
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
战斗系统又长又烂,还多,打得烦死了
可以玩很多遍的好作品,唯獨非黑即白的世界觀讓我這個選擇困難症患者頗受折磨.. 還有時間的壓力頗重,會有急著想要完成各種任務的急迫感與壓力, 沒辦法細細緩緩地品嘗遊戲與武俠的快樂, 想要體驗各個面向只能破關後從心開始選擇,然後繼續被時間追趕.. 這些瑕不掩瑜就是了,祝福其他玩家也玩得開心^.^~
第三年打完给我一个感觉,唐师傅白死了- - 第二年末的师兄师弟也是基本白死了,到最后还是我不听我不听就要二极管,而且第三年和前两年的文案功底完全不是一个水平的,说实话练手不是不行,能不能让懂文案的先过两眼再放出来给玩家们玩啊?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
“行侠,乃以命相搏。可纵使明白,却也从来没人能够习惯,与战友互别的过程......” “再去看一眼许久未见的鄱阳湖吧。” 打完后劲好大,怅然若失。虽然明显打磨不足交互生硬bug抽象,但作为一款rpg它让我疯狂上头眼睛尿崩它已经成功了。
二极管无力吐槽
감상평 (약스포주의) 각자 느끼는 바가 다르겠지만 전 스토리가 마무리까지 좋았다고 생각합니다. 재능말고 아무것도 없던 주인공이 무림학원에 들어가 성장해나가며 많은 동료들과 우정을 쌓고 적들과 싸우면서 결국 모두를 이끌게 되는 스토리가 진부하다고 생각할 수 있지만 이런 스토리가 왕도인 것은 많은 사람들이 좋아하기 때문입니다. 이 게임은 어떤 길이든 선과 악으로 나뉘는 것이 아니며 각자의 생각에 차이가 있을뿐 증오의 연쇄를 끊고 서로를 이해하는것이 평화를 가져올 수 있다는 가슴을 따듯하게 만드는 이야기가 담겨 있습니다. 악을 악으로 갚고 증오를 증오로 갚는 이야기는 한순간의 만족을 느낄수는 있으나 마음을 차갑고 공허하게 만든다고 생각합니다. 이제는 고전이 된 "대장금", "허준"이라는 드라마가 대국민적 인기를 얻을 수 있었던 것은 그 이야기에 사람의 마음을 따듯하게 하는 감동이 있기 때문이라고 생각합니다. 이 게임에도 그 감동이 있다고 생각합니다. 재미있게 잘 즐겼습니다. 개발진 여러분과 한글화해주신 소요객잔 여러분께 감사드립니다. ==================================== 观后感 (剧透主义) 虽然每个人的感受都不一样,但我认为故事到结尾为止都很好。 除了才能什么都没有的主人公进入武林学院成长,与很多同事建立友情,与敌人战斗,最终引领所有人的故事可能会觉得陈腐,但是这样的故事之所以是王道,是因为很多人喜欢。 该游戏讲述了无论什么道路都不是分为善和恶,只是各自的想法存在差异,切断憎恶的连锁,相互理解才能带来和平的故事。 以恶报恶,以憎恶报仇的故事,虽然可以感受到一瞬间的满足,但我认为会让心情变得冰冷和空虚。 现在成为经典的《大长今》、《许浚》这部电视剧之所以能够获得国民的人气,是因为这个故事让人心潮澎湃。 我觉得这个游戏也有它的感动。 玩得很开心。 感谢各位开发团队和韩文需求者。
两个头头简直就是两个精神病人,纯粹的单细胞生物,超高的武力搭配超低的心智,一个杀人魔,一个圣母婊,我真恨不得直接给他俩一起扬了散江里
玩了七十多小时完美通关了,不得不吐槽一下这个游戏可玩性太低了,完全就是看一堆无聊的对话,到后期你连不愿看都直接跳过。还有制作组连地图都没做几个,来来去去打斗的就那几个场景,全是在阁里练功,自由度巨低。总之玩到后期只有两个字无聊,也根本没有玩二周目的兴趣!
建议第二年结束就别玩了,自己脑补一个结局就行了,不然第三年能毁灭一切感动,什么nt编剧能写出这种结局
其实是中评,但是steam只有好评和差评。第一年和第二年做的很不错,第一年主要的基调就是轻松愉快加上一点点的挑战性,并没有什么特别急迫的事要做,故事做的也还不错。第二年事故接二连三的出现,并且反复提起道路,故事慢慢推向有意思的地方,少侠热血却又无力,知耻而后勇,故事慢慢推向高潮。 但是第三年不考虑人物设定都只能算勉强落地,早就能看出来的道路之争确实爆发了,但是让人最觉得难受的是无论走不走中立线(我走了中立线,也就是和木老师走),最终都是二择一,似乎可以打赢老段又不同结果,但是他一个反击一个暴击把我一周目干碎了。两条二极管带出来一群二极管吗?最让人难以接受的是第三年很多剧情和前两年是不太连贯的,段红儿的6和7从偏中立派再到绝对段派的转变铺垫不够,人设转变很突兀,有那么一点随意(尤其是最后两心相隔让我闹麻了,如果段红儿真的那么在乎侠道对立,那当初不太可能接受表白吧?她认真善良怎么这个时候又随意上了?)尤其是很多到了七级好感,一个派别对立就连结局都没了,woc,三侠当时不也有对立,为啥他们能在一起,我们经历这么多就查无此人了? 关于人物剧情,除去上官家抽象剧情都还行,钟的略显平淡,有成长但是不太多,其他的都有明显的蜕变过程,每个人都有自己的魅力所在。其次不能接受的是结局与反派,超绝恋爱脑闹麻了,最后还给我选留不留她一命,要不是剧情杀,主角正常打不过,我好歹捅她十几刀报仇,然后最后少主还一定得活,反正已经活得够小丑了,就不能让我选择和不和她生死斗吗?压根懒得嘴她,决斗的时候,她不是也想给飞鱿那出生报仇吗?她妈剧情杀害我不能给木师傅,令狐寨主,古师兄报仇,我就不能和她生死斗吗?说白了走中立线她就没啥戏份,一共见过三次面,就那点塑造我凭啥不杀她?因为她没杀死我?她只不过没有按司马宫主做那么绝,如果不是主角不也死了?我凭啥饶她?别和我谈大局,那群人就没几个手上不沾血的,说白了就算她快意恩仇我都说他们有点道理,那群反派主要人物纯纯报复社会有啥办法?你让我同时打老段和阁主我都行啊,至少给个机会吧?锁死善线弄不死她,那最后复活那几段能起啥作用,我觉得最后道路不应该是按之前的说法吧?木师傅一行人十月才死,我打算走复仇都点数不够吧?。 感觉是想讨论关于侠道的事,但是两边二极管,然后你还得在两个二极管里选一边站,这是我一周目最大的感受,第三年最大的感觉就是崩坏,一些人设的崩坏,好感的崩坏以及结局的憋屈。 游戏性的话前面还好,后面打架纯膀胱局,学高阶剑法,阁主打不动我,我打不懂他。反正两个都维持半血。再之后一堆大作战纯纯喂屎,这个帮忙挡一下那个帮忙挡一下,处理就得处理挺久,然后打了那么久甚至还得打个纯膀胱最终战,本来想sl打老段一读档到了决战前直接下了。以上是一周目的想法,有些意思,但是综合只能给个八十分甚至更低,前两年让人以为能到九十分的,太可惜了,最后一年只能打及格分,以上为一周目的看法,打完之后的周目可能会改评价 也是二周目了,然后去救完木师傅si去了南疆。怎么说呢,可能一周目当时状态过于红温,有些评价有失偏颇,虽然说楚段二极管,但是不知道是不是现在剧情和以前有些区别,感觉二极管但是能听人话。 对于同行角色的剧情的话,武师兄食之无味弃之可惜,上官剧情纯神人编剧,不像人类写的,钟的剧情成长其实不小,从迷茫一步步走向理想的样子很帅,为了救主角不惜冒着废腿的风险,是个好女孩,但是和主线的联系非常少;净的剧情太水了,几乎一点内容没有,段红儿的转变得连着做才感觉得到,但是六阶七阶连起来做并且在三年开头做掉还是得规划好久,感觉还是一般。剩下的我觉得角色剧情做的都挺好的。 关于老师,唐老天下第一帅,也是我最喜欢的角色之一,木师傅纯傲娇,人间清醒,真的真的很好,我说不去南疆的原因就是木师傅这边快意恩仇还能救人实在是太好了。道恒的话,一周目觉得挺一般的就是个懒人活宝,二周目细品发现道恒也很有魅力,怪不得他是副阁主,虽然一直偷懒但是大事上有担当,有事真能上。 关于理念之争,我仍旧是中立派,但是我也知道我这种侠隐阁不能作为行事依据,毕竟势力不太能任侠。我个人认为楚派最理想的代表人是唐师傅,身为仁侠以身作则,不像楚天碧一样拘泥于不杀,而是杀该杀,以身殉道,保护该保护的,虽然没有天下无双的武艺,但有天下无双的心。段派的剧情安排太少,就现在看来最合适的是霍坦,他很清楚自己该做什么,不会像段一样大恶小恶一视同仁,也不像皎狐那般(找不到好的词形容)。楚天碧怎么说呢,可以说是活在象牙塔里,让人刚接触回有好感,相处久了就一般。段的处事风格令人不喜,但是段的人格魅力我觉得超过了楚天碧(至少他添乱时间少) 关于其他角色,很多角色我看到讨论该不该杀。每个人都有见解,我个人觉得如果水都能饶过,其他都不该死。所以水死了好多次了,巫婆婆怎么说呢,虽然人很好,但是该死的全是她救得甚至帮助改良了九泉,我反正不会去救她,压根不会为此努力。凌无绝不知道为啥那么多人喜欢,反正我一直想杀,她一直说没得选,明明就是路径依赖罢了,还说自己小小愿望没得实现,自己选择一路跟着水走,能实现都有鬼了。她杀了我,我不能杀她?王阿宝也是塑造成半出生,早不来晚不来也就欺负欺负侠隐阁都是好人,你是对的你救了你的救命恩人,哪怕那个救命恩人差点杀了你大哥兼救命恩人。说白了,冥宫大概就那个拿伞路人在主线里表现的不像是一定要杀,其他我觉得都该死,只不过是该死程度高不高吧。 剧情没有想象中那么差,但是可以更好,最大问题还是两心相隔之类的,虽然你够强就能阻止,但是有些该杀的不能杀,想救的不能救,虽然我知道主角理论救不了,但是至少开个二周目救救人吧。令人难受
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