
Embark on a journey to a realm overrun by demons in a new epic RPG from the creators of the critically acclaimed Pathfinder: Kingmaker. Explore the nature of good and evil, learn the true cost of power, and rise as a Mythic Hero capable of deeds beyond mortal expectations.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.71/day in the week to Sep 14 → 12/day in the week after.
About
Your path will lead you to the Worldwound, where the opening of a rift to the Abyss has unleashed all-consuming terror across the land. For over a century, the neighboring nations have fought fearlessly, trying to drive the enemy back — but to little avail.

Now, you have the chance to put an end to this conflict, but the path to salvation is far from clear-cut. Will you become a shining angel, backed by noble paladins? Or a powerful necromancer with hordes of immortal undead in your thrall? Or something else entirely? Lead your army and challenge mighty demon lords. Your crusade will set in motion a chain of events that will leave you — and the world itself — forever changed.
Create any character imaginable with the flexibility, richness, and depth of the Pathfinder First Edition ruleset. Choose from 25 classes, 12 character races, and more than a thousand spells, feats, and abilities to suit your personal playstyle.

Your decisions have more weight than ever before. Your goal is clear, but you must forge your own path to it. Who will die, and who will live? Who will stay, and who will go? Make your choices, and watch the world around you change.

Enjoy two combat modes as you slay your enemies – real-time with pause or turn-based. Switch between them on the fly, so you can always take things as slowly — or as quickly — as you like. The unique Pathfinder ruleset also allows you to perform advanced combat maneuvers, like mounted combat. Use them wisely!

A cast of more than 10 unique companions is ready to join your cause. Earn their trust and respect, and they will have your back no matter what dangers lie ahead. And if you get on their bad side, well… Maybe it’s time to part ways.

You will need much more than a party of adventurers to cleanse the land of its demonic scourge. Take command of the crusaders and lead them to victory – both as a strategist, controlling the battle from above, and as a field commander, in a new tactical combat mode.

Explore nine unique Mythic Paths: obtain extraordinary abilities and shape everything that comes next. Your decisions might transform you into a celestial Angel, a raging Demon, a powerful Lich, a cunning Trickster, an otherworldly Aeon, a rebellious Azata, a wise Gold Dragon, an insatiable Swarm That Walks — or remain mortal and walk the arduous fantasy path toward becoming a living Legend.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 44.3Kreviews | 83% | — | $7.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I might chnage my mind if I replay this game in the future, but I just don't like it. The gameplay is frustrating and the story isn't interesting
Игра сделана по Pathfinder 1 редакции, что очень больно, так как она сильно перегружена... На момент выхода игры Pathfinder 2 редакции почти 2 года как была выпущена, а в ней многое, что сильно перегружало игровой опыт было переделано в лучшую сторону. Правила настолки не "адаптированы" под пк, а тупо "перенесены" как для настолки, что делает даже начало очень дискомфортным (создание персонажа заняло около 1,5 часов тупо на прочтение и осознание всего, что там есть). Кратко говоря - игра для любителей D&D 3, Pathfinder 1 редакции и тп, а если вы пришли из D&D 5e, Balderus Gate 3 и тп, то для вас игра покажется сильно перегруженной и неудобной.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12/day in the week to Aug 14 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An amazing well-written CRPG for unemployed tabletop nerds. No offence, but seriously, you need a degree to play this game properly. In terms of story and characters and actual role playing, this game is one of, if not the best on the market, but man, I just don't have 150+ hours for a single playthrough to figure everything out. This game is complex with a capital C and you need some real commitment to enjoy it in full, outside of playing on story mode difficulty. I tried a couple of times and I just got exhausted. So, despite being hooked by the main plot, I simply don't see myself touching this game ever again.
在好评差评之间犹豫了一阵后,还是只能给差评了。 游戏系统实在做的太烂了,圣教军模式各种读条,体验极差,明明都是一个地图界面,完全可以做成无缝切换的。进出建筑也是各种读条和黑屏切换。 玩这个游戏我觉得可能有十分之一的时间都在读条吧。 让我想到了星空,要不改名叫星空之怒吧。 任务引导基本没有,有时候找个人找半天,疑似故意拖游戏时长。 美术也特别一般,感觉很敷衍,很难吸引人。 总体来说,很难想象这是一款2021年发行的游戏,竟然还敢说是BEST RPG OF 2021?我看是💩吃太多了才能说出这种话。
Esse jogo é absurdamente incrível e divertido. É um dos melhores CRPG que eu já joguei até hoje. Já tinha me apaixonado pelo Pathfinder: Kingmaker e, quando fiquei sabendo que saiu este título, fui correndo comprá-lo. Encontrei o jogo base em promoção na Epic Games em 2022 e fui ver como era. Infelizmente não tinha tradução pra pt-BR, então logo dropei porque o jogo não me pegou. Tentei jogar ele novamente em 2024, mas não me pegou novamente. Este ano (2026), estava com vontade de jogar algum CRPG e vi este jogo em promoção no Steam na versão GOTY com todas as DLCs e com tradução em português (feita por fã, mas até que é decente). Comprei e tentei jogar ele novamente. Desta vez eu consegui jogar e não parei mais até zerar. A história do jogo é simplesmente incrível. A Owlcat Games sabe muito bem como escrever o roteiro tanto da história épica principal quanto das missões secundárias. O jeito que ela descreve as falas dos personagens, a interação com os companheiros de equipe, os romances e os detalhes de como eles se portam e reagem às escolhas é maravilhoso. Procurei fazer o máximo de missões secundárias possível pra aproveitar o máximo do jogo e das DLCs. Realmente tem muito conteúdo, às vezes parece que o jogo não vai acabar nunca. As possibilidades de customização que o jogo traz são inúmeras e permitem que o jogador jogue do jeito que quiser. Porém, eu tive algumas experiências ruins durante o tempo que joguei. A criação de personagem e os níveis seguintes têm tantas opções que é praticamente impossível fazer uma build boa na primeira vez que você joga sem seguir um guia. Bom, talvez se você focar só no seu personagem e deixar os outros pra subir de nível automaticamente até pode funcionar, mas ainda assim não vai estar tirando o melhor proveito da personalização. Dito isso, eu acabei seguindo os guias da Neoseeker e da GameFAQs para as builds dos meus companheiros. Já para o personagem principal eu fiz tudo por conta própria e até que deu certo. Outro ponto frustrante deste jogo é o modo cruzada que se passa no "mapa mundi" onde você precisa recrutar soldados e mercenários do quartel general, andar com eles pelo mapa e derrotar exércitos e postos avançados inimigos pra prosseguir na história. Esse modo eu achei um lixo absoluto. Até tem a opção de deixar o jogo controlar ele automaticamente, mas aí você acaba perdendo muito conteúdo. Então acabei jogando esse modo contra a minha vontade só pra poder explorar o mapa e entrar nas áreas aleatórias pra descobrir novos conteúdos e histórias, pois era o que eu amava fazer no Kingmaker. O final do jogo achei bem bosta também. O melhor final, que é chamado de "final secreto", é um saco de fazer e tem que ser feito seguindo um guia pra não errar nada dos passos necessários. Fora isso eu me diverti muito. Fiz um personagem bom, comecei seguindo o caminho do Anjo (porque afinal é um jogo de lutar contra demônios), pois recusei os poderes, virei Lenda e fiz o romance com a Rainha. Pretendo jogar novamente no futuro pra seguir outros caminhos míticos e ver como a história se desenrola com eles. É isso, recomendo muito e espero que saia mais jogos CRPG de Pathfinder no futuro.
云存档出错
boring
Owlcat deserves all their fame and success
Лучшая игра студии, на сегодняшний день, и одна из лучших рпг в принципе. Игры по вахе от совокотов мне тоже очень нравятся, но я искренне жалею, что в ближайшие годы не стоит ждать от них чего-то подобного.
There is so much which I love about this game. I love the core story (though the final act is a bit of a let down). I love the companions. I love the rich lore. I love the overwhelming possibilities for roleplay and character building. The core of this game is impressive. What is built upon it, however, is not impressive. I have many complaints but they all boil down to this; playing this game more often than not ends up being such a chore. So so so much time is wasted on doing stuffs that are simply arduous. It's like watching a series with few incredible episodes scattered in between hollow fillers. The army management system for example is an absolute pain. Devs seem to realize this and so implement an auto mode for it, but then they also decide that some endings can only be achieved if you choose manual management. The time sensitive events in this game are also terribly implemented. The worst one is definitely in the final act where you have to repeatedly skip days over and over and over if you spend your time too efficiently just so you can get to the right time for the final boss fight which unlocks a certain ending. So often I find myself enduring annoyances like these just so I could get to those few inspiring moments. Yes, good games can be challenging and daunting to the point of frustrations. But these chores are not challenging. They lack any internal reward. They are just painful. I can see that devs put a lot of efforts into this game, and, as an isometric rpg fan, I really root for them. I think they make a tighter game with Rogue Trader, though even that game can be a drag sometimes. I really hope that they would lean down on these hassles and let the rich roleplay moments shine out more in their future games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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