
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Set years after the original Path of Exile, you will return to the dark world of Wraeclast and seek to end the corruption that is spreading.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Path of Exile 2 is a next generation Action RPG from Grinding Gear Games, featuring co-op for up to six players. Path of Exile 2 takes place in the land of Wraeclast, a dark continent populated by unique cultures, ancient secrets, and monstrous dangers. A sinister threat, long thought destroyed, has begun creeping back on the edge of civilisation, driving people mad and sickening the land with Corruption.
Path of Exile 2 features a brand new campaign with six acts, 100 distinct environments, 600 monsters and 100 bosses.
Twelve Character Classes
Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
New Skill Gem System
Path of Exile 2 features 240 Skill Gems that grant devastating active skills and 200 Support Gems that modify their behaviour. Combine these together to create your perfect build.
This is the next generation of Path of Exile's famous skill system. Support Gems are now socketed directly into Skill Gems, removing many of the frustrations present in the old system while maintaining all the previous depth. It's now possible to six-link every skill your character uses.
Dual-specialise your Passive Skill Tree
Path of Exile's iconic Passive Skill Tree has made a return, with 1,500 skills that allow you to completely customise your gameplay experience. It now features Dual Specialisation, the ability to allocate some passive skill points to two different sets of skills. They engage whenever the appropriate weapon or skill type is used. For example, you can have some points allocated to both daggers and traps, or ice and lightning, and as you swap between attacks, the appropriate skill points will apply. This lets you specialise in multiple areas without opportunity cost.
Uncover All-new Items
Path of Exile 2 features 700 equipment base types and every single one has its own unique item you can find. You can augment your arsenal with new weapons such as Spears, Crossbows and Flails, as well as supplementary items like Focuses, Traps and redesigned Sceptres.
Encounter Unique Bosses
In Path of Exile 2, every area of the Campaign contains a boss encounter. There's over a hundred bosses to fight as you make your way through the Acts and they all have unique mechanics to learn.
Explore a New Endgame
Completing the campaign is just the beginning. The endgame in Path of Exile 2 includes countless areas in different biomes, powerful crafting, challenging bosses, unique encounters and much more. Unlock new paths and explore further into the world.
As you progress through the endgame, you will gain access to special passive trees that can boost the rewards of your maps and change the way the various endgame mechanics work. These trees will make your maps more rewarding but also more difficult.
Path of Exile 2 introduces sequels to several leagues from Path of Exile. While their mechanics are familiar, the monsters, bosses, rewards and progression are all new.
Fair-To-Play. Never Pay-To-Win.
Path of Exile 2 is a separate game to the original Path of Exile. We will continue to offer expansions for both games going forward. They will never be "pay to win". Purchases are shared between the two games.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 226.4Kreviews | 75% | #52 | $117.8M |
| $29.99 | 8.1Kratings | 83% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10 its fun but after 40 hours the flaws just stack up to much to call this game enjoyable . especially when it comes to the microtransactions there are far to many QOL settings or items locked behind a pay wall that should just be in the base game .yea i am aware this is going to F2P and they " have to make money" but this is going to far, this game has been in early access for like 2 years now collecting money off $30 Supporter keys Combined with the fact you HAVE TO buy storage with real money I just don't see a reason to keep supporting this game. Graphics are great at times and depending on how you build your class it could get boring fast spamming the same Combos because certain builds do far more damage than others. IMO I would either wait till they fix the microtransactions or just wait till the game is fully out and free but i DO NOT recommend buying anything from the shop.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best RU #15, worst JP #63 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Thai*languages with full audio support
| Free |
| — |
| 92% |
| #3 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FFS, stop trying to be Dark Souls when you don't have the tight mechanics to support it! The Act I boss fight was a slog to get through because the game seemed to want me to do the read-telegraphs-dodge-attack routine, but the boss had so little wind-up and the controls were so loose that you couldn't reliably do that half the time. This is supposed to be Path of Exile, yet you get next to no chance to buildcraft in the first 10 hours and just have to contend with boring combat that fluctuates between mindless tedium and frustrating attrition. What the actual hell?
The mechanics of the game are amazing overall when it comes to how you move, but that being said after 20 hours.. it's simply a boring game/campaign. Maps are much to big. Bosses just one shot you no matter how much you are modifying your build (beyond that if you go to town to upgrade your build the sequence you were working on will reset without warning so you have to restart something you had cleared for the last half hour or so.
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оптимизация калище
I got poe2 a while back because i like poe1 and honestly after trying a few times i haven't been able to even get into this game to the point i haven't even beaten its campaign yet because it just becomes annoying to play after an hour or two. This is largely a Preference issue and the fact that this game does not play at all like a typical arpg and goes out of its way to make everything it can annoying, and this comes down to the implimentation of specific mechanics that force the game to be slowed down. This is a fundamentally different game from the majority of the ARPG genera and really IMO should not be classified as an arpg anymore becuase it has far too much focus on Timing, dodge, and invulnerability mechanics which force you into a high apm playstyle and for a more casual player who just wants things to die when they hit them or someone who mainly wants low apm play styles orthose who make builds such that mechanics just dont matter, this design philosophy saps a lot of the fun out of this genera of game making it way to sweaty and 'soulslike' and less about the builds and theory crafting. honestly this shouldn't be called Poe2 because it is not a successor to the original game it is just an entirely different type of game in the same fictional universe and skinned to look like poe1. I don't think the typical arpg player or poe player will really just pick this up and enjoy it unless they also enjoy soulslike games where the primary "skill" in the game is timing rather than build design. in its current state the combat in this game just isnt fun for me.
Just unplayable. I tried every fixes I could find online nothing worked. I hope you won't have this issue, the game seems nice
I didn't know there was FOMO in this game and I will not support that. I liked the gameplay, enjoyed the story so far, thought to buy better packs to support it and saw there are packs that have been permanently removed. Thanks, but no thanks.
de fato muito bom, mas eu quero ter uma vida ainda. Ainda!
ГДЕ МЕЧИ БЛЕАТЬ!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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