
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #98, worst DE #99 · 2 markets collected
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel Pax Autocratica ist wirklich ein sehr angenehmes Spiel da man sich einen eigenen Staat aufbauen kann und vor verschiedenen Herausforderung gestellt wird.
メモリ足りてるが途中で落ちてしまう。。。。 最適化されてないのかな? アップデートで調整されてくれる日を待ってます!! チュートリアルだけやったけどめちゃくちゃハマれそう
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сама игра прикольная но пока контента маловато за пару дней быстро пробегается
a NICE GAME
Für einen Early Access ein absolutes Top Spiel! Die Features sind jetzt schon sehr umfassend und der Technologie Baum reicht für mehrere Dutzend Stunden Spiel. Die Mischung aus nicem Geballer und dazwischen liegendem Basenbau und Forschung ist grandios und erinnert mich an alte Klassiker die so heute kaum mehr gemacht werden. Auch die Liste an geplanten Funktionen - wie etwa erweiterten RP Elementen (Romanzen mit Soldaten und zwischen Soldaten, etc.) sowie die bisherigen Interaktionsmöglichkeiten sind wirklich top. Macht einfach Mega Spaß!
Haven't played long but I already like the game. Runs well on my laptop and is an interesting mix of Palworld/Rimworld + FPS rougelike. Looking forward to the game progressing through EA!
Highly enjoying this game. Base building, resource gathering, FPS roguelike shooting, managing your peoples, (breeding your peoples???). It's got little things like dialog that will catch you as your troops shoot the ♥♥♥♥. It's got bad guys, and a nice wide variety of worlds and things to do. Giant mecha ape with a gatling for a boss? Sure. Liberating worlds so you can get mercenaries? Yeah. And the escalation from starting with small linear maps to giant battlefields very fast will teach you. Before long you realize that every gun can get special core upgrades while playing so you begin to switch things up. Next thing you know you have hovercraft and tanks. You can even Palworld catch the enemies and bosses. Want a fifteen foot tall enemy female pirate stomping around, go right ahead. It's ambitious. I loved the demo. So far I actually look forward to see what updates they have in the future.
I'm doing my part!
What a delightful blend of several different games and genres to create something completely unique! The atmosphere and tone feel like a blend of Warhammer 40k, Helldivers, and the novel 1984 to create something that i hope the devs flesh out. Just the little lore sprinkles they have in early access has got me hooked! The games art design is a blend of your typical sci-fi, with a lil bit of the Borderlands goofiness, and a cold industrial vibe that really sticks out and makes the game fun to look at. All the buildings have fun little details to get lost in, which brings me to my biggest gripe: WHY IN THE NAME OF THE FATHER DOES THE AUTOSNAPPING FOR BUILDINGS NOT ABLE CENTER SOME OBJECTS ON THE FOUNDATIONS????? It's purely an OCD frustration as the building can have some wonk, especially when building multiple levels. Strange autosnapping and tiles that you think are lined up to be flush just to be a bit higher than its neighbor. The main gameplay loop of capturing soldiers during the roguelike FPS expeditions, returning home to indoctrinate said captures, performing research, assigning workers for production and crafting, and heading back out again to slay in the name of the State is a lot of fun and praiseworthy, despite feeling like it's lacking a lot of depth. The foundation is certainly set and the devs are very adamant that more is promised down the road with a roadmap as soon as you boot up the game (I appreciate and love that <3). I'm excited to see more! This game in it's current state in early access is shaping up to be something great and i implore you to check it out! Witty tongue in cheek meta commentary, a fun FPS experience that feels like Doom, Warframe and Borderlands had a baby, and a colony sim management that takes from Satisfactory, Rimworld, and Palworld, is further proof that the indie scene is leading the charge with innovation within the industry. Props to the devs!
Good game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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