
Become a blacksmith this roguelite deck-builder where you forge the powerful weapons adventurers use in battle. Slot your weapons into the Ouroburos Timeline to chain combos and outsmart monsters. Design your own builds and become the stuff of legend.
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About
This game is part of the Bahamut 30th Anniversary Indie Game Promotion Program.
Direct battles as a blacksmith-strategist by writing your action script on the Ouruburos timeline.
Enemy actions are displayed in one-second intervals, clearly showing what will happen, and when, over the next 20 seconds of combat.
Use that time wisely to:
Strike before deadly enemy skills go off
Chain actions together to trigger affix reactions that play off one another
Plan not only where each weapon sits on the timeline, but also which weapons you repair and prepare to fit your long-term plan
Different weapon weights and types directly affect how long it takes to swing.
If you time your attacks just right, you can seize the advantage—or even trigger unexpected chain reactions across the timeline.
Victory or death awaits in the next 20 seconds. Will your strategy win the day, or be the end of your adventurers?

Legendary blacksmiths don’t just “make” weapons; true masters start by choosing the right mold and materials, shaping a weapon’s personality one hammer strike at a time.
Collect unique crafting materials from powerful enemies on your journey. Each material has its own qualities and traits, allowing for endless weapon combinations.
Choose the appropriate weapon mold, then socket materials into its slots to let affixes and weapon traits interact with each other
Experiment with different “Mold × Material” combinations to forge the core weapon that defines your build
The quality of your weapons are defined by your combinations and your design.
Every hammer blow is a choice for your build; every completed weapon is the embodiment of your ideas and your journey.

Develop your skills as a blacksmith, with over 400 talents and different progression paths to not only choose your path as a Blacksmith, but also to forge new works.
These talents don’t reset just because a single run ends. Instead, every adventure and every death feeds into your growth.
Some talents turn you into a glass cannon at full HP and a sturdy wall at low HP.
Others specialize in certain weapon types, allowing weapon molds to grow alongside you. There are even high-risk talents that chip away a bit of your HP every time you attack, in exchange for damage that spirals higher the longer you fight. You can:
Let each death become fuel, growing stronger bit by bit as you search for the build that fits you best
Here, strength isn’t left to stats and RNG alone: it’s shaped by your point allocation and your design choices.
Every talent point you spend is a statement about your build; every talent route you unlock is the shape of your thinking and your journey made visible.

You can’t forge and quest on an empty stomach. Before every adventure stop by the restaurant for a proper meal.
Not only does the head chef prepare a special menu, there’s also a picky cat critic who rates your dishes and influences the buffs you take into your next outing.
Ingredients accumulate over multiple adventures: defeating monsters and clearing events gives you new ingredients to bring back.
Adjust the ratio of your ingredient based on their properties, and aim for the right range to cook a highly-rated dish.
Eating isn’t just a zero-sum game. There is no optimal meal for a hungry adventurer. Experimenting with unusual or risky ingredients can often provide powerful boons - or worse side effects.
Every meal is preparation for what comes next: will you eat safely and play it conservative, or taste forbidden power and bear its consequences?

Explore a world, one hexagonal tile at a time. Travel beyond your capability, and you risk Calamity, stronger enemies, and more pressure in battle.
Plot your route through the world carefully. There are safe routes, shortcuts, and hidden treasure for the discerning eye.
Each map also contains over 80 random events that require your quick-thinking and guile. Win equipment, or talk yourself into a brutal fight. The choice is yours.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Reviews
玩法獨特很有挑戰性,還可以自己鍛造打鐵,有趣遊戲推一個。 美中不足的是地圖改成現在這種像素變得很難懂,覺得DEMO版的比較好看。 不過貓一樣很可愛。
可以自己搭配素材打造武器的玩法很有趣 組合出只屬於自己的流派
[h1] 《装备之路: 铁匠传奇》简评[/h1] [h3] 一边当铁匠,一边展开冒险与战斗 [/h3] 《装备之路: 铁匠传奇》是一款像素风格的肉鸽like卡牌构建式游戏。在游戏当中,我们将作为一名铁匠,踏上那片被灾厄腐蚀的边境土地。一边击败各种不同的怪物以及进行各种事件获取稀有度不等的材料,并进行各种打造,再使用越来越强的武器击败随着我们的深入而不断变强的怪物。游戏整体上的创意非常有趣,diy的武器玩法很有意思,与此同时游戏还存在一些有趣的小彩蛋,例如犬车。总体来说还是挺有趣的一款小游戏。 [h3] 核心玩法及亮点 [/h3] 说真的还是需要特别提一下,就是在我游玩的当天,游戏出现了恶性的bug,就是无限卡在料理环节无法进行。也是第一时间通过黑盒找到官方反馈,回复速度还挺快的,修复速度也很快,这点还是值得表扬称赞的。 本作别看比较小,但实际上,机制和玩法都设计得非常不错,很完善很有趣,一开始可能会觉得有点难以上手,但实际上游戏针对新手或者说是刚玩游戏的玩家,设计了挺完善的新手教程,甚至我们在战斗中一点点的通过游戏的进程来不断补充我们对于游戏的认知也是可以的。 首先要提出的就是游戏的diy系统,也就是铁匠系统。我们通过战斗或者是游戏比较频繁出现的事件可以有概率获得不同词条、不同稀有度的不同材料。进行锻造一共需要耗费四个材料。首先要做的就是选择五个模具之一,不同的磨具对应不同的武器,这里不详述,但总体上还是有差分的,基本上关于攻击次数、削精以及伤害都有区分度,还有比较重要的时间曲度。 选择完模具,要自行选择材料,其中第一槽位影响攻击力与第一属性、第二槽位影响耐久与第二属性、第三槽位影响词缀与外观,最后的第四槽位则影响变异程度。需要说明的是,游戏内遵循一套属性原则,相邻的属性会变为双属性武器,相同的会升级,对立的会直接变为无属性。而锻造出来的武器除了模具之外,都与我们投入的材料相关。 游戏在局内的部分也是比较浓墨重彩的。首先就是比较显眼的长达20时间曲度的骨节,我们需要往上面放置各种武器以及我们的技能,比如修复耐久度。同时,这里还涉及到一个重要的设置,“压制”。简单来说就是观察怪物行动的位置,放置我们的武器刚好到达那个点位,这样就可以造成压制效果,达到削精的目的,当精力槽为空,怪物就会进入眩晕状态。 游戏在探索上是遵循走格子探索迷雾区域的模式,整体上还是有趣的,尤其各种事件比较多,新鲜感还是比较足的。各种怪物的美术其实设计的也不错,虽然说制作规模小,但展现的不错。 [h3] 总结 [/h3] 总的来说,本作还是一款很有潜力的像素风肉鸽like游戏,游戏内的构筑流派也算是很丰富,尤其是锻造的玩法很有趣。此外,游戏也有一定的彩蛋致敬环节,例如游戏开局进行的料理环节以及犬车等等,挺有趣的,还是非常值得进行推荐的一款游戏。 [quote]关注「[url=https://store.steampowered.com/curator/45580968] 月の赏 [/url]」[/quote] [u][b] 月揽千游,一赏知味 [/b][/u]
蛮有小时候那种回合制游戏的感觉的,还可以自己锻造武器,玩法有趣,攻击模式搭配性强,很不错!!!
蠻有特色的,加油。
有趣
おススメ度:★★☆☆☆(2/5) ローグライクストラテジー 独自のシステムを組み込んだ努力は感じるのですが 戦闘中の演出がぱっと見で理解しにくく楽しくありませんでした UIがもう少しわかりやすい形になれば楽しくなりそうな 素材の可能性は感じるものの現状では厳しい内容でした。
一款挺有想法的以装备打造为核心乐趣的冒险游戏。剧情大致就是传奇铁匠与其半龙人助手因不满王都的派系斗争而主动前往边境地区,联手一个有着毒物抗性的冒险者展开调查。流程上采用了带迷雾的走格模式,战斗时则是依靠拖动各类预设行动到骨节(可以理解为时间轴)上依序与怪物展开缠斗。部分怪物还有被动技能,主动技能则可以通过重叠进行压制。本作共有五种武器,依靠素材可以填充到模具和槽位中可以DIY各占带有词缀甚至变异的武器,相当具有成就感。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[h1]装备之路,铁匠传奇![/h1] 什么?竟然每局战斗都需要打造武器?在地下城世界中,你身为一个铁匠,即将在在这款 Roguelite 流派构筑游戏中开启你的征战之路。 开局时,猫猫美食家会做出一顿好吃的,由不同属性的食物混搭而成。 可以组成一个提供血量,提供回复,提供防御加成的菜肴,服用后进行主动加成。 进入地下城后,游戏采用了独特的走格子式的旅途,你可以自行选择其余事件,或者是与怪物战斗。 就事件而言,所有的黑袍人都可以进行一次回血。所有的史莱姆。也能回部分血量。 (题外话:这是个选择题,有三个选项,有一定规律可以借鉴,我比较推荐会薛选项) 还有独特的商店可以购买相关道具。 而在战斗方面,这就是说到游戏的核心——打造了。 你最多拥有 4 把武器来与敌人进行战斗,只需要把武器拖动在一个类似于恐龙骨架的上面,即可打出伤害。 每局战斗胜利后,你即可获得相关素材。 为什么要叫铁匠传奇呢?因为你在过程中可以随机打造任何物品,而这些素材就是你武器特殊属性的关键。 初始武器攻击不高,而不断打造的武器那都是强力武器。变异后闪电,冰冻,火焰等众多效果,让你轻松通关。 当第一关解解锁后,后续关卡陆续解锁。 整体体验下来,铁匠传奇作为一款制作与战斗的游戏,里面丰富的人物事件以及装备打造的随机性,正是这类游戏的趣味之处。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
Interesting concept, large talent tree, but the combat is far too slow for me to enjoy. Artstyle and graphics are fine, but not really good. If you're alright with slower gameplay, this might be worth a try. There are probably better roguelikes out there though. 3/10. This isn't a [i]bad[/i] game, but I could not enjoy it.
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