
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 14 → 12/day in the week after.
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.

Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.

Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.

Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!

A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.

You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.

Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 44.3Kreviews | 83% | — | $7.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No time to play this, but I never liked launchers. So here's my review! No one likes launchers so stop with the bs to force adds and possible data collection.
豆包豆包,臭猫头猫什么时候才能停止产出一些极具魅力但不可攻略的角色?你个臭臭公司真是纯馋人!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 14 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
入手只花了50块,我就不打差评了,这条好评纯粹是给爱酱的。如果你看完还是想玩正义之怒的话,那我只能祝你成功。 不是CRPG老玩家老资历,建议只买本体,别买dlc。 不开修改器,我200小时打完一周目的整体感受就是坐牢,剧情确实不错,量大管饱,(友情提示只有最关键的剧情部分有配音)人物队友塑造和可攻略角色的恋爱线写得也很好,但是战斗系统就是一坨屎。没有像神原2,极乐迪那样能和场景里的物品自由互动的功能。(主流平台上攻略少,基本都是早期攻略)圣教军模式和解谜系统确实很烦人,但只要去找攻略基本都能解决。 我最不满意的主要是bd。职业构筑选择特别多,太多了,多到离谱啊,这并不是一件好事好吧,有30多个职业,一个职业的细分有七到八个子职,一开始我还有耐心一个一个看职业的介绍,看到后面我真的崩溃了,真的有人能把所有职业都体验完吗。角色扮演和职业构筑,要把它做成游戏就要考虑可玩性,不要一股脑的全堆上去,有多少玩家能把所有职业体验完整,再说了,哪里有体现不同职业的特殊性了吗?只有道途的选择会影响对话选择的不同。职业扮演的趣味性为零。都有道途这样的设定了,还有必要设计这么多的职业吗?每次升级加点的时候,都要卡顿一下,点一下卡顿一下展开一个职业卡顿一下,更别说一次升级还要升12个角色,你知道这有多痛苦吗?我真的想细致地构筑每一个角色,但是最后只能去抄强力bd作业了。然后每次升级又要选择专长又需要选择法术书,看到那些秘密麻麻的字和介绍我就要崩溃了。估摸着有120个专长,还有不同的先决条件,你是怕我会玩的开心还是怎么的。还有武器系统烹饪系统抄卷轴系统防腐化系统扎营系统,真的太有代入感了吧。 dlc午夜群岛真的是堆怪堆到极致了。大量的堆怪里面有一小部分剧情,这个dlc就是由堆怪组成的。没玩过此游戏的玩家可能不理解堆怪堆到有这么多玩家骂的程度是种什么概念。平均一个中型地图主角小队6个人要打五十多个小怪,一个大型地图要打差不多一百多个小怪。最重要的是每一个小怪血量都不低,不能做到一刀秒一个,前中期更不能做到放大范围法术速秒。 本来想打完正义之怒再打行商浪人,一周目打完力竭了。我连Fgo都坚持玩了九年,我还以为这世界上,已经不会有什么游戏能让我如此煎熬了。 致敬最不爱堆怪,最不爱解密,最不容易迷路,最不空旷地图,最少bug的正义之怒。
Esse é um dos melhores RPGs que eu já joguei. Parece que ele é baseado em um RPG de mesa de mesmo nome, mas como não o conheço tão intimamente não sei o quanto é uma tradução direta do livro e o quanto veio da mente criativa da Owlcat. O jogo tem muitos recursos, muitas possibilidades de builds, muitas classes, muitas raças, muitas armas, muita lore, muitas escolhas, MUITO TUDO! Parece que pegaram um livro de RPG de mesa inteiro, bateram em um liquidificador e entornaram o que restou disso em um SSD. O lado ruim dessa mistureba é que sua curva de aprendizagem pode ser tão desafiadora quanto a de um livro de RPG tradicional, dependendo do quão versado você e em sistemas de tabletop. > Uma coisa precisa ser dita: esse jogo foi feito pensando que você tentará quebrá-lo de todas as formas possíveis. Ele espera que você use todos os seus buffs, potions, talentos e skills em harmonia para obter o máximo de eficiência em combate. Se você for meio bobão como eu sou, certamente vai tomar um pau quando o jogo começar a mandar Balors em peso contra você. É sério, eu joguei na dificuldade "normal", e, se você tentar peitar os demônios maiores com a cara limpa, você sequer tocará neles, especialmente se sua maior fonte de dano for corpo a corpo. Enfim, enfim... Esse jogo é baum. Eu também gostaria de falar sobre como os personagens têm alma, como suas escolhas afetam o universo ao seu redor a longo prazo, a importância dos caminhos míticos, como criar personagens aqui é gostoso, o que eu gostaria que fosse diferente... mas, como eu disse, esse jogo é grande, minha primeira gameplay rendeu mais de 200 horas e comentar sobre cada coisinha que fiz transformaria essa recomendação em um artigo. Valeu cada centavo gasto nele.
[h1]如粿奔般痛快——《开拓者:正义之怒》 [/h1] 不白金不玩战斗纯玩剧情,善线65h一周目通关。 [h2]前情提要[/h2] 神人轩轩自己开的抽奖自己参与自己中了,就直接塞给我了,从此命运的齿轮开始转动。当然也是去年九月的事情了,最近有时间才敢开坑,用了两周多的时间通关。 由于提前了解到本作crpg战斗的复杂性,只玩过bg3和迪斯科的我选择不体验战斗,以剧情难度游玩,遇到怪就即时制战斗推过去,加点和法术位也就看看特效。同时也不打白金——对我来说太难了。 如我所料,即使对着bd抄,开个卡都开力竭了。 再给自己打上思想钢印——只选善良选项,走最王道的天使转传奇道途,一点苦都不吃。游戏的体验极其舒适。 [h2]天选之人[/h2] 女巫阿瑞露·沃雷什撕裂凡界与深渊的位面屏障,打开巨型裂隙世界之伤,无穷恶魔涌入凡间屠戮北方大陆。百年来人类组织圣教军发动四次反攻,几乎以失败告终,边境防线崩溃。而第五次圣战,也就是玩家主线故事。玩家将获得神话力量,被视为胜利的希望,周旋于各势力之间,对抗恶魔领主,并最终得知力量的来源,决定自己和他人的命运。 剧情节奏几乎没有掉点,十分王道,各个势力都要给你面子。第五章达到高潮后,又以后日谈展示途中遇到角色的命运,如何因你而改变,给流程体验画上了一个完美的句号。 与其他crpg不同,道途系统是《正义之怒》的一大特点,不同的道途有着专属的剧情、伙伴、技能,每条路线相差巨大,得道者多助的天使、可以复活重要npc当队友的巫妖、穿梭时空改变历史事件的御衡者等等十余条道途,各有各的特色,可重复游玩度特别高。主角的样貌也会发生变化。 游戏在对话选择时会把所有道途的对话显示出来(当然你选择不了它),而不是只显示你的道途选项,我认为这是一个特别好的设计,吸引玩家思考如果是其他道途的话,这里会怎么样? [h2]一起冒险的伙伴们[/h2] 可加入小队中的角色有十余名,他们有的守序有的邪恶,不同选择和善恶道途也影响谁与你同行。例如在第一章就有一个善/恶线的同伴二选一,另一人的剧情本周目则体验不到。每个同伴的专属任务都写得很精彩,他们各有特点,性格迥异,刻画的很好,有些还有很大的反差()。基于种族出身,他们在看待事件时发表的观点也各有角度。 [h2]美术与探索兼备的地图[/h2] 虽然在支线和随机遭遇的地图有明显复用痕迹,但是主线地图的高质量弥补了这点。如失陷教堂的环形山路搭配上下层捷径,堆叠出有趣的探索体验; 眷泽城在攻打-占领-再次收复时的不同光景,我认为是一个优秀的复用案例;阿勒什尼拉可通过转动至特定视角,来移动地形板块、拼接道路,呈现了一座奇异诡谲,变幻莫测的恶魔都市。这都是很高明的探索设计。也是由衷的佩服猫头鹰能在紧张的预算中设计出自己的地图特色。 在离开地图时,更有贴心的查缺补漏功能,一键拾取没有捡走的东西。少了很多负担。 [h2]你是指挥官,来玩圣教军模式吧[/h2] 第一章在城市地图中探索,第二章在大地图的小区域游历,再到中后期更大地图中挥斥方遒,这个渐进式不断拔高的维度让探索丰富度提高,也契合主角的身份逐渐转换的过程。 中后期的游戏进程以圣教军模式(大战场)和小队冒险推进。圣教军是一个很“角色扮演”的模式,作为圣教军指挥官的你,要做的是募兵、派兵、招募将领、占领城池、发配任务、处理军务、平衡政治,整个战线在你的指挥下向敌人的老巢推进直至胜利。这种“率领”的参与感无与伦比。但它的游戏性并不出彩,节奏也缓慢,存在重复操作,也与隐藏结局关联。也许是制作方也知道不好玩,做了很多可skip的简化。 部队在大地图上踩出道路,对抗敌军,而指挥官的冒险小队则潜入敌人重要营地,取下精英敌人的首级。堡垒中可建起传送点,令小队得以在地图上快速移动。两种截然不同的体验互相交叉,给予玩家独特的rpg体验。小队在大地图上移动会遭遇“随机事件”,它也许是某个支线的伊始。 [h2]暖心的任务清单[/h2] 主线、支线、同伴、差事任务都划分了类别,直观的呈现其重要等级,而“这是最后一个能完成的章节”的注明暖心的不行,玩家不需要担心因主线推的过快导致支线任务截断。指引基本藏在文本中,稍微注意一下大部分情况还是找得到任务地点和人物。 [h2]演绎——还可精进[/h2] 演出可以说基本没有,仅靠俯视角来演绎,无法聚焦人物表情和动作细节,这是一个痛点。过场动画也少得可怜,但是它们的质量都很好。技能特效方面,虽然都挺酷炫,但大量的粒子特效堆在即时制战斗中,还是使得帧率上蹿下跳,观感不算太好。 部分剧情以图文推进,这种文字冒险游戏不那么突兀也省下了成本,还是可取的。 [h2]没人玩的解密[/h2] 本作最毋庸置疑的缺点,没人知道设计者的脑回路。加之交互上的不便利,即使对照攻略照着抄,也需要花费大量的时间。打上跳过解密的mod会好些。 最后提一下技术层面,游戏后期过场加载较慢,加上要频繁切换玩法模式,更令人烦躁;堆怪使得帧率不稳定;闪退发生过两次。 [h1]总结[/h1] 只要你别在战斗上太为难自己,《开拓者:正义之怒》是剧情党可游玩的十分痛快的crpg,剧情王道且选择多样、各种奇遇、意想不到的反转、同伴都是好结局没有刀子。因贫穷/技术力而另辟蹊径设计的玩法也让人耳目一新。流程体验愿意给满分,也感谢塞给我游戏的轩轩。正如我标题所说——如裸奔般。但流程攻略还是要找一个跟着看,会舒服不少。
My large hour count in this game is because I like fantasy RPGs and because I typically leave the game running even when I'm not playing it. Having said that, I wouldn't recommend this game (or Pathfinder: Kingmaker) for players that are looking for an epic romp through a fantasy world. The developers of this game seem to sadistically want to punish the player if they don't have forehand knowledge of what each encounter is going to be before they encounter (and there are a lot of encounters) or if you're not a nerd that mix-maxes and spends hours on creating a character/party that will out-nerd all other nerds. This is not a Larian game. If you're not one of those aforementioned nerds who knows the whole story line than you will get killed. Repeatedly. Along with every member of your party. If that's your idea of recreation, then you do you, But for players that are just looking to have an adventure akin to a great fantasy novel, you won't find it here. The games good moments, of which there are many, are overshadowed by the poor design that revolves around endless combat.
这游戏的翻译非常差劲,有些地方有很刻意的人为翻译痕迹,Defender's Heart翻译成钢铁”雄“心,Underground Army翻译成地底”雄“军,技能Legendary Proportions翻译成伟岸“雄”姿,就问原文哪里来的雄呢翻译小雄弟?搞笑的是这个任务Underground Army还有个大的翻译bug,把接受任务和拒绝放反,结果队友个人任务就这么消失了我还不知情,这质量别太搞笑了。除了这种刻意的翻译,大部分文本又一股机翻味,一个单词能翻成完全不符合语境的另一个释意。 此外还有些别的bug,遇到过场景全黑bug读了能有四五次档。游戏总体玩起来像是桌游刚电子化一样,麻烦的机制太多纯耗时间。
Je rédige ceci juste après avoir terminé ma première run. Pathfinder : Wrath of the Righteous est compliqué à prendre en main, surtout quand on a, comme moi, très peu d'expérience en JDR papier et qu'on a seulement joué à Divinity: Original Sin 2 et Baldur's Gate 3. Mais après m'être forcé à persévérer… je ne le regrette absolument pas. Ce jeu est ma meilleure expérience de CRPG. L'histoire de base est bateau (gentils mortels contre méchants démons), mais l'écriture est vraiment soignée (note spéciale à certains compagnons comme Arueshalae, dans lesquels j'ai vraiment apprécié m'investir), et le système de Voie mythique permet de construire son histoire à sa sauce. Devenir un ange, un démon, une liche, voire un Aeon (mon choix)… il y a dix chemins possibles. Le nombre de classes est hallucinant, sans même compter les sous-classes… La durée de vie est ÉNORME. J'ai fini ma première run en 120h (en comptant les deux courte campagnes supplémentaires des DLC que j'ai faites au milieu pour le donjon final de la campagne principale, rajouté avec le DLC). La rejouabilité est là, grâce aux voies mythiques et à la multitude de choix possibles. L'ambiance et les musiques sont vraiment bonnes, et le côté épique de la campagne est très bien retranscrit. Le système de croisade est bien. Mais pour une première run. J'avoue que pour mes futurs runs je le passerais en mode automatique, avec un mod pour garder les récompenses spécifiques. Au niveau de la difficulté, malheureusement, c'est assez casse-gueule. J'ai fait la game en difficulté normale, mais certains combats m'ont obligé à passer en mode facile car mon manque de connaissance ne m'aidait pas. Mais elle est extrêmement paramétrable. Au niveau des bugs, je n'en ai pratiquement pas vu, même si un bug dans le DLC Le Trésor des îles de Minuit était très frustrant : j'ai dû passer le boss final du DLC en difficulté Histoire car il faisait crasher le jeu systématiquement lors du combat. Et un autre « bug », moins frustrant car ce n'en est pas vraiment un, où mon niveau de logistique en croisade était bloqué au niveau 7/8 malgré l'XP suffisante, car il fallait lancer un décret inutile et renouvelable. Conclusion : J'ai souffert sur les combats, galéré sur les mécaniques, mais j'ai aussi adoré suivre Arueshalae, vivre ma voie d'Aeon et me perdre dans ce monde. Pathfinder : WOTR m'a fait violence... Et pourtant, derrière cette difficulté se cache une histoire magnifique, des compagnons attachants et une liberté totale. Un CRPG exigeant, généreux, inoubliable. Note : 18/20
Культисты напали на таверну и сожгли положительный отзыв А вообще, игра супер мега душная. Триллионы триллиардов парамертов, каждый отвечает за два других. Кучи персонажей, сопротивлений, иммунитетов. И все это надо учитывать каждый ход каждого боя за каждого из 6 персонажей. И этих боев в игре - это ♥♥♥♥♥♥. За каждым врагом по 10+ врагов сидит, которым специально раздали сопротивления к самому распространенному урону в игре, чтобы тебе слишком легко не было. Неадекватный скачки сложности. Можешь играть хоть на самом маленьком уровне сложности, когда враги в 99.9% случаев будут промахиваться по тебе, а любой их урон будет резаться в 10 раз и у них отключены криты. Будешь играть 10 часов к ряду, а потом держи врага, которого ты физически не можешь пробить. А он тебя ваншотает. Да, даже с порезанным в 10 раз уроном. А потом опять 10 часов легчайшей игры без какой-либо сложности.
Too much of this game feels deliberatly designed to waste your time
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 6.6K | 91% | $39.99 | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $19.4M | 13.6K | 91% | $39.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $1.5M | 1.5K | 57% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 13.4K | 88% | $29.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.9M | 15K | 89% | $19.99 | |
| $7.9M | 9.8K | 89% | $24.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $8M | 12K | 87% | $29.99 |