
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good
Good.
Super fun. Excited to see where they can take the game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你電子陽痿了,買就對了
Great Game
Questo gioco e davvero bello mi sono divertito a giocarci ed è davvero innovativo mi piace il fatto ce mischia fps rogue con un gestionale ,unica grande pecca e che manca l'italiano.. probabilmente avrei avuto una miglior esperienza di gioco ma anche solo in inglese se un po lo mastichi e giocabilissimo. le migliorie da fare sono le IA nemiche sono molto.. old school ma non e un grosso problema diciamo che gli scontri potrebbero gasare di più se avrebbe un soundtrack piu spinto ma queste sono cavolate. il gioco e davvero bello e divertente ha un ottimo gameplay sono soldi spesi bene
Very Good game
This is one of the games I've had the most fun just playing. There isn't a point where it gets good after a certain point, its good right from the start. In most of these types of games, you grind to get to a certain point, where the grind itself isn't necessarily enjoyable, but the satisfaction of reaching that milestone is what makes it fun. This game, its just straight fun. Its one of those where I could spend the entire day playing, or if I only have 20 minutes, that's enough for a quick loot run. Pros: - Actually fun gameplay loop. The FPS action into base building loop is engaging and isn't something I've seen done properly before. - Loadout diversity. Multiple weapons, abilities, squad composition, and the per-expedition upgrades keep the gameplay fresh. - Enemy diversity. Each enemy faction has unique attacks with visual cues and readable attack patterns. - Visual clarity. I can't emphasize this enough. Even on the massive scale battles, you can clearly see what you need to dodge and which enemy is about to shoot you. Every time I've died I knew exactly what hit me and why it hit me, and it was a skill issue on my part every time. - Base building. You can move structures around without having to rebuild them, you fly in building mode so you can actually see where the structure is going to be built, and the items and upgrades you get at your base have a direct impact in your combat expeditions. - Customizable difficulty and gameplay settings. Harder difficulty = more loot, but there are also a bunch of other settings, most added in a recent update that let you customize the base building grind, and you can disable your soldiers aging if you don't want to have to deal with that mechanic. Cons - Allied AI is way too basic. This is the primary issue for a game where you are supposed to build out your squad. Your squad should be more lethal than it currently is. It is more of a meat shield than anything, as it takes them way too long to acquire and shoot enemies. I've seen my squad allowing an enemy melee unit to zerg rush through them and chase me for a good couple seconds before they finally start shooting, and in cases where there are a lot of enemies surrounding them, I've seen some allies just stand around instead of shooting in literally any direction. - Enemy AI is too basic. If enemies were more aware of their surroundings so that they would hold position in a chokepoint or take cover, it would add to the experience. Currently, they will charge at you running and gunning, which is serviceable, but could definitely be improved upon. - Bosses are a bit plain after fighting a few, especially in the later stages when you have to kill 4 per level. They need different abilities and mechanics, as they feel like big bullet sponges. TL:DR This game has legs. Already worth the money and has potential to be great, especially if they get coop right. For the State
saw this game while scrolling tiktok and gave it a try. im so glad i did, this game is such a blast!
Palworld rencontre Warframe dans une dictature spatiale. Si vous aimez le système de gestion et capture de Palworld et l'univers futuriste à la Warframe, ce jeu fait un mélange des deux. Le gameplay est aussi fun qu'absurde, on incarne un vrai petit dictateur : capture, endoctrinement, exécution et pillage de bases en règle de la guerre. Le jeu offre une excellente boucle de gameplay : après avoir optimisé votre base et mis vos fidèles au boulot (ou leur avoir accordé un "congé" s'ils sont trop relous), vous partez explorer l'espace. Cette phase d'exploration se transforme en un FPS rogue-like super défoulant, idéal pour casser la routine ! Bilan : Une très bonne surprise ! Le jeu a un vrai potentiel et une personnalité déjantée. Si le délire vous donne envie, foncez.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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