
Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...
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Every market we collect.
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Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am an Astral Starjumper. I am naked. Hit spacebar. The entire floor gets nuked. Tab to exit. Rinse and repeat.
This is a game that manages to scratch both the theorycrafting and the I-just-wanna-be-OP itches. I experience this game in stages: Stage 1: "Oh god there are so many options, which ones do I pick?" Consider looking at one element at a time, and go for one of the "[element] powers only" achievements. Martial and Life are beginner-friendly, and Lightning is on the easy side too I think. Look at the prestige that is purely that path, and build for it. e.g. you want to stack Poise for Martial, Entangle for Life, and Charge for Lightning. Stage 2: "I've done every pure path, so I've seen everything, now I know the game." This is where I'm at rn. Now I think the next task is to play every prestige to victory, and every cuture, class, and god. On the way, I think I'll... Stage 3: Memorise every power, every prestige, culture, class, god, item, and enemy - be able to recall what effect each thing builds, and with what trigger. Now you're truly a god of Achra. P.S. the game's graphics aren't the best, but I guess some people would say it grows on them. Change the background colour from black to something else if you want to see things; I like purple.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great concept, nice graphics style. Sword & Sorcery and Lovecraft inspired lore. You can really make broken builds.
Its...just boring? There's not a lot to actually do in game, it plays itself, which I get it literally advertised as such, but you'd think the dev would give you more to do on your end otherwise. But no. Even the lore is kind of one note.
is gud
汉化!汉化!需要汉化的看过来! 我对游戏进行了汉化,由于该游戏没有单独语言包,需要解包整个资源包进行汉化,能力有限借助了AI工具: 链接:https://1844263727.share.123pan.cn/123pan/ExIcTd-8CVvd?pwd=5hnA# 提取码:5hnA 汉化已开源,如果游戏进行了更新,可以自行下载我的工具通过AI进行汉化: https://github.com/wtksana/PoA_mod
It's a super-neat chain-reaction sort of coffee break roguelike. Lots of fun to plan weird builds that might work. Has a super cozy "90s hand-made shareware" look that I would compare fondly to Warlords, Castle of the Winds, TaskMaker, Crystal Quest. I also appreciate all the unusual aspects of its setting (though the game is by no means driven by plot). Plays well with mouse only. Easy to recommend!
All the autism of traditional roguelikes with none of the keyboard requirements.
It's night now, I'm tired, I have to get up early for work tomorrow. And I'm sitting here, with my eyes half-closed from exhaustion And playing this instead of going to bed like a grown man 10/10
Awesome game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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