
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.2Kreviews | 92% | — | $4.3M |
| Free | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The silly Sales Envoy sent me here to post a review. In all honesty, for early access, and having come from wayyyyyy back in the Earth from Another Sun days, this is genuinely exciting. I look forward to more that they add!
坏消息:缝合怪 好消息:挺上头 目前没有发现大的BUG和出现闪退一类的问题。有时候读图后会出现短暂的顿卡。 总的来说就是刷刷乐+家园建设人口管理。AI有点傻傻的,动作有点僵硬,画面还行。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #63, worst RU #99 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a neat game but it is also a niche game as well. The combat is fun but the story is more likening to an adolescent fantasy power trip. The building is incredibly simple but the grind to get there from what I've seen so far is insane. I am really on the fence with this one, and am refunding it solely because i just wont play it enough to continue any further. At most (and don't think I am trying to low ball) $30 is a bit much for a overly grind-focused, survival craft, roguelight, fps. I hope this game does well in the near future, but currently it is not for me.
浅尝了60小时,玩法我很喜欢,但是不推荐现在购买,内容很单一,大部分敌人都是重复的,武器看着很多,就是几种武器的不同星级和稀有度,实际都是一样的,基地玩法还有士兵培养资源高到离谱,很肝。最初的惊喜感过去之后越玩越累了。
Current EA state. I cannot recommend. The tyranny that this game advertises is all extra and not part of the game. Like whipping your soldiers/workers. Not needed at all. They work during their work time without question. Grinding up older/weaker troops to make stronger troops. Pointless since your troops will die of old age and not at their maximum, so wasted effort for short time boost. The building is simple and you have a large, but limited building area. The amount you can build is limited. Some you can only build one, some 4, and most 10+. Base building is overall boring. If you decide to do any work at your base. You will get a message saying you should not be working. Like WTF else am i suppose to do? Go whip everyone else who's working cause i'm bored and can't do expeditions while things are being worked on at your base. Why do all the NPCs look like a Temu StarCraft? You can't gear your troops at all so your army is mis-matched. They should make it so the gear you can craft can be equipped to your troops either by a building with a paper doll or by doing each one individually through the soldier menu (tab). Oh and the gear you equip has no visual effect. You look the same throughout. Expeditions play similar to a top down bullet hell/heaven game. By the time you get done with the tutorial sector. You've pretty much done it all. After that it's just adding more numbers to what's existing. Vehicles are nice, but limited to 3 and they're all not good and YOU HAVE to man it or it just sits there. Once the vehicle is destroyed. It's gone for the rest of the expedition, but you do not need to build a new one. The game is pretty player friendly in the way that most shots that should have killed you will drop you to 1-3 hp instead. The cores you get during expedition do not stack, meaning if you get one that boosts damage by 5% and then get another that that boosts it to 10%. That's 2 core slots for 10% damage. Cores like that should stack and not take up the few core slots you have. If you decide to clear every planet in a sector. By the time you're a fifth a way through the planets, you've maxed out your cores and can only collect money, health, or resources. You'll collect so many more of those. You'll be on a nice run and bam your cores are full and all you have is rockets that leave an AoE poison. Oh and you can get cores that cancel each other out. Example. You can get a core that fires multiple missiles at a time and there's another core that changes the fire chance to each shot, but only one missile is shot. Both taking up core slots, but only one is active. One last odd complaint. There's a weird lack of xenophobia. I honestly thought this would be a more humans vs aliens thing, but it's not.
很好玩,玩法配上世界观几乎算得上没有竞品。唯一的缺陷是优化,5080+983,4k分辨率下全拉最高low帧只有10-20,调低很多选项最后才勉强能玩,甚至进入大量士兵的战场还是会掉帧极其严重。
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Basically, this is another asset slop. The game has two parts: extremely simple base-building, and extremely simple shooter part with rogue-like elements akin to vampire survivor. I call it asset slop because none of the models feel like they belong to the game, they just sniff the atmosphere out and feel very cheap.
big fun lots of aspects from other games. im bad a reviewing
This game is a rogue shooter with some Base building aspects. The game plays like pal world plus mission rogue shooting. Every shooting mission and scene in the videos advertised is in a closed area. It's rogue like because of the gaming mechanics of selecting three buff while you progress. The game made it seem like you built a base and explored an open world.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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