
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a diamond in the rough that has a lot of potential. Right now, it's only a building management and fps shooting but I can't wait to see more once 1.0 comes out.
那是相当好玩
it is a reliy good game but i need to see more before i say more
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, lots of potential. Hoping for an ai overhaul for both enemy and friendly units
Wonderful game. Needs a little more content, and look forward to seeing the full release.
Good loop. Engaging.
A mix between Palworld, Deadzone, and Helldivers. Clearly in Early access but the full game has a lot of potential and I encourage you to try it!
3个图都通了,难度适中,不过因为第4张图没有开的缘故,玩到后期确实有点坐牢的,就是为了刷图纸和抓首领。 提一点游戏平衡性方面的建议: 第一种载具虽然皮薄,但由于攻速极快,有点imba,DPS应该是所有武器中最高的,可以适当削弱一些,例如加入枪管过热的设定。 武器的话蓄力雷电弓箭AOE范围太大了,一旦拿到清小兵就没有任何难度了。 舰船虽然有十多种,但是除了可以带兵多少以外几乎就区别了(速度有区别但不明显)。建议舰船可以差异化速度和探索范围,再加上载荷的区别,也就是给舰船增加一个仓库格,用来限制可以带的东西和俘虏。 生产建筑中,温室只能指派一名工人,效率偏低。生物提炼室只能提炼加寿命的道具,不过由于寿命可以在设置中改成无限,这就完全没有用了。 贸易港和征战中获得的道具都是一次性的消耗品,虽然种类繁多,但实际上可以完全不考虑使用。建议可以改成NPC持有后常驻,相当于给NPC一个装备栏,也可以看到NPC自己都买了什么东西,增加一些乐趣。 说到NPC装备栏,确实可以加上,不然多种多样的装备得不到发挥。 最后就是生育方面的设定。我觉得现阶段完全没有起到作用。首先,从游戏的目的性来说,玩家并不是在打造一个国家,而是在打造一个军团,所有的NPC都是为战斗服务的。那么我为什么要那么多的人口,培育出来的子代比亲代差了很多,还吃我家的米,还不如一成年就流放(而且流放后没有任何负面效果,父母也不会伤心)。如果要以现在的游戏目的来改善的话,可以让子代继承亲代的某一项属性和几项优秀词条,让子代比亲代更强,这样人口培育才有一点意义。 当然,如果从技术上不是太好做子代继承亲代属性的话,可以让”国家“定期征收人口到母星,这就比较符合世界观的设定。 所以还是好评,快更新。
gut
This game feels old in the best possible way like those 2006 FPS games that didn’t give a damn about realism and just focused on pure fun. Kinda reminds me of Command & Conquer: Renegade, a game i loved as a child. This game is a gloriously deranged mix of colony sim, Palworld, and Helldivers, with some future dating sim energy according to the roadmap. Somehow it all works and it’s a blast. I’ve got high hopes for the future. The devs seem to actually listen to the community, which is rare and appreciated. Please add solid modding support and more hot girls. Keep cooking. Also, ignore the crybabies whining about AI generated portraits. I prefer quantity over “quality” on troops that don't even show their faces ingame anyways. More content, less pearl-clutching. Best of luck to the team. Looking forward to seeing where this goes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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