
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
前两年的学校生活还真行,练功、约会、出任务,音乐也挺不错,就是第三年开始剧情不对了
一款售价98的游戏,游玩时间大概是40小时往上.我因为很烦战斗内容,所以基本上就是直接修改器平推上去的. 玩家差评的主要原因是因为其前两年的剧情挖的坑太多了,然后第三年结束的太突兀让玩家深感不适. 举例的话就是,第一年是质量效应1,第二年是质量效应2,第三年变成了龙腾世纪2.这种类似的感觉. 如果开发者真的有继续更新游戏的想法的话,我更希望能开二周目. 而二周目能继承一切东西,包括记忆,让玩家亲自去修复剧情中的一切遗憾.那这游戏估计就能算神作了.
虽然第三年依托 但是玩法和角色都很喜欢..而且也算对的起定价吧
你知道你这游戏最恶心的地方是什么吗?战斗失败了,任务失败了,能不能有个立即重新开始的按钮!?每次好友升阶任务长剧情完成前后,能不能自动存个档!?他么失败了都还要看一大堆剧情,看看看看尼玛!逼得人每次强退重启,沙币策划!
真是一坨
买的时候就已经知道第三年口碑不太好,做好了心理准备,玩到第三年还是坐牢坐傻了,花了一年时间断断续续把第三年打完。今天终于可以卸载了。
垃圾一般的结局,一堆剧情杀,而且恋人的互动基本为零,结局怎么就不能杀了凌无绝和王阿宝
让人痴迷的好游戏,但有些虎头蛇尾,希望能出DLC,好多东西都没有交代清楚。
这都过去几年了,不出点新东西吗?第三年那么多遗憾
好評,這遊戲不能只有我玩到 我可以不玩,但一定要請朋友玩
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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