
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.
Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.
Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.
Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!
A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.
You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.
Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 638 reviews with recorded playtime.
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wide as an ocean, deep as a puddle, and you lost a coin in it. Impressive, enticing, frustrating, and in the end the coin turns out to be a chocolate one covered in mud. All Owlcat games.
Играла ещё в первую часть и что не прошла ни ту, ни эту. Игра интересная, наверное, будь у меня больше сил и времени, я бы прошла целиком, а так задушилась от боёвки и количество игрового контента, как управление армией, квестов на время и так далее. Советы, которые могу дать новым игрокам, - это: 1. Почитайте заранее про мифические пути. Они не просто меняют целиком геймплей и влияют на игру совершенно по-разному, они также напрямую зависят на прокачку вашего персонажа и его класса. То есть, например, если вы ближник (допустим, палач) и взяли азату, то, ну... удачи. И также если вы эмпат и взяли путь лича, то, ну... удачи))) ; 2 Если вы при создании персонажа фигеете от того, что тут больше 6 классов, есть подклассы, расы не просто для красоты, да ещё и биография присутствует, которая тоже влияет на прокачку вашего героя, то нет, игру бросать не надо, но минимум час и более вы должны провести, просто пытаясь разобраться в системе редактора, иначе вам придётся проходить пролог, а то и 1 акт заново раза 3-4 (у меня было так, ибо я запарилась читать и просто накликала шляпу, чтобы, по итогу, мой герой умирал каждый файт, пока команда всех убивала). Да, это сложно и всё равно будет непонятно в процессе и захочется героя пересоздать несколько раз за одну только игровую сессию, но это стоит того, когда ты врубаешь, какие черты лучше взять, чтобы герой начал разносить и прекрасно вписывался в команду ; 3. Совмещаете пошаговую боёвку с живой, иначе вы будете меситься около часа на сюжетном задании, не понимаю, когда уже файт закончится, потом просто устанете, переключите режим, чтобы уже догасить последних опарышей по приколу, а окажется, что этого и требовала игра изначально. Да и, в целом, очень удобно пошаговую использовать на боссов или серьёзных/важных файтах, а живую - для сквишей. В принципе, это основное. В остальном, игра действительно стоит свеч. Мне будто снова 15-ть и я прохожу pillars of eternity, но лучше. Сюжет классный, спутники афигенные, хоть и не все, отыгрыши ролплейный волшебные: будь хоть скрытым серийным убийцей, хоть спасителем, хоть просто уродом законным, - здесь есть всё. Ловите удовольствие и кайфуйте. Так что да, 7/10. -2 бала за днд-систему, которая не приспособлена к пк-игре и, в целом, очень тупо продумана/оптимизирована и заставляет сидеть в ии-источниках или видосах от задротов, которые хрюкают каждые 30 секунд, чтоб просто понять, почему твоя прокачка не рабочая или почему твой спутник ушёл. -1 бал за душность. Я эти крестовые походы вертела на всех церквях.
Культисты напали на таверну и сожгли положительный отзыв А вообще, игра супер мега душная. Триллионы триллиардов парамертов, каждый отвечает за два других. Кучи персонажей, сопротивлений, иммунитетов. И все это надо учитывать каждый ход каждого боя за каждого из 6 персонажей. И этих боев в игре - это ♥♥♥♥♥♥. За каждым врагом по 10+ врагов сидит, которым специально раздали сопротивления к самому распространенному урону в игре, чтобы тебе слишком легко не было. Неадекватный скачки сложности. Можешь играть хоть на самом маленьком уровне сложности, когда враги в 99.9% случаев будут промахиваться по тебе, а любой их урон будет резаться в 10 раз и у них отключены криты. Будешь играть 10 часов к ряду, а потом держи врага, которого ты физически не можешь пробить. А он тебя ваншотает. Да, даже с порезанным в 10 раз уроном. А потом опять 10 часов легчайшей игры без какой-либо сложности.
Too much of this game feels deliberatly designed to waste your time
Je rédige ceci juste après avoir terminé ma première run. Pathfinder : Wrath of the Righteous est compliqué à prendre en main, surtout quand on a, comme moi, très peu d'expérience en JDR papier et qu'on a seulement joué à Divinity: Original Sin 2 et Baldur's Gate 3. Mais après m'être forcé à persévérer… je ne le regrette absolument pas. Ce jeu est ma meilleure expérience de CRPG. L'histoire de base est bateau (gentils mortels contre méchants démons), mais l'écriture est vraiment soignée (note spéciale à certains compagnons comme Arueshalae, dans lesquels j'ai vraiment apprécié m'investir), et le système de Voie mythique permet de construire son histoire à sa sauce. Devenir un ange, un démon, une liche, voire un Aeon (mon choix)… il y a dix chemins possibles. Le nombre de classes est hallucinant, sans même compter les sous-classes… La durée de vie est ÉNORME. J'ai fini ma première run en 120h (en comptant les deux courte campagnes supplémentaires des DLC que j'ai faites au milieu pour le donjon final de la campagne principale, rajouté avec le DLC). La rejouabilité est là, grâce aux voies mythiques et à la multitude de choix possibles. L'ambiance et les musiques sont vraiment bonnes, et le côté épique de la campagne est très bien retranscrit. Le système de croisade est bien. Mais pour une première run. J'avoue que pour mes futurs runs je le passerais en mode automatique, avec un mod pour garder les récompenses spécifiques. Au niveau de la difficulté, malheureusement, c'est assez casse-gueule. J'ai fait la game en difficulté normale, mais certains combats m'ont obligé à passer en mode facile car mon manque de connaissance ne m'aidait pas. Mais elle est extrêmement paramétrable. Au niveau des bugs, je n'en ai pratiquement pas vu, même si un bug dans le DLC Le Trésor des îles de Minuit était très frustrant : j'ai dû passer le boss final du DLC en difficulté Histoire car il faisait crasher le jeu systématiquement lors du combat. Et un autre « bug », moins frustrant car ce n'en est pas vraiment un, où mon niveau de logistique en croisade était bloqué au niveau 7/8 malgré l'XP suffisante, car il fallait lancer un décret inutile et renouvelable. Conclusion : J'ai souffert sur les combats, galéré sur les mécaniques, mais j'ai aussi adoré suivre Arueshalae, vivre ma voie d'Aeon et me perdre dans ce monde. Pathfinder : WOTR m'a fait violence... Et pourtant, derrière cette difficulté se cache une histoire magnifique, des compagnons attachants et une liberté totale. Un CRPG exigeant, généreux, inoubliable. Note : 18/20
If you enjoy RPGs with rich storytelling, strategic combat, and plenty of freedom to shape your adventure, this game won't disappoint
这游戏的翻译非常差劲,有些地方有很刻意的人为翻译痕迹,Defender's Heart翻译成钢铁”雄“心,Underground Army翻译成地底”雄“军,技能Legendary Proportions翻译成伟岸“雄”姿,就问原文哪里来的雄呢翻译小雄弟?搞笑的是这个任务Underground Army还有个大的翻译bug,把接受任务和拒绝放反,结果队友个人任务就这么消失了我还不知情,这质量别太搞笑了。除了这种刻意的翻译,大部分文本又一股机翻味,一个单词能翻成完全不符合语境的另一个释意。 此外还有些别的bug,遇到过场景全黑bug读了能有四五次档。游戏总体玩起来像是桌游刚电子化一样,麻烦的机制太多纯耗时间。
我草你妈谁家解谜流程能弄几个小时的,解谜有一个算一个,傻逼到不行。这游戏好玩是好玩,但冲你这傻逼解谜我必须给你差评。
UPDATE TO UPDATE: Do not buy from OwlCat. APR15 Update Response: There is an entire gaming category for people who want to simulate relationships/pursue "romance", which is usually indicated by a sexual act. NO ONE plays a CRPG to romance. You guys are lying to yourself and the community. If a player's priority, in a situation where your world is ending from a demon invasion, is to romance other characters in the world, that person's priorities do not align with the game you've created. Period. You're now trying to cater your game to people who are playing it for purposes other than why you created the game. And this makes sense to you? Then you pretend like writing romance is hard, probably because most of your devs have little experience with it. This is embarrassing for everyone involved. "we don't understand how relationships work" would've been a better PSA. "Hey guys, we're pretty anti-social here. Sorry if we don't have more complex relationship options while you're becoming a god trying to save the world." That's what it should have said. Then go back to fixing the actual game. You just patched Rogue Trader's basic game failures AFTER you spent all this time lying to everyone so you dont have to take responsibility for what you suck at. This NIki Aborti person needs to be laid off. This is complaining to her community because she can't do what every single player who plays the game does. Literally the tabletop is a game for players to create relationships with one another. Maybe she should play the ♥♥♥♥♥♥♥ game. Review: The game crashes constantly, including when opening. It often simply stop responding. Probably 50 times per hour. Every Owlcat game pretends it supoorts controller and then while using controller it simply stops working for minutes on end for no reason. The controller is working in every other app but Owlcat apps. It's really hard to express all the aspects of this game that were poorly made. A simple example is the world map. You can go to select a location on the world map. If you haven't visited it yet and it's far enough away, you won't be able to zoom out to see the path to get there. The to pan the camera to view the path (thus what you might encounter on the way) you have to move off the location and then the path disappears. If you open the more zoomed out map of the entire city, this map doesnt show your path. So, there is no function in the game for controller players to see where they are going, unless they go short location to short location. Idk no one in the studio never saw this. Never had this problem. No one else tried to go to the mansion right away like you were told to to get 1000 gold early game? You didn't plan for ANYONE to do that? That's just one example. That's an easy fix. They clearly were making this game and got the Rogue Trader offer and now both games are worse than they should be. Why is it either or? Why is it KB&M OR controlller? If i could use my mouse to overcome your lack of controller programming I could solve many of my issues on my own, but no. You made that impossible. So you failed to program the game for the tool you claim I can use to access it then you made it so I couldn't, on my end, find a hybrid solution to the problems you left in your game. Terrible decisions left and right. I made it to level 3 before my first prologue Boss fight. The boss has 20+ feats. Feats. Like what? That's contradictory to the most basic parts of the game. So the enemies dont have to follow progression at all? You made characters who break the character progression as the first boss? Like what? I held her and killed her without her doing ♥♥♥♥, but still. Like what? How does that make any sense at all? Why is there dice rolling for a potion? So when you make a potion you need to dice roll for the quality, to ensure the potion is made. Then when you drink the potion you need to roll again...to see how effective it is? So there are situations where you might need to drink 4-5 potions in a row to gain the same amount of health that 2 potions might otherwise provide. Why? How does this make any sense? It's incongruent with any aspect of the game. "because it's in pathfinder tabletop". Please. Like that determined anything else. Like we dont see how you update the games showing that "because its in the tabletop" was not enough of a reason to add it to the game. Why would I, as a person, get less health from a potion I made, if I made both potions successfully? .... ? Then you can drink 2 potions in combat. It''s gauranteed that they won't provde equal amounts of health. What kind of world is this where people, half of them combat trained, go into battle constantly having no idea how effective their healing measures are? That's beyond stupid. What does this mechanic add to the game? It just forced you to give me 56 light health potions in the prologue. Why? So I can sit there and watch them not work? Just give me a potion that works, give us less of them. There is no anticipation or fun involved in these dice rolls. It's not a risk/reward system. It simply randomly works as intended or fails to. That's how the player's perceive it. You incorporated a system into the game, that you didn't need to, is not essential for the game to function, just to include it because the other version of the game, where you're not going around picking up "loot" has it. Why? To me this shows a clear lack of understanding about gaming. The studio and its devs don't understand "fun". They don't get, at the most basic levels, why doing something in a game is enjoyable, rewarding or worth doing. There is nothing about the dice roll pottion system that improves the game or the experience. Why do I have to go to the inventory and add the potion to my "belt" which doesn't exist, then go back to my hotbar and select "useable items" then add that item to the hotbar, then use it via the hotbar only for that item to now occupy the hotbar but never exist again? So the next potion doesn't go occupy that spot (despite you having 56 of them). Why have the item remain as non-existent on the hotbar? Why can't I go into the shared stash and just use the potion? Why do you guys do stuff like this? There's no benefit to making me do all this extra ♥♥♥♥ for something that doesnt make sense anyways. The character is drinking a potion for a "shared stash" that no one carries. The item never occupies any particular inventory. So its in the communal ether to start, its in the cloud. YOu then have to donwload it from the cloud to your specific character for that character to use it, but only in combat? Just limit the uses to the same number and keep the "use" option in the inventory. Such simple decisions like this really blow my mind. HAve these guys play BG3, please. OR ANY LARIAN game Just think about this. You're going into battle against demons with a cleric and you KNOW ahead of time that the cleric's spells sometimes barely work, and it's random. Meanwhile you know this guy can't really fight either. Imagine it's a warrior instead but they can only swing 4 times a day. And you know they miss randomly. You gonna bring that guy? No. Neither of them come with you. They're both ♥♥♥♥. So you made healers in this game the equivalent of a martial character who has limited strikes per day, just because you had to incorporate a dice roll rather than having the character learn how to do the thing the game claims they learned how to do. What's the lore explanation for why cleric sometimes get 1 point of healing and sometimes 8? Their relationship to their god faultered in that moment? It's "game" mechanic not a narrative one, and it does nothing AND destroys the narrative as well. It's not lost on me how lazy you were with your accessibility features. If there weren't laws you'd have skipped that for sure. Keep this in mind audience. It's not the only thing they did only to satisfy a check box.
Игра ужасно сделана в каждом аспекте. Боевая система в игре невероятно перегружена механиками, которые чаще всего абсолютно бесполезны. Например, в игре огромное множество классов и их подклассов, 99% из которых ты никогда не возьмёшь, просто потому что они просто неюзабельны. Каждый бой это: промахпромахпромахпромахпромахпромахпромахпромахпромахпромахпромахпромахпопаданиеповторить. Диалоги чаще всего - это пустая графомания, которая не несёт в себе ни смысла, ни нарратива, где также почему-то злые реплики = абсолютно тупорылые реплики асоциального дебила.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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