
Path of Wuxia combines classic wuxia world and youthful school life with anime art style, features simulation gameplay well known by Heluo fans. Play as a young Xia who join the academy known as the Hermitic Pavilions of Xia, grow strong along with various schoolmates and seek your own path of Xia.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
21年买的,当时就第一年,等到现在终于发现做完了就是一坨
很好
目前来看,毫无诚信可言。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
劇情: 6/10 美術: 6/10 音樂: 9/10 遊戲性: 3/10 冗長的說教遊戲。 各配角的支線任務劇情還行,但主線就是一坨答辯,不斷的要你回答救還不救,但其實根本沒有什麼派生,就只有三種結局。而且很多主要人物根本沒交代清楚,太多懸而未決要素讓人覺得根本不期待二代,而是單純覺得沒做完就拿出來賣。 戰鬥系統爛到流湯,你沒跟我說我還真的以為這是河洛群俠傳之前推出的作品,戰棋系統沒改善就算了,河洛至少還能移動視角,俠之道不能改視角就算了,畫面移動還超卡;戰鬥節奏也是超拖的,玩到完全沒耐性。 角色培養完全沒有精神時光屋的喜悅,只有精力不夠的焦慮感、習武經驗溢出等級的厭惡感還有不知道什麼時候會被拖進主劇情而還沒整備角色的恐慌感。
说实在的,加了中立线后这个价格非常便宜了,简直量大管饱,虽然结尾有点仓促但也非常值了。强烈推荐
两个头头简直就是两个精神病人,纯粹的单细胞生物,超高的武力搭配超低的心智,一个杀人魔,一个圣母婊,我真恨不得直接给他俩一起扬了散江里
玩了七十多小时完美通关了,不得不吐槽一下这个游戏可玩性太低了,完全就是看一堆无聊的对话,到后期你连不愿看都直接跳过。还有制作组连地图都没做几个,来来去去打斗的就那几个场景,全是在阁里练功,自由度巨低。总之玩到后期只有两个字无聊,也根本没有玩二周目的兴趣!
第三年打完给我一个感觉,唐师傅白死了- - 第二年末的师兄师弟也是基本白死了,到最后还是我不听我不听就要二极管,而且第三年和前两年的文案功底完全不是一个水平的,说实话练手不是不行,能不能让懂文案的先过两眼再放出来给玩家们玩啊?
建议第二年结束就别玩了,自己脑补一个结局就行了,不然第三年能毁灭一切感动,什么nt编剧能写出这种结局
时隔多年终于打通了木人心线,心中那块郁结之气也彻底吐了出来。所以在此补上迟来的好评。 如果一开始就把这个结局做出来呈现给玩家,这游戏的风评会比现在好不少倍。 除了逸剑风云决/大侠立志传以外,还有哪个综合质量比得过侠之道? 手绘二次元画风+专业音乐团队+成熟文案爆杀这几年靠AI省钱的那些所谓武侠独游。 但是战斗古老,3D场景不能自由旋转视角,容错率极低的养成/解谜/答题/探索环节血压也是真的高。 只能说河洛总能做出这种长板特别长短板也特别短的作品。好玩,但挑人。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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