
A challenging Souls-Like ARPG that you need to fight your way to survive the deadly enemies and enviroments.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i`m very surprised how nice atmoshere this title has. It reminds me my PS2 times. And it feels like DS ancestor (it good thing) and dev put a lot of heart into it, price is very decent too. I`m going to have nice longrun todays evening :)
可能是由于电脑的原因,掉帧很严重。动作略显僵硬,人物有些许呆板,鼠标灵敏度太高太高了,而我不知道在哪里去调……但是这并不影响我喜欢它!这是一个独立完成的作品,倾注了作者的心血,无论是地图还是小怪的位置,都让我感觉“有内味”了。它有些像恶魔之魂,不知道作者是否受此影响?
还可以的哈,制作不易,给up点个赞👍
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打完黑魂3来玩这个 打击感希望继续加强 喝血时不能移动 面对复数目标时攻击手感不佳 但作为白嫖的就不说那么多了 作者继续加油坐等这个游戏升值
9小时通关,说一下感受。1,前期比较难,武器伤害比较低,自从拿到了骑士剑,游戏就变成简单模式了,只能说这把武器太厉害了,基础伤害高又能附魔。2,前期武器为敏捷武器,大后期才拿到好的力量武器,无法转型。3,最好用的护符为加快回精力的,不是加防御的,玩过黑魂的都知道。4、一闪不好用,风险高收益也不是很大,后期还是抓敌人攻击间隙回避流,这个可以无伤boss.5,没有2周目内容很遗憾。游戏整体还是很赞,跑图空间有点大,血瓶只有3瓶,网上也找不到攻略,流程也不算很短,推荐喜欢黑魂的尝试一下。
刚玩了几分钟,说几点目前为止我看到的,画面感和人物动作个人感觉有点像《流星蝴蝶剑》,场景设计很有感觉,但是人物动作僵硬,没有什么打击感。我没玩过魂类游戏,对这类游戏的兴趣也不是很大,所以在游戏可玩性上不好做出评价,有时间打过一周目再做评价。先给个好评支持一下作者,国产游戏环境本来就很难,作者也是一个人完成制作,如果有b站用户可以直接去搜索游戏名字,作者上传了很多相关视频。
I really enjoy the atmosphere and music. It's peaceful and relaxing. I also enjoy mechanically simple challenging games which this game offers up in spades. Lots of fun so far, can't wait to see the rest of what the game has to offer as I keep playing.
对于个人制作的游戏很不错,看得出来作者是个老魂玩家了,游戏里很多致敬。打完神之房的BOSS后我就觉得作者不会就这样结束了,还好又回营地看了眼,发现原来我才是最终BOSS(确实给了我一个小惊喜)。希望作者以后能做出更棒的游戏!
优点: 第一,小尸人,杂兵的埋伏设计,还是蛮有味道的,被阴了一两次之后,我就开始跟玩魂系列一样,开始疯狂地小心试探各种转角角落之类的。不过尸人本身难度太低,放置的意义不太大,建议加大力度。 第二,小boss的各种砍技比较中规中矩,我尝试了两种打法,分别是魂系的二人转绕圈圈和只狼的弹反,倒是都可以打过。弹反的感觉做得有丶舒服,甚至让我有些小激动,然而其判定还是有点小迷。 第三,地图设计的结构和恶意倒是很不错,美术风格自然和当今主流游戏不太一样感觉像是恶魔之魂的超低清重制版,,不过倒是意外地对我胃口。 缺陷: 第一,整了个光反射,然而就导致时不时有白屏。 第二,鼠标灵敏度,比较高,一进游戏就发现有丶问题,赶紧调了一下,结果只能稍微正常一点点,这个视角转动仍然意外地很拖泥带水,比魂系还要粘稠不少,这就比较难受了。 第三,受到伤害时的震感反馈,基本上等于没有,真的有丶难反应,第一二次基本上是会被三连带走,手特别残的玩家可能熟悉之后还是无法反应,在现在的动作游戏界里,显得格外...老派。 人物本身,这位女士,emmmm没有让人冲的 冲动啊…建议还是好好搞一下捏脸呗。而且服装,很,诡异,既有中世纪保守,又有美式的开放,并且衣着美感的把握很...异样。 shfit跑动有延迟,而且人物跑起来意外地鬼畜,明明站立和走路腿都是直的,然而一到了跑起来,瞬间变成了O形内八,人类真的可以这样跑步嘛…动作总之就各种僵硬了。 第四,格挡和弹反的反馈效果还是不错的,不过可以在视觉效果上在进一步。 第五,玩到现在没有任何的故事背景文本出现,这就有丶少了内魂味儿,期待之后补上。
SPOILERS I like the game, considering it was made by one developer. Nice areas. Quite a few enemies, interesting boss fights. What I don't understand is why after you finish all 3 main levels, then you access the final level which happens on a Spaceship on a remote Sci-Fi planet? Really weird change of setting from medieval to Sci-fi
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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