
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Path of Exile 2 takes place in the land of Wraeclast, a dark continent populated by unique cultures, ancient secrets, and monstrous dangers. A sinister threat, long thought destroyed, has begun creeping back on the edge of civilisation, driving people mad and sickening the land with Corruption.
Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
Twelve Character Classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
New Skill Gem System
Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
Dual-specialise your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
Uncover All-new Items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
Encounter Unique Bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.
Explore a New Endgame
Completing the campaign is just the beginning. The endgame in Path of Exile 2 includes countless areas in different biomes, powerful crafting, challenging bosses, unique encounters and much more. Unlock new paths and explore further into the world.
As you progress through the endgame, you will gain access to special passive trees that can boost the rewards of your maps and change the way the various endgame mechanics work. These trees will make your maps more rewarding but also more difficult.
Path of Exile 2 introduces sequels to several leagues from Path of Exile. While their mechanics are familiar, the monsters, bosses, rewards and progression are all new.
Fair-To-Play. Never Pay-To-Win.
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They will never be "pay to win". Purchases are shared between the two games.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226.5Kreviews | 75% | #52 | $117.8M |
| $29.99 | 8.1Kratings | 83% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3328 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
คือเกมมึงจะแลค กระตุก ค้าง จนเล่นไม่ได้ ทุกครั้งที่มึคุณมึงอัพเดพแพทช์ใหม่ทุกครั้งไม่ได้ คือมึงไม่ใช่เกมฟรี ไอ้.....
Will get a positive review after they optimize the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.7M | 223.4K | 97% | $39.99 | |
| $116.8M | 140K | 96% | $59.99 | |
| $118.9M | 187.3K | 97% | $39.99 | |
| $116M | 92.8K | 56% | $34.99 | |
| $114.1M | 353K | 94% | $24.99 | |
| $114.1M | 317.8K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 249.9K | 89% | Free | |
| $18M | 77.7K | 65% | $12.49 | |
| — | 1.1K | 38% | — | |
| $0 | 2.2K | 65% | Free | |
| $47.1M | 109.9K | 93% | $24.99 | |
| $707.7K | 1.4K | 70% | $18.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best RU #15, worst JP #63 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Thai*languages with full audio support
| Free |
| — |
| 92% |
| #3 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Größtes Müll Spiel
забанили пое 1 из-за того что кто-то взломал акк и посливал шмотки, с ним уехал и пое 2, балдеж
Negative review due to the lack of Turkish language options.
First let me say the game is far better than Diablo. It is a great game for being free but you absolutely will feel the push towards microtransactions. If you are having fun then invest in stash tab bundles when they are on sale, just read up on the ones you should avoid and only select the essential ones. The game throws loot at you but there is so much that is useless for your character. I do have issues with the game which is primarily set around the endgame. First let me say you should absolutely be prepared for the advanced amount of resources the game throws at you (All intended to make it very difficult to manage if you don't have additional stash tabs). The Honour system is one of the most disliked features / resources among most of the players. It's just another useless resource the developer chose to throw into the game for added difficulty. Imagine gearing up your character, going into trials and the game just gives you another health pool that you have to manage and running out of either ends the trial but one you geared for and the other you have to get luck with your boons and afflictions and relics to make it through. Most player fail due mainly to running out of Honour. You will often see players in chat spamming to buy trial runs from over geared players. Even if you out-gear the level of the trials the Honour system combined with the absolute abysmal affliction stacking and combined with how long it actually takes to do a 3-4 floor run just to have to start all over again is beyond frustrating, nearing the point of just walking away from the game. The end game is all about currency, spending and selling. Running maps is just to get to the gear/currency to market, to get more gear to advance a tier and repeat. That's about it. There is a subtle form of gambling / addiction in the crafting mode which is fun at first but then you see the pattern is to get you to get more currency to want to craft to get that high value item to use / sell / advance. Many players will decrease their playing once they hit mid tier maps as it just becomes the same thing with a different coat of paint. Anyway, that's just my opinion of the game and the issues I have experienced.
This negative review is NOT because the game is bad; merely because I went in with an expectation (stupid, I know) and I ran into reality. - This is NOT "a better PoE". It's a very different one. The same ground rules still apply: skill is rewarded - good (and I don't have mnuch xd) .. and you're still expected to push exploitative builds/meta's that (borderline) break the system - unfortunately. - I don't know if it's a function of the unfinished story, but I intensely dislike the way endgame is set up. Once I get there, I don't want to have to be sent on errands to discover/do content; having it gated behind map tiers feels awkward at best. - I do not like either method of Ascension. I bitterly miss Labyrinth. Sanctum is (still) horrible; not only can you not die, you also can't even afford to get -hit-. Ultimatum is basically "how many debuffs can I immunize myself against or am I going to get RNG screwed" Presumably (judging by how Act 4 plays out) Trial of the Ancestors will be the third and final Ascension method. - One thing I valued about PoE1 was that Atlas let you pick WHAT (and how) you wanted to play; PoE2 just laughs at you and dares you to spend points to steepen the difficulty/reward curve whilst making you engage with all of it. Again, this may be due to the beta version (0.5.x at time of writing) and doesn't have to reflect future implementations ... I actually like how they mixed/cleaned up existing content (Delirium getting Blight's Anointments; Abyss feels much smoother to play, etc) .. Overall: No, not a bad game; it doesn't magically 'fix' any of the PoE jank, it just alters how its presented.
Path of Exile 2 – Der neue Maßstab für Action-RPGs Nach weit über hundert Stunden Spielzeit kann ich sagen: Path of Exile 2 ist eines der besten Action-RPGs, die ich je gespielt habe. Grinding Gear Games hat es geschafft, das komplexe Gameplay des ersten Teils beizubehalten und gleichzeitig viele Bereiche deutlich zu modernisieren. Bereits die ersten Minuten überzeugen mit einer fantastischen Atmosphäre. Die Grafik ist ein riesiger Sprung nach vorne, die Animationen wirken flüssig und jeder Kampf hat spürbares Gewicht. Besonders die Bosskämpfe gehören für mich zu den Highlights. Jeder Boss besitzt eigene Mechaniken und verlangt Aufmerksamkeit, anstatt einfach nur Schaden einzustecken. Auch das neue Gemmen-System gefällt mir deutlich besser. Support-Gems werden direkt in die Fertigkeiten eingesetzt, wodurch das lästige Verlinken von Ausrüstung entfällt. Das macht das Experimentieren mit Builds wesentlich angenehmer. Im Endgame entfaltet PoE2 seine größte Stärke. Es gibt unzählige Möglichkeiten, den Charakter weiterzuentwickeln, bessere Ausrüstung zu farmen und den Atlas auszubauen. Wer gerne optimiert und immer noch ein kleines Upgrade sucht, wird hier viele hundert Stunden verbringen können. Natürlich ist nicht alles perfekt. Gerade der Schwierigkeitsgrad schwankt teilweise stark. Manche Bosse fallen nach wenigen Sekunden, während andere plötzlich eine enorme Herausforderung darstellen. Auch der Erfahrungsfortschritt ab ungefähr Level 80 fühlt sich teilweise sehr langsam an. Hier könnte das Balancing noch etwas Feinschliff vertragen. Die Wirtschaft über den Handelsmarkt funktioniert grundsätzlich gut, allerdings ist die neue Trade-Webseite noch etwas gewöhnungsbedürftig und nicht immer intuitiv. Neue Spieler dürften anfangs einige Zeit brauchen, bis sie sich zurechtfinden. Trotzdem überwiegen die positiven Aspekte deutlich. Die Spieltiefe ist beeindruckend, die Build-Vielfalt riesig und jedes neue Item kann den eigenen Charakter spürbar verbessern. Genau dieser Jagd nach dem nächsten Upgrade verdankt Path of Exile 2 seinen enormen Langzeitspaß. Fazit Path of Exile 2 setzt aktuell den Maßstab im Action-RPG-Genre. Es verbindet anspruchsvolle Kämpfe, ein motivierendes Endgame und nahezu unbegrenzte Build-Möglichkeiten zu einem Gesamtpaket, das seinesgleichen sucht. Kleinere Balancing-Probleme und der teilweise langsame Erfahrungsfortschritt ändern nichts daran, dass Grinding Gear Games hier ein außergewöhnlich gutes Spiel geschaffen hat. Wertung: 9,5/10 ⭐ Pluspunkte Hervorragende Grafik und Atmosphäre Anspruchsvolle Bosskämpfe Riesige Build-Vielfalt Sehr motivierendes Endgame Faire Monetarisierung ohne Pay-to-Win Minuspunkte Teilweise unausgewogener Schwierigkeitsgrad Langsamer Erfahrungsfortschritt in hohen Levels Einstieg für Neulinge sehr komplex Handelssystem könnte komfortabler sein Absolute Empfehlung für alle Fans von Diablo, Last Epoch und klassischen Hack-and-Slay-Spielen.
I don`t like it.
best game ever. simple as that.
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