
Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...
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Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are games that ask you to become a hero. There are games that ask you to become a monster. And then there is Path of Achra, which looks at the distinction between the two, considers it briefly, and decides that perhaps the distinction was never particularly important to begin with. Path of Achra is the kind of game where you enter the ancient earth with a name, a purpose, a weapon, and perhaps a god who has decided that your continued existence is temporarily useful. From there, everything becomes increasingly difficult to explain in the language of ordinary civilization. You choose a culture. You choose a class. You choose a religion. You choose powers. You choose more powers. Then you discover that the powers have chosen something else entirely. This is what makes the game feel so wonderfully free. It does not seem interested in asking what a character should be. It asks what a character could become, and then patiently provides enough opportunities for the answer to become increasingly unreasonable. There is a particular beauty in watching a build slowly stop resembling anything that could have been designed by a sensible person. What begins as a warrior can become something else. What begins as a religious devotion can become a mechanism for destruction. A simple ability becomes another ability, which interacts with another ability, which activates something else, and suddenly the ancient lands of Achra are experiencing consequences that were probably not anticipated by anyone involved. And yet it feels right. This is perhaps the greatest achievement of Path of Achra. Chaos does not feel like chaos. It feels like a natural consequence of the world. The game understands that power is not merely a number. Power is a relationship between ideas. One effect gives birth to another. One decision creates another possibility. One seemingly insignificant choice waits patiently in the darkness until, several rooms later, it becomes the foundation of something magnificent. The enemies are there, of course. The lands are there. The Obelisk is there. But increasingly, you begin to suspect that the real journey is not toward the Obelisk at all. The real journey is toward the moment when your character becomes so absurd that even you no longer fully understand what you have created. And that is a beautiful thing. Path of Achra is not merely a roguelike about surviving another run. It is a celebration of experimentation, excess, strange combinations, and the ancient human desire to ask the most dangerous possible question: "What happens if I combine these two things?" Sometimes the answer is death. Sometimes the answer is glory. And sometimes the answer is something that produces so many effects at once that it becomes difficult to remember why you entered the dungeon in the first place. I strongly recommend it to anyone who enjoys traditional roguelikes, character building, dark fantasy, or simply the feeling of discovering that the rules of a game are considerably more generous than they initially appeared. Walk the Path. The Path remembers. Achra waits. And somewhere beyond the blood, the powers, the gods, the ruins, and the increasingly questionable decisions lies the Obelisk. Probably. Maybe. It doesn't really matter. Keep walking.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its really ugly looking and not all that deep but if you have Retro Gamer Imagination this thing really comes to life, the writing and themes are great, like playing an ancient cave painting celebrating an act of insane ritual violence, or the kind of things an unstable kid in the 80s or early 90s might doodle in his books next to conan and red sonja, swords and logos of bands for losers
I check out any game with overwhelmingly positive reviews. This game has earned them. I am blown away. The most fun game since Dungeon Crawl Stone Soup. None of the text based crawlers came close to capturing the joy I felt playing that game until Path of Achra. I played the demo first, and it was a ton of content. More than I would probably ever get through. It seemed so simple at first, with less emphasis on exploration and more on creating broken builds, and I was underwhelmed at first as I was such a huge fan of the exploration element in DCSS. But I am glad I stuck to it because PoA is a goldmine. It is so deep, so complex in all the best ways. I couldnt stop playing it for days. I was so impressed I went back after a successful run on the demo and bought the game just as a thank you to the creators. Little did I know, when I got the full version, there was SO MUCH MORE CONTENT! More classes, races, cultures to play. The combinations feel endless and I am beyond impressed. How they managed to create a game that's so simple to play and yet so deep and fulfilling in the experience is just beyond me. I wish everyone who likes Caves of Qud or DCSS would try this game. It truly belongs in the list for all-time best tile-based/text-based crawlers. If you're on the fence, play the demo until you understand what I mean, then come back and buy the game to support the devs that made this treasure.
O pilgrim! pride of Gabe of the summer sale struggle... of the receding prices... of legendary fun master of the addictive game loop thy wallet satisfied deep was the enjoyment of me glorious Achra!
I THINK IM ADDICTED PLS SEND HALP! I never knew that holding m2 or space could be so much fun and yield so many interesting results
hey, hey ppl, Banger game here.
this game has evolved me past human form, i now think 5 steps ahead, i can now stand still and move at the same time 10 out of 10, you can beat this game by skipping your turn over and over
This is what i feel like crack cocaine would be in game form; when you're embarassed to admit you kinda like it
i've had the game for years, but when i found out a sequel was in progress i finally decided to lock in and actually play it. omg it's so good. the charming graphics, the builds, the synergies, the tab key!
I am an Astral Starjumper. I am naked. Hit spacebar. The entire floor gets nuked. Tab to exit. Rinse and repeat.
Active players
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