
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Path of Exile 2 takes place in the land of Wraeclast, a dark continent populated by unique cultures, ancient secrets, and monstrous dangers. A sinister threat, long thought destroyed, has begun creeping back on the edge of civilisation, driving people mad and sickening the land with Corruption.
Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
Twelve Character Classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
New Skill Gem System
Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
Dual-specialise your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
Uncover All-new Items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
Encounter Unique Bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.
Explore a New Endgame
Completing the campaign is just the beginning. The endgame in Path of Exile 2 includes countless areas in different biomes, powerful crafting, challenging bosses, unique encounters and much more. Unlock new paths and explore further into the world.
As you progress through the endgame, you will gain access to special passive trees that can boost the rewards of your maps and change the way the various endgame mechanics work. These trees will make your maps more rewarding but also more difficult.
Path of Exile 2 introduces sequels to several leagues from Path of Exile. While their mechanics are familiar, the monsters, bosses, rewards and progression are all new.
Fair-To-Play. Never Pay-To-Win.
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They will never be "pay to win". Purchases are shared between the two games.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226.5Kreviews | 75% | #52 | $117.8M |
| $29.99 | 8.1Kratings | 83% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Então, como começar? Estou jogando desde a 0.1 do acesso antecipado, não sabia nada do jogo e logo percebi que ia ser um pouco difícil aprender, mas isso não fez eu desistir do jogo, pelo contrário, me motivou a pesquisar e aprender sobre o jogo cada vez mais. Se você é o tipo de pessoa que vê um jogo que te desafia intelectualmente e está disposto a investir tempo para entendê-lo, esse é o tipo de jogo que você procura. Aquela sensação que a gente tinha nos antigos MMOs dos anos 2000, e dos MOBAs dos anos 2010 de que vale a pena investir tempo num jogo que evolui constantemente eu senti aqui. já estou na quinta liga, não sou um excelente jogador mas me divirto cada vez mais em cada nova temporada. O jogo ainda vai ficar gratuito, mas comprar ele vai te garantir moedas para gastar na loja de microtransações, que eu recomendo que você gaste em abas de baú e comércio. É isso, se você se recusa a jogar jogos braindead, e quer um jogo que te desafie, só venha.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.7M | 223.4K | 97% | $39.99 | |
| $116.8M | 140K | 96% | $59.99 | |
| $118.9M | 187.3K | 97% | $39.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $114.1M | 353K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 249.9K | 89% | Free | |
| $18M | 77.7K | 65% | $12.49 | |
| — | 1.1K | 38% | — | |
| $0 | 2.2K | 65% | Free | |
| $42.7M | 93K | 93% | $24.99 | |
| $707.7K | 1.4K | 70% | $18.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best RU #15, worst JP #63 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Thai*languages with full audio support
| Free |
| — |
| 92% |
| #3 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First let me say the game is far better than Diablo. It is a great game for being free but you absolutely will feel the push towards microtransactions. If you are having fun then invest in stash tab bundles when they are on sale, just read up on the ones you should avoid and only select the essential ones. The game throws loot at you but there is so much that is useless for your character. I do have issues with the game which is primarily set around the endgame. First let me say you should absolutely be prepared for the advanced amount of resources the game throws at you (All intended to make it very difficult to manage if you don't have additional stash tabs). The Honour system is one of the most disliked features / resources among most of the players. It's just another useless resource the developer chose to throw into the game for added difficulty. Imagine gearing up your character, going into trials and the game just gives you another health pool that you have to manage and running out of either ends the trial but one you geared for and the other you have to get luck with your boons and afflictions and relics to make it through. Most player fail due mainly to running out of Honour. You will often see players in chat spamming to buy trial runs from over geared players. Even if you out-gear the level of the trials the Honour system combined with the absolute abysmal affliction stacking and combined with how long it actually takes to do a 3-4 floor run just to have to start all over again is beyond frustrating, nearing the point of just walking away from the game. The end game is all about currency, spending and selling. Running maps is just to get to the gear/currency to market, to get more gear to advance a tier and repeat. That's about it. There is a subtle form of gambling / addiction in the crafting mode which is fun at first but then you see the pattern is to get you to get more currency to want to craft to get that high value item to use / sell / advance. Many players will decrease their playing once they hit mid tier maps as it just becomes the same thing with a different coat of paint. Anyway, that's just my opinion of the game and the issues I have experienced.
アクトがだらだらと長く、ハクスラっぽさを感じる爽快感(素早く移動して、敵の群れを葬り去る)を得られるまでの道のりが長い。PoE1で良くね?
Irgendwo in Akt 4 hat mich das Game nach 40 Stunden nicht mehr wirklich gefesselt. Das Skillsystem ist so komplex, wer da nicht von Anfang an dabei ist, der blickt einfach null durch. Die Items die droppen sind zu 99,999999% für den eigenen Charakter immer unbrauchbar, sodass man sich entweder mit dem Markt oder dem selber craften beschäftigen muss. Das selber Craften ist für EInsteiger ebenfalls nicht zu durchschauen. Die Story ist okay, motiviert jetzt aber auch nicht wirklich sich durchzuquelen. Größter Kritikpunkt sind aber einige der Pflichtbosse, während 99,999% bei 1-2 Treffern umfällt haben einige Bosse Mechaniken, die einen einfach so umklatschen. Absoluter Abturner war da die Viper in Akt 3, selten so einen nervigen Boss irgendwo gesehen. Das Spiel hat Potenzial, aber nur für Leute die nichts anderes mehr spielen wollen und sich dem Spiel voll und ganz verschreiben, es quasi studieren wollen. Für Leute die einfach mal paar dutzend Stunden in einem Spiel verbringen wollen ist Path of Exile 2 in meinen Augen ungeeignet.
Наиграл более 1500 ч в первую часть, по сравнению с ней эта ощущается гораздо более осмысленной, и не такой беспощадной в плане рандома: здесь действительно можно собирать билды с нуля делая осмысленные шаги, чему сильно способствуют внутриигровые подсказки. Лут падает реже, он более ценен. Много боссов, с самого первого акта, что прям очень хорошо ощущается. Геймплей тоже более осмысленный, ну об этом писали много... Словом, подтверждаю, стало лучше и интереснее в плане геймплея и понимания сборки билда своими силами. Рекомендую однозначно, особенно новичкам!
Größtes Müll Spiel
Oyun ne kadar güzel olsada bir türlü türkçe dil desteği olmadığı için kötü yorunm yapıyorum.
5+ days with the MAIN LEAGUE MECHANIC being bugged, hundreds of posts in the subreddit, dozens of bug reports on the forum, 40+ pages of comments on the last patch notes - zero communication from GGG. So many people are simply ragequitting because they finally found a Mirror but because the MECHANIC IS BUGGED they don't get it.
Fix lags, fix combat, fix crafting gamble. Potential for a great game.
just dont
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.