
"Pathogen" is a STG game base on real human body with little Rogue-Like element. You can propagate evolve infect and hide as different kinds of pathogens in human body.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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游戏还可以吧,能看得出确实是抢先体验,作为一款游戏还是希望首先能好玩,其次在考虑科普。 个人才疏学浅,这游戏玩的我感觉就像是在血管里打空战....... 有的场景太花了,我甚至不知道有些地方到底能不能去。实际玩的时候是在感觉不到不同细胞的区别.... 有幸能在游戏刚发售的时候就被steam推荐,个人很喜欢横版肉鸽躲弹幕游戏,但您这个弹幕太小了,我真的有时候分不清背景和弹幕。血液流速稍快,有时候来不及进就错过了。同化之后没什么反馈,抱着带一大堆小弟的想法结果完全做不到..... 期待后续多人能完善,几个不同病毒合作想想就带感。 ps:是否能加入其它病毒建模,让病毒变化大一点;或者完成几种进化后能变成特定病毒。
玩了五分钟 吓得我赶紧去跑了个5公里 100个仰卧起坐 举200次哑铃
[h1]向日葵游戏评分:6分(1-10)[/h1] 这是一款由独立制作组开发的、风格独特的横板弹幕射击游戏。正如其名,游戏中你需要模拟一个感染人类的病原体,突破免疫系统的重重阻碍,最终击垮人体获得胜利。 这个游戏的可玩性很高,作者很用心地加入了400多组血管场景、9个人体器官组织以及14种作为敌人的人体细胞。这样的设计,在游戏之余,也寓教于乐地让玩家能更真实、直观地体验到生病时,病原体是怎么攻击我们的身体,而身体的各个部分又是怎样做出反击的。另外,简化过的免疫系统攻击方式,配合较低的难度,使游戏易于上手。游戏中的升级方式,让人看到了经典策略游戏《瘟疫公司》的某些影子,伴随一定的随机性,也同样增加了游戏的乐趣。 但是也许出于制作经验、经费等不足,游戏中尚存的大量bug,使玩家体验大大降低。这部作品将来的表现还有待观望,想要入手的玩家朋友可以考虑再等等。 [h1]欢迎大家关注我们的鉴赏家:http://store.steampowered.com/curator/28763059[/h1]
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Hours played at review time, across 21 reviews with recorded playtime.
初步体验,是比瘟疫公司更加硬核的感染游戏。 相比瘟疫公司通过简单的2维交通网去感染全人类,这个游戏将多维交互的人体循环系统作为感染目标,具有更强的可玩性和挖掘性。免疫系统作为boss也比WHO更有趣。 另外,和瘟疫公司一样,音效令人舒适
My Thoughts: The first thing I want to go over is the graphics. I would say they are surprisingly good, especially considering the game is in early access (as of the time I am writing this). Also the gameplay is actually a bit of fun. It's not something I would say I could play for several several hours, this game isn't something like No Mans Sky or Subnautica however it also is not as priced as either of those, neither is it anywhere near as developed as either, so with those factors considered along with the factor that more stuff will be added in the future I can honestly say I think the 7USD or so I spent on this game is worthwhile, at least for me, and hopefully more stuff will be added in the future (With that said, the gameplay does feel a little repetitive after some time) Tips for the Developer: Quite a few things need polishing. For instance, in the tutorial pressing any button goes on to the next test. What I found myself doing in the Tutorial is trying to move and without realizing I moved past several lines of text (Usually 3-5 at a time). Also, the main menu could use some work as it is a bit strange moving left to right, however that is not a big deal as it is only the main menu, but it is still something I want to mention. Also, the gene UI (the thing where you can see all your Pathogens genes) and the genes in general, is unpolished but also seems very confusing at times do to that as I do not know exactly what each one of them will do so it becomes a guessing game with some of them. Also, the color scheme for the for some of the text over the background could use some work (Example, dark blue text over light blue tinted background) because it makes it hard to read some of the text. Of course this is obviously all a Early Access, and everything is still subject to change in the future, but I still want to mention it because it is still criticism the developer could use to improve their game. One final thing, there is an obvious language barrier since the developer speaks mainly Chinese (If I am correct) and some translations to English seem are very confusing at times, just something I want to mention for the developer because I see no English reviews for the game so they might not know about that. Overall though, the game looks to have good potential, just needs a bit of variety added to make it less repetitive along with a few changes here and there.
It's very rare to see any games based on the body these days. I would like to see you finish this at some point, because there's a lot of good stuff here to work with. Your beating heart animation is very impressive.
原本以为是像《工作细胞》那样操作免疫细胞消灭病毒的游戏,完了之后才知道是反过来。玩家扮演病毒不断增值并最终破坏人体,玩法简单但比较有新意,可以学习一波人体知识。
BUG太多
[b]《病原体》是一款由单人开发的以人体器官为背景横版射击游戏[/b] [h1]>简介[/h1] 由于这款游戏处于非常抢先体验的抢先体验状态(其实比起抢先体验我更愿意称其为一个Prototype或是Demo),加上开发团队只有一人,所以组成游戏的各种元素并没有丰富到可以向传统评测那样分条叙述,所以这篇评测只是简略的谈谈框架与未来的发展。 既然是一人开发的独立游戏,我们先来谈谈好的地方。 如果是作为一个原型或是Demo,这个Demo属于那种一下就能抓住投资人眼球(至少是我)的类型。体验着这个粗糙的半成品的同时,我已能在脑海中想象出如果假以时日与资源,打磨出的完全体之精致。 [h1]>核心玩法[/h1] 首先这款游戏的核心玩法,系统的构思已经基本成型,甚至可以说十分完善。游戏的本质是一个横版射击游戏,其中你会扮演一个病原体,在人体各个结构大相径庭的部位与器官中随着血液循环游走,躲避免疫系统中不同细胞的攻击,同时进行增殖或是大肆破坏,并进行基因变异来强化自己的能力。 [h1]>地图[/h1] 作者将人体的各个部位与器官根据能力抽象成不同的游戏地图。血管是串联器官间的通道,按照人体主要动静脉分布会有各种分支通向身体各处;普通组织(如面部、阴部等无特殊功能的部位)内的目标是破坏足够数量的组织细胞,并从免疫细胞处逃逸以获得额外的突变基因;肺部的目标是破坏肺泡阻碍呼吸,同时需要躲避大量弹幕;细胞核周围则需要劫持细胞核;心脏处则是随着心跳在瓣膜间穿梭完成血液循环;除此之外还有肠、肝等,作者承诺在未来会有更多的场景加入。这些基于真实人体结构的场景与目标设计非常的吸引人。 [h1]>两个指标[/h1] 人体具有健康程度与免疫程度两个指标,随着你破坏的组织细胞与免疫细胞,健康指数便会下降,从健康到生病直至死亡。而与之相反的是你的破坏范围越大,激起的人体免疫系统的反应也越大,会造致更多更致命的攻击。这两个指标对于最终触发的结局起到重大影响。 [h1]>基因突变[/h1] 最后要提的是基因系统,相当于一个随机的技能与天赋树。完成特定目标后玩家能够在三个随机的突变中选择一项,产生或正面或负面的效应(增减血流速度、增减攻速、增减红细胞、增减免疫细胞、免费增殖、增减攻击范围、增减突变速度等)。这些条件也非常拟真,比如在消灭大量红细胞后你会有更大的几率变异出埃博拉病毒系基因,除此之外小到流感腮腺炎大到HIV癌症都有与这些现实病症相对应的效果。 [h1]>图鉴[/h1] 游戏内的图鉴系统是相对完善的一个系统,分别从游戏外现实中与游戏内功能对于进行了介绍,结合游戏的内容,似乎做成一个医学科普功能严肃游戏是一个可能的方向,拓展性非常高。 [h1]>总结[/h1] 如果能将以上系统制作到极致,一定能成就一款好的Rogue-like-STG,但是非常可惜,以作者一人之力似乎无法将各个元素都兼顾打磨到完美。就现在来说,建模粗糙,画面不没关,射击操作与打击感极度糟糕,游戏内容略显重复,UI难看都是非常大的弊病,需要全部制作完成需要相当长的时间。希望能够尽作者之力做到最好吧!期待! P.S.作为一个评测员,并不是人人都不会看“关于”哦www
过于的写实,反而没有了娱乐感。游戏性可以说是很低,随机性也是意义不明。我反而有种在玩小游戏的错觉。真的不好玩啊。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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