
A challenging Souls-Like ARPG that you need to fight your way to survive the deadly enemies and enviroments.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
其实我是白嫖来的 一开始玩了一下,可能是我比较菜,新手的那机关就玩的特别吃力,而且这游戏的画质也不是特别的好,我觉得还是有点肝的,毕竟怪打几下你就GG,而且任务每一次的攻击都是需要有个“气”,不希望其他人踩雷,就是对于一些普普通通玩游戏,要是大佬你就是想我也无法阻止
動画で見た通りです!デモンズソウル系のアクションを秘めたゲームです。パリィが非常に使いやすく、敵の攻撃を攻略するのが楽しいです!このゲームにストーリー性はありません、実績もありません。敵も俺もそんなに強くありません。このゲームの世界観は美麗で引き込まれます。幾つか残念な事があります!敵をロックオンした状態で戦うと空間が抜ける様なバグが起こります! ただこの価格です、良い体験ができた、、
Not so bad as it looks. Parry combat nice enough and pretty challenging, enemies also can parry. Boss fights looks stupid sometimes, but every try i see different patterns, from passive doll to combo wombo impossible fight. https://youtu.be/u4N-PqgHHJg
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Does not even come close to Dark Souls. But at least the idea is there...(collect souls, level up and make weapons better). Expect basic level design, random and unispiring combat. Also, the grind seems to be main focus of the game. Look, there will (probably) never be another Souls game. If you like the concept you can give this game a try, but don't go in expecting a masterpiece of a game.
游戏还是有魂味的。就是用手柄操作反应不太行,奔跑启动和攻击收招有延迟,比较影响操作。 支持 继续努力
游戏不错,就是对我而言有点难。
一个人做游戏不易,支持,但我是真的菜,第一关也出不去
трэш, садомия и вытекшие глаза от графона 2003 года.
虽然说设计挺简陋的但是也就是个单人制作,所以 奥利给兄弟们,加油!
可能是由于电脑的原因,掉帧很严重。动作略显僵硬,人物有些许呆板,鼠标灵敏度太高太高了,而我不知道在哪里去调……但是这并不影响我喜欢它!这是一个独立完成的作品,倾注了作者的心血,无论是地图还是小怪的位置,都让我感觉“有内味”了。它有些像恶魔之魂,不知道作者是否受此影响?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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