
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1772 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the Missions. Each sectore has different types and you can replay them because each primary weapon has multiple builds you can go for. Then going back fo grow the colony with the resources is very cool.
This review is going to be short and sweet... its amazing, I love it and ....ALL HAIL THE STATE!! Seriously there is so much jammed packed into this game and it shouldn't work but, it does. It succeeds in combining many different genres together and having a seamless transition between features and mechanics. Seriously, just play it you wont be disappointed.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
暗星铁律评测:缝得最妙的缝合怪,EA阶段就能让你肝到停不下来 作为今年最让人意外的独立新作,《暗星铁律》刚上EA就拿到了特别好评,玩过之后只能说:它把“缝合”这件事做到了极致,甚至让你忘了它其实是把《冰汽时代》的殖民经营、《毁灭战士》的FPS肉鸽、《环世界》的公民管理甚至《XCOM》的战术指挥全揉到了一起,但居然完全不违和。 先说最亮眼的部分,它的核心玩法循环做得异常顺畅:你在后方当“独裁者”,要管公民的恐惧值、忠诚度、饱食度,可以走暴政路线靠监控塔和公开处决压制异见,也可以走仁政路线搞医疗福利换民心,每一个法令都会实打实影响殖民地的运转效率;转头就能无缝切到第一人称视角,亲自带队打Roguelite远征,从初期的小规模遭遇战打到后期坦克机甲齐上的大规模会战,前线抓的俘虏可以带回基地改造成劳动力,打到的稀有资源能升级科技,基地生产出来的弹药装备又直接支撑你下一次的远征,这套“经营-战斗-反馈”的闭环一旦转起来,真的能肝到凌晨三点。 当然作为EA阶段的作品,玩家也挖出了不少bug,不过官方的响应速度确实够快: 稳定性问题:上线初期有不少玩家反馈玩着玩着会突然崩溃卡死,官方第一时间更新了自动存档备份功能,就算意外中断也不会丢太多进度;还有启动时偶尔会卡在99%加载界面的问题,目前也通过热更新修复了大部分情况。 逻辑bug:之前士兵老化系统有逻辑漏洞,有的士兵刚招募就显示年龄过高没法干活,后来官方加了老化开关,玩家可以自由选择是否开启 aging 机制;还有肉鸽的部分核心加成描述和实际效果不符,比如标注“提升护盾恢复速度”实际只加了护盾上限,目前也已经修正。 其他小问题:部分低配机器跑后期大规模会战的时候帧率掉得比较厉害,还有生产线偶尔会卡单,明明有材料却不生产,不过这些都是EA阶段的常见问题,官方也承诺会持续优化。 结合玩家反馈,目前大家最集中的建议也都很实在: 优先做合作模式:这也是官方路线图里明确会加的功能,不少玩家希望能和朋友一起开黑,一个管后方基建一个打前线,想想就知道会有多欢乐。 优化后期难度曲线:现在的后期区域领主战弹幕密度太高,对纯射击苦手不太友好,希望能加个难度分级,让手残党也能体验完整内容。 丰富核心碎片流派:目前的武器核心搭配还不够多,希望能加入更多联动效果,比如毒伤+燃烧的组合dot流,或者护盾+反伤的坦克流,让肉鸽的可玩性更高。 优化AI队友智商:现在的士兵偶尔会卡路径,明明能绕过去非要撞墙,希望能提升AI的寻路逻辑,别总让玩家救队友救到崩溃。 总的来说,《暗星铁律》是今年最让人惊喜的缝合怪独立游戏,87.98的首发价绝对值回票价,只要后续能按路线图把内容填满、bug修完,正式版很有潜力成为2026年的独立游戏黑马,喜欢经营+射击+肉鸽的玩家闭眼入就行。
Un FPS de gestion de base et de colonie roguelike ultra novateur, tourne super bien, très facile a prendre en main et bien optimiser...
I enjoy it, havent played much but I need to learn the building portion. to complicated for my simple brain
5 stars
Ein sehr schönes Spiel, mit vielen sehr schöne Erinnerungen. Gefechte die zwar hart, aber dafür fair waren.
有点吓人,过了新手区之后第二个星系进去光速被融化。。。。被追着满地图跟广东小强一样乱窜
Pax Autocratica, для меня, как геймера с огромным стажем, это необычная и затягивающая смесь симулятора тоталитарной колонии и FPS-роглайта. Здесь можно строить государство, управлять гражданами, вводить законы, развивать производство, а затем лично вести солдат в бой. Игра пока в раннем доступе, поэтому баланс и интерфейс местами требуют доработки, но атмосфера, масштаб сражений и взаимосвязь колонии с боевыми вылазками уже впечатляют. Официального русского языка пока нет, поэтому я подготовил полный русификатор для актуальной Steam-версии. Информация о моих переводческих проектах есть в моем профиле. Государство видит всё, а теперь ещё и по-русски.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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