
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 92% | — | $4.3M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has a ton of potential but a serious balance problem. The first boss is way too difficult. All of the other combat in the game is fun but almost too easy. I died once when I first started playing and then never again during normal combat. I had everything available in the first area unlocked and built within 3-4 hours and then ran face-first into a nearly impossible battle. So just grind until you can beat the boss, right? Nope. 90% of the game is locked behind the first boss. You can level up, but you can't buy any skills past the first few levels. You can't upgrade your weapons beyond the first few levels. Same with your armor. Same with your ships. Same with your soldiers; I've got an army full of units I recruited in the first area, but cannot transport or use against the boss because they're too big to fit in the ships you can use before you beat the boss. Once you finally beat the first boss? The combat is trivially easy again. Even the second boss is easier. It is beyond frustrating that everything interesting is locked behind the most poorly balanced and least interesting thing in the entire game. Other than that, this is a fun and interesting game. I don't find deck-building interesting as a mechanic at all in video games (board games are a different story), but it's fun in this game and keeps the otherwise repetitive combat fresh and interesting. The base building and automation is a little weak but a good change of pace between fights.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's good.
Originally designed as an open-world sandbox game, devs have successfully repurposed their previous project into a fun and interesting game. Players assign named citizens to basic tasks like mining and gathering, scale up to complex manufacturing chains for weapons and armor, and gradually unlock advanced automation policies to fuel military expeditions. the expeditions work well with roguelike logic and everything seems to tie in nicely together between the expeditions and the town management modes. I did find the management of NPCs and the town development to be the most interesting mechanics to be using and can see this being implemented more in other games. The battles are fun and may seem a little too fast at tier 1 missions but the maps become more difficult soon enough. Overall, as an early access game it feels good to play, experienced players may find familiar elements and style from other games being included here, the visual style is clean but not yet a fresh looking visual feast. Not overpriced and recommended.
gioco stupendo
很好玩的游戏,但是各处细节仍然需要打磨一下。载具系统能不能让载具自己动起来,玩家想开载具就直接上车呢?目前载具系统感觉跟抽卡是比较冲突的,而且强度明显不够。
Good.
能不能给个大字体,老花的DECK玩家表示很需要
整体来说还不如 但是比起帕努还是差的远 篇缝合 喜欢星际题材的可以试试 总体来说未来可期吧
Not sure why it's so stuttery, unplayable right from the tutorial stage, will check back again in a week
This is a great take on a 40k/palworld mashup. its fun and funny. Well worth it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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