
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.5Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1788 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bought it yesterday after watching Cartoonz play and havent put it down. Playing on lowest settings due to trash 2017 laptop and it still runs great! Cant wait to see its full potential when I upgrade my system.
An Envoy of the Swol Company threatened to break my kneecaps if I didn't say how much I enjoy this game| This game is ♥♥♥♥♥♥♥ awesome
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
EA review ( its in the game :) ) This is a really really cool concept and this EA demoish thing does seem to prove that they can do it. There is a lot of obvious passion in the 3d designs of the characters and world. Although the balance and game-feel is far too clunky to feel right as of writing. Not enough QOL not necessarily too fun to play for long periods. It also feels like the early levels are almost presentations that were given to someone & don't necessarily feel too well woven into the game. That's prob the best way to say it. Game is not mixing too well with itself at many points making it feel weird. They may get rid of such a thing over time as it gets refined. Good enough to invest into id say. Try it out for the novelty. Definitely wait until its finished, although i am unsure if such problems would be fixed. They may just add on-top of the pile with their dev rather than fix things. I suppose its in the area of "they can likely get the project done but its a bit too unrefined and kinda rough in places of design & design integration. They are very likely to design it with the same strategy so it will very likely feel the same.) I think i'm ok with the clunk if its finished, heck i'm a guy who liked outpost infinity siege. But its prob safe to gamble that it will feel like outpost when done instead of something more refined. I would not be surprised if the integration issues i faced were not addressed in the final copy. Although it does have a direct suggestion box kinda deal. So the QOL issues will probably be fixed & it not being clunky in that way would probably make it playable enough. (although queue the 20 or so early access games with this exact same feature that gets a video at release pointing out every bug & QOL issue the devs didn't fix) God, the amount of spite for EA games is red blooded.
I've only played 48 minutes so far but this game is awesome. You're party isn't limited to 20 people like some are saying. Your party cap increases by 10 per upgrade level to your main base. There's negative reviews that mention this, which leads me to believe they were playing this game with one eye open and one hand. Not sure what the party cap is, but the only thing i'd have a 'Problem" with is that there are currently 3 sectors in total to conquer. I want the whole galaxy lmao, but I know it's early access so it's not a big deal. Big W for an Indie developer
爛遊戲
Good game overall no problems with running it. Gameplay is fun but a bit short.
Très bon jeu dans l'ensemble mais quelques points à retravailler. Les IA nous aiment beaucoup, voire beaucoup trop, ils ne verront que vous et n'attaqueront que vous, c'est vraiment dommage, vos alliés passeront à côté d'eux mais ils vont se focaliser sur nous, ça retire quelque chose à l'immersion.
Oui
快速品尝完三个星区,只能说未来可期 框架倒是不错,但现在问题很多 1.主星基建和出战节奏很割裂,限定出战才能获得的几个材料随便打几把就是上百的收获,但限定制作的材料搓的奇慢,尤其是前期人不多带出去打架家里就没人搓材料,我第三个星区都打完了家里建筑还没升满,尤其那个贸易港随随便便吃几十上百材料。 2.士兵系统基本等到中期开始抓到精英了之后才开始有存在感,非精英基本一点伤害都没,也就医疗兵能扔个治疗手雷(这玩意可以主动找医疗兵互动让他丢给你)。士兵的两条核心线也很奇怪,一条看似增强士兵实际上主要伤害还得靠你响应标记,得等联动核心出来士兵才开始真的有点伤害。另一条献祭线更是意义不明,前期士兵又少又容易受伤消耗不起,中后期一船的精英首领献祭了收益也不一定有他站场效果好。 3.平衡很差,核心里电球核心纯触发垫材,没联动核心一点伤害都打不出来,复仇核心和幻影核心没啥大用,急头白脸点半天不如导弹触发一次伤害高。枪械平衡就更差了,一堆过渡枪手感又差伤害又低,我反正一路下来基本只用弓和步枪小刀。 4.基建做的很差,各种矿物树木合成设施没有自动搬运,库存够了就扔设施里等你捡。整个主星地形高低不平,很难修的很美观。从食物到建材再到装备出售价格都很低,靠内部生产很难赚够士兵工资,想赚钱还是得出门打架。还有神秘监狱建筑升级就是一直往上盖,最后都能戳到贸易港的飞船了。建造无人机出场晚给了10个槽位和三次升级,但后面哪来那么多建筑要造,三个一级建造无人机够用到通关了。搬运工还会把东西满地乱扔,出门征战完一回家给扔一地卡的帧数骤降。 5.载具系统没存在感,几个载具伤害开局捡俩核心就不够看了,手感还很差,后面能不能让士兵上载具,明明每个图的决战都有一大堆友方载具协同推进。 6.算作卖点的捕获系统玩下来也和一般,前期发展节奏快等监狱里的人驯服出来都到下一张大图了,小兵打决战图免费送俩还都是高属性的,有捕获价值的基本就精英怪和首领,但这里俩捕获几率奇低,开了捕获技能还只有10%成功率,还搞个帕鲁同款捕获条导致成功率更低了。然后精英和首领捕获失败的一瞬间还会开技能,经常抓几次就被打个半死。最后抓出来的士兵也没啥大用,精英和首领也就血条厚点aoe技能多点,伤害基本只能负责补补刀,等能掏出来一大坨精英一拥而上都快通关了。 只能说更新的还算勤,再更新个一年差不多对得起100多的售价。
Le jeux est excellent il allie a la perfection jeux de gestion et FPS, l'accès anticipé est déjà très complet ca promet pour la suite !
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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