
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 92% | — | $4.3M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1782 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gioco stupendo
很好玩的游戏,但是各处细节仍然需要打磨一下。载具系统能不能让载具自己动起来,玩家想开载具就直接上车呢?目前载具系统感觉跟抽卡是比较冲突的,而且强度明显不够。
Good.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
能不能给个大字体,老花的DECK玩家表示很需要
This is a great take on a 40k/palworld mashup. its fun and funny. Well worth it!
I like it.
goat game
怎么说呢,这游戏是一个缝合怪肉鸽建造玩法,虽然是伪建造刚上手玩的时候还不错,但是 1.那敌方的人都跟开了锁人一样,光对着玩家一起打,你告诉你爸怎么玩那傻逼AI我玩游戏到现在,就没有见过这种带有策略色彩游戏的敌人只围着玩家打的 2.如果这不算缺点的话,这游戏的升级系统也是一个谜,不只是玩家自己的升级 还有舰船什么的又慢又臭 最关键的是他妈敌人的升级 sb敌人的升级用的是他妈增加人数 好不容易凑起来一个18人的舰队,打他们第一关就剩5个人但凡一个玩过的人都知道那里面敌人密集程度是他妈多高 而且你给里面那个碎片核心的方式也是他妈有病 ,都打起来了,从天而降出来个破碎核心,我还得专门到他旁边舔一口,不然还打不过 关键是 那些远程攻击的小兵一起发射都能比得上数十个boss的弹幕攻击了 3.管理系统也是一坨大便如果你想让他自动帮你分人的话,他给你分的人都是附近的离你最近的人,数值就可能比较低。但是如果你想手动调整的话,一打开面板你就会烦得要死 十几个相同头像的人,各种名字,分是真难分,而且到了后期有几十个一铺在那个面板上,看的人都头疼 4. 我就这么说吧这游戏是个好胚子 下一步应该学习骑砍 我敢说这游戏最差就在战斗系统上简直是平庸之恶 太一般了 如果你们光按照这些肉鸽的玩法来做战斗系统的话,这游戏的用户粘性也绝对不高,即使他评分再高 骑砍的战斗系统和你们的玩法真的契合 5.总结:如同黄磊
is good
for the price, if you're at all interested, I'd say buy it. If you hate early access, definitely wait. Very good concept, with high promise. It is missing some sort of mechanic that i can't quite put my finger on. Something that hooks you in to the base aspect a bit better. I would say act 1 base building is so far a little underwhelming. QoL issues, but nothing that they won't address. You definitely get a labour of love vibe from these guys. I hope I'm right, if this game is only 50% finished, it'll be mindblowing at 100%. I am only starting the 2nd act, I imagine i will finish the available content then come back once it's out.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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