
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr tolles Spiel! Die Entwickler haben sich wirklich viele Gedanken gemacht und das Spiel sorgt schon im Early Acess für Sucht (ich habe die Base komplett umgebaut...es gibt so viele Baumöglichkeiten. Und das Baumenü funktioniert und ist so Quality of live!) Devs stehen immer in Kommunikation mit der Spielerschaft und sind sehr transparent. Tolle Devs!
整体玩下来还可以,但是问题也比较明显,不知道开发者能不能看到。 1.整体而言代入感不足:公民的增加来自于抓人,灾厄帮,外星人,从开局设定综合下来我应该是一个类似军政府的政权..我把外星人抓来当我的公民是怎么回事??虽然我知道这是一个类似抓帕鲁的游戏,但是说实话综合下来战斗系的词条加成很低,更有用的可能是技能,整体而言只有工作区是比较符合想玩类帕鲁游戏的玩家的需求。我更想自己基建自己招兵买马扩充,而不是去抓外星杂碎。 2.缺乏合理的指挥系统,战斗AI也很有问题,全程就是贴脸走A,拼数值 ,做不到盾兵前置突击步兵后置的情况,整体科技线,材料,士兵品质综合起来提升看起来线路很长,游戏时间很丰富,但是一眼望到头,说不好听一点就是鬼谷八荒那种1级打白虾,10级打绿虾,20级打蓝虾的无聊游戏。 3. 我觉得应该开放创意工坊,按我第一条所说的,其实本质是因为帕鲁里面帕鲁们都算是萌系的,不同帕鲁之间的差异性很大,而暗星这边首先筛选究竟很难,没有词条筛选,差异也不大,来来去去就是那些兵种和放大版,而且还歪瓜裂枣并不好看,至少该开放点我外观MOD美化一下
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #63, worst RU #99 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cult of the lamb with space facsicm. Really fun
From the very beginning, this game has truly won me over with clever writing, enjoyable gameplay, and a genuine, earnest effort behind it by the devs to make something that is, above all else, FUN. I don't write reviews, but when you literally go out of your way to make a mock Steam salesperson in game, with humorous dialogue and all, encouraging me to do so? Yeah, you're damned right I'm gonna leave you a glowing review. This game is silly, it's fun, and the devs actually give a ♥♥♥♥. In this day and age, what more could you possibly ask for?
I was a backer for this game back when it was EFAS and this game has changed so much, and it runs very well it has also kept lots from it's original gameplay and i love every moment of it! i can't wait for future updates and the finished product will be amazing im sure, the devs also love hearing input and feedback and it helps them improve their game!
honestly for a EAG ts has a 10/10 future ahead of it
Amazing game, cant wait to see them add co-op to this
who ever decided the last boss was a good idea needs fired. i really dont know or even understand WTF that was. its like the dev team threw a trash can at the wall and said yeah that looks good to me. outside of that eye aids the game has been enjoyable. it has decent base building and is a fun game to just kill some time with.
honestly one of the best games this year so far. Not only great combat but also base building
[h1] 游戏制作组对伟父不够尊重,在接到伟父电话的时候,应该在办公室中,在A20的陪伴下,认真聆听伟父的教诲(笑) [/h1] 游戏建筑物没有内部设计,玩起来有点出戏 第一次参加游戏测试的时候,还是一个类似骑马与砍杀的游戏,角色能驾驶/升级自己的飞船,招募士兵和载具在大战场战斗,天上是己方的战舰[spoiler] (可惜舰队支援火力还没开发出来)[/spoiler],这个玩法其实我还是很期待的,将来有机会希望能回归。 ———— 有几个希望制作组能加油的地方 1:治疗手雷无法治疗我方士兵。 2:手雷和治疗瓶没有在战术中心增加数量,治疗效果的方法,中后期主角的血量上来了,治疗瓶远不如治疗手雷好用,但是治疗瓶是固定技能,改不了。 3:俘虏敌人非常困难,哪怕将敌人的血量控制在非常低的程度。 4:精英士兵占更多运输位置我能理解,但是模型巨大的视觉效果很糟糕,常常在环境互交中卡住,很出戏,希望能和一般士兵一样的大小。 5:BOSS的弹球,激光,护盾等技能,希望能做成更符合其种族特色的效果,例如虫族的弹球可以改成挥洒酸液球,海盗的弹球可以改成抛洒集群手雷。 6:希望能增加玩家和士兵的各种友好互动,强化士兵自身的关系网系统,增加殖民地的娱乐设施等其他玩法。 7:增加我方士兵的性别和个性外观显示,强化战场识别性,现在的士兵培养系统过于简陋,希望能定制士兵的装备和个人战斗风格,比如天赋树,装备制造的武器,同类士兵有不同的外观。 8:宇宙飞船存在感很弱,没有任何区别,如果将来条件允许,希望能提供宇宙舰队战斗。 9:过场动画,例如孩子诞生,如何触发?触发后播放时间太短,还没反应过来就结束了。 10:装备锻造系统存在感很弱,希望能给士兵装备,例如突击兵可以装备步枪/冲锋枪,医疗兵可以装备手枪/霰弹枪,护甲也能给士兵装备,以及提供不同的外形,主角的动力甲系统希望也能提供不同的造型和功能。 11:希望能在士兵名册界面,直接将士兵分配成“战斗”“生产”“消耗”三类,而不是需要去对应的建筑才能分配。 12:贸易站没有卖出功能,只有带到太空地图上才有交易系统
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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