just go in knowing it has flaws and it's still early access, so a lot of that is expected at this stage. The best part of the game right now is the combat. Movement and dashing feel really smooth and I'm guessing it'll just keep getting better from here. The actual gunplay as your character is satisfying too, the feedback when you land a kill or throw a grenade feels good. It runs well on decent hardware as well, which is a nice surprise this early in development. Base building is the other big draw and it's fun for a while, but once you're maxed out across all three regions there isn't much left to chase. Every base will most likely end up looking the same since there's no real branching choices, you just upgrade everything in a straight line. The economy also gets rough once your population grows, upkeep outpaces your income and I ended up cutting soldiers just to stay afloat. Enemy AI and your own soldier AI could use work too, fights are fun but not very smart on either side, and higher difficulty mostly just means tougher enemies rather than smarter ones. Even with all that, I think the foundation here is genuinely good. It's an interesting mix of genres, Halo and Destiny style combat with StarCraft and Sims style base management, wrapped in this dark satirical totalitarian theme that gives off some Helldivers vibes too. It just needs more depth added on top of what's already there. Overall the foundation is good, but the developers need to cook for another year or two to really make this something special. I'm happy to support them and I look forward to all the upcoming content and changes.
Это лучшее что я купил в стиме за последний год!!!
It isn't quite what I expected, but it's still pretty enjoyable. I do think the expeditions are a little boring and repetitive after a while, but the large scale battles are pretty cool. I think my main complaint is that you have to make a decently significant dent in the content to be able to get more than a couple new buildings and ships and stuff. I feel like the pacing on unlocking new stuff is a little slow in that regard, but maybe the intention is to blast through the first set of the expeditions and then stakeout in the next ones.
Do you want to play a game that has literally any form of way you can play. Do you want a game that allows you constantly kill things get paid for it and gain the powers of a low level god, Hell do you want a game where you can indoctrinate the game store sales envoy look no further than Pax Autocratica a game that has gladly taken 50-70 hours of my life, For the Father for the State
感觉最大的优点是优化很好,很丝滑。FPS的操作手感和打击感都不错,然后建设这一块建议模仿下rimworld可以在一个页面调整ai的工作优先级,分细一点。造东西能直接起飞建设是正确的。总的来说感觉框架是很好的框架,希望以后多充实一些内容,很有潜力的一款游戏。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 157 | 83% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $89.5K | 202 | 90% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 22.9K | 92% | $7.99 | |
| $4.5M | 5.1K | 87% | $24.99 | |
| $4.5M | 4.8K | 93% | $19.99 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 6.8K | 88% | $19.99 |