
Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome game
Great concept, nice graphics style. Sword & Sorcery and Lovecraft inspired lore. You can really make broken builds.
Very Fun
O pilgrim! pride of Gabe of the summer sale struggle... of the receding prices... of legendary fun master of the addictive game loop thy wallet satisfied deep was the enjoyment of me glorious Achra!
Very cool, lots to explore, not as difficult or complicated as it looks.
The game itself is pretty fun. I played for about 5 hours and really only found one build that wasn't completely awful and that's the one I won the game with. My biggest issue here is there seems to be a giant difficulty spike around the 6th level you enter. You can be dominating up to that point and then you're practically get one hit. This happened multiple times with multiple different builds until I just made a tank designed to take tons of damage who was able to win it all. And, unless I'm missing something, that seems to be literally the only viable build past the 5th level. Tons of different things work really well up to that point, but they all die quickly at 6. Since Tank seems like the only viable build, I'm not sure how much I'll be playing this one anymore. I do have more classes, cultures, and religions to unlock, so maybe there's a killer combo hiding in there that I haven't unlocked yet that's better than a tank. But, the problem is, the game gets harder anytime you win, so the only thing I'd play is a tank from here on out because it's the only thing that might be able to survive harder difficulty. (and I was getting my ass handed to me near the end of the run and had to restore my health via level up several times near the end to avoid dying, so my build was reaching the limits of what it could do.) The point is, even a tank may not work for the harder difficulties. Which means I won't be able to advance any further. I mean, it's a fun game for sure. But most builds seem weak and it almost feels like the game is specifically designed so you can't have any kind of insanely overpowered character. Which is fine, it's just frustrating to know any thing that seems strong early on is probably going to die instantly on level 6. Thumbs up because I probably will play this some more, just to see if there's any build that isn't tank that's even remotely effective past the early game.
Unintuitive, clunky, old-school, punishing, difficult, and allows you to fail. That's the good part. There is a mildly engaging and addictive gameplay loop but I will see if it becomes enticing as I learn more of the depth of this game. Unfortunately there's just too much information to dive into to determine whether a build is successful or not, so you're basically forced to try and fail until something works. I can see potential here, but I don't know if the gameplay counts as fun. The old school theme is at least appealing. Thumb sideways. Want to like it, but not fully there yet. Update: After a handful more hours played and a couple wins, I am still mid on this one. Danger and pivotal moments are not communicated well and the game suffers as a result. There is not much to indicate whether you'll be fine going through a stage or if you'll get instantly 1-shot, and when that happens, the death feels unceremonious and uneventful. Conversely, winning also feels similarly unceremonious and uneventful, to the extent where the entirety of the game progression feels pretty flat. The build variety is thought-provoking at first but most runs end up feeling pretty samey (a pitfall of many indie roguelikes). I still like the aesthetic and retro nostalgia, and I'd like to enjoy this game more than I do, but I would struggle to recommend this to anyone. It wouldn't be fair to say that it's a bad game, and there's a lot to like here, but ultimately playing it doesn't inspire much joy.
Very good, wish there was more options to make a viable build but I still had Hours of playtime making whatever build I felt like. Very fun no real complaints
Pure build crafting fun
If you have autism you will like it 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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