
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was a backer for this game back when it was EFAS and this game has changed so much, and it runs very well it has also kept lots from it's original gameplay and i love every moment of it! i can't wait for future updates and the finished product will be amazing im sure, the devs also love hearing input and feedback and it helps them improve their game!
Wow, ich hätte wirklich nicht gedacht, dass mich Pax Autocratica direkt so packen würde. 😄 Das Game macht einfach unglaublich viel Laune! Was mir besonders gefällt, ist der Gameplay-Loop. Man startet einen Run, kämpft sich durch die Gebiete, sammelt Ressourcen und Belohnungen und kommt anschließend wieder zurück in die eigene Basis. Dort kann man seine Kolonie weiter ausbauen, neue Möglichkeiten freischalten und sich für den nächsten Run verbessern. Und genau das motiviert mich momentan extrem, direkt wieder loszuziehen und es beim nächsten Mal noch ein Stück weiter zu schaffen. Die Mischung aus Basebuilding, Management und den Roguelite-FPS-Kämpfen funktioniert für mich überraschend gut. Man hat ständig das Gefühl, dass sich der eigene Fortschritt tatsächlich lohnt und man mit jedem Run stärker und besser wird. Und dann sind da noch die Kämpfe. Für ein Spiel im Early Access läuft das Ganze bei mir butterweich. Die Bewegung und das Gunplay fühlen sich unglaublich flüssig an. Teilweise erinnert mich das vom Spielgefühl tatsächlich an die alten Quake-Zeiten. 😄 Schnell, direkt und einfach richtig angenehm zu spielen. Auch die Idee, seine eigene Kolonie aufzubauen und gleichzeitig selbst mit seinen Truppen ins Gefecht zu ziehen, finde ich richtig gelungen. Gerade diese Kombination macht das Spiel für mich momentan so interessant, weil es nicht einfach nur ein Basebuilder und auch nicht einfach nur ein FPS ist. Klar, das Spiel ist noch im Early Access und es wird sicherlich noch einiges an Content, Feinschliff und Verbesserungen kommen. Aber schon jetzt macht Pax Autocratica für mich verdammt viel richtig. Ich bin jedenfalls ziemlich überrascht, wie sehr mich das Game gepackt hat. Eigentlich wollte ich nur mal kurz reinschauen und jetzt denke ich nach jedem Run schon darüber nach, was ich bei der nächsten Runde noch besser machen und in meiner Basis weiter ausbauen kann. Von mir gibt es daher definitiv eine Empfehlung! 👍
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Latest in each market: best AU #63, worst RU #99 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2026 game of the year. It's Cult of the Lamb with a Palworld base; You do roguelite expeditions for 3-15 minutes. Play as Super Tracer, return when you feel like it to a base that's easy to understand but massive in scale. Companion AIs so helpful they read the room when youre making something and come help you. I haven't been bored for a single minute. They even give you infinite jumps back at the base, a detail so small and easy to hand out but this game gives you fun, effortlessly. I'd suggest hard mode right away for an experienced shooter.
Helldivers and Palworld Had a baby and boy is it Fun. Had to drop this comment after i killed Space Cyborg KingKong With a Gattling Gun
Really fun game so far. I enjoy the the cross between rouglite combat and the in between base building and progress through to tech researching. For me personally the base building gives me a good in between thing to work on before setting out again to farm mats, blueprints or enslave an entire galaxy of mooks to power up my combat elites. gameplay loop basically you balance out a combat loop that works on a rougelite system. you go in with up to 4 ranged weapons of your choice. of which you can farm blueprints to craft higher tiers of as you find them or farm materials needed for crafting and building. you can catch enemies in the field both normal and elites that you can convert to your side and either take with you in combat or leave at your base to work. You also have different armor sets that offer small bonus to things like player damage,health,shields etc that you farm and craft based on your looking for. While bare bones at this moment (its early acess) inbetween the combat you manage a personal base. Its here you do things like tech research to unlock new buildings, craft higher tier ships allowing you bring more soldiers or bigger soldiers into combat. not much to say on the base building as again its pretty simple and easy to figure out but its a nice way to spend a few minutes in between the combat. large scale battles are prob my favorite part of the game. these are battles one a large field with absurd numbers of allies and foes alike fighting in a chaotic gun fight with a couple of set objectives to complete the fight. These are the BIG fights of your run and I hope they build on those more couple of things I have noticed and suggest for changes *The rouglite perks are really underwhelming. Alot of them are there are to add extra damage like firing missiles when the player deals damage or dropping a poison cloud. damage on these effect feels weak and i actually find myself ignoring them for things like clips size or faster rates or instant reloads as my personal damage just out scales to anything that adds damage *life span items? yeah so soldiers have a life span and you get these items as early as the first map of the game. nice items if you have elites you really like but nothing in the game so far explains how to use these items. i assume they are a later game mech but its not well explained and if they are a later game item they should drops from later game areas *character customization doesn't exist and that really sucks considering the plans for a few future updates. not even armor you equip changes anything aside from stats. this should really be an option in any rpg style game *gun balancing is very weird. my smgs at close combat are 10X more effective then a shot gun at point blank range. explosive weapons empty your mag in order to deal semi decent damage which means you spend more time reloading a gun that shooting it. those same weapons have a small aoe effect almost making them useless to use. weapons could use some work as i find myself just using an smg for close fights and bosses and a bow for long range seed drops really need something done to help. i have now spend over 5 hours in the second sector trying to get a single honey fruit seed and yes im on max difficutly to max the drop the drop rates. low key this makes me wanna thumbs down. it should never take 5plus hours to get one of an item even if its supposed to be rare just a few small things but overall i thing the direction the game wants to go in is a fun concept. ill add more to this as things get added or i notice more as i play
20 Min gezockt und zu tiefst beeindruckt
I only played for about half an hour, but I've seen so many telltale signs of generative AI used in the art (and maybe the voice acting?) that I've been forced to write a review. If it was only used for concepting, if it was just placeholder art, whatever. I can't be bothered to engage with it when the primary loading screen of the game looks like an AI generated image that was touched up in photoshop by someone who thought they could fool us with a dash of human touch--which, spoiler alert, they didn't. That's not to mention the character portraits, which also bear the clear hallmarks of "ai misunderstanding human anatomy and its symmetries." I don't really want to give money to a company incapable of caring enough about their project to put quality human labor into *every aspect* of it before dumping it into my lap and saying "this is worth paying for," ESPECIALLY when they don't make use of Steam's generative AI disclosure (which they used to have, but for some reason got rid of, despite still containing AI generated content). What's the real problem with using AI to create parts of their game? Why not let this self-proclaimed small dev team (which they remind you of each time you launch the game) cut some corners while they're in early access so that they can create more while doing less? Because it's derivative. Because whatever concept they end up with, it has to be something so average, so banal, so mind-numbingly mediocre that it could be generated by a chatbot in less than a tenth of a second. I will be refunding this. Best of luck to the developers, I hope you choose to show some basic respect to your audience by being honest with them.
意外的很有创意,缝的好
after the update(8/25/2026) windows security blocked the game. will change when it works again.
Il en faudrait plus des jeux comme ça. Ce jeu a absolument tout pour me plaire. Du gestion de base assez léger pour le moment mais qui a quand même son importance. Une nervosité de gameplay à la Doom. Du hell bullet dans certaines phases. De la gestion d'armée. Une progression efficace et prenante. Bien que j'ai pris mon temps et adaptez les paramètres de jeu je me retrouve à une trentaine d'heures sans avoir fini le dernier secteur. Donc même si c'est l'EA ça occupe. On a donc une très bonne base de développement pour ce jeu. Attention cependant : pour l'instant à part la progression dans les secteurs, pas vraiment de endgame de fou et une fois le up des bâtiments en début de nouveau secteur c'est tout droit au prochain. Difficile également de savoir certaines données par exemple sur la consommation de nourriture par jour. Ni même de bien gérer l'endu des recrues. Le côté véhicule également est une feature qui malheureusement n'apporte pour le moment rien. Le développement est à suivre pour ce jeu. Si les développeurs sont aussi investis et à l'écoute des joueurs comme ils en donnent l'impression, ce jeu peut être fou. Par contre bien qu'il soit prévu un jour en coop, pas sur à mon avis personnel que ça soit une bonne idée mais à voir. Quasi pas de bug pour moi, un seul crash au total. La DA très bien et les musiques folles. Observons le développement mais c'est en tout cas une EA réussi pour moi.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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