
Path of Achra is a dark fantasy roguelike of the ancient earth, with a focus on streamlined controls and rapid hero customization. A "broken build sandbox." Fight through the deadly lands of Achra to reach the horrors of the Obelisk, and discover what lies beyond...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its really ugly looking and not all that deep but if you have Retro Gamer Imagination this thing really comes to life, the writing and themes are great, like playing an ancient cave painting celebrating an act of insane ritual violence, or the kind of things an unstable kid in the 80s or early 90s might doodle in his books next to conan and red sonja, swords and logos of bands for losers
I THINK IM ADDICTED PLS SEND HALP! I never knew that holding m2 or space could be so much fun and yield so many interesting results
I check out any game with overwhelmingly positive reviews. This game has earned them. I am blown away. The most fun game since Dungeon Crawl Stone Soup. None of the text based crawlers came close to capturing the joy I felt playing that game until Path of Achra. I played the demo first, and it was a ton of content. More than I would probably ever get through. It seemed so simple at first, with less emphasis on exploration and more on creating broken builds, and I was underwhelmed at first as I was such a huge fan of the exploration element in DCSS. But I am glad I stuck to it because PoA is a goldmine. It is so deep, so complex in all the best ways. I couldnt stop playing it for days. I was so impressed I went back after a successful run on the demo and bought the game just as a thank you to the creators. Little did I know, when I got the full version, there was SO MUCH MORE CONTENT! More classes, races, cultures to play. The combinations feel endless and I am beyond impressed. How they managed to create a game that's so simple to play and yet so deep and fulfilling in the experience is just beyond me. I wish everyone who likes Caves of Qud or DCSS would try this game. It truly belongs in the list for all-time best tile-based/text-based crawlers. If you're on the fence, play the demo until you understand what I mean, then come back and buy the game to support the devs that made this treasure.
i've had the game for years, but when i found out a sequel was in progress i finally decided to lock in and actually play it. omg it's so good. the charming graphics, the builds, the synergies, the tab key!
I am an Astral Starjumper. I am naked. Hit spacebar. The entire floor gets nuked. Tab to exit. Rinse and repeat.
Its...just boring? There's not a lot to actually do in game, it plays itself, which I get it literally advertised as such, but you'd think the dev would give you more to do on your end otherwise. But no. Even the lore is kind of one note.
god tier 'tism game. it takes a little to learn what is actually happening, but when it clicks, oh boy
汉化!汉化!需要汉化的看过来! 我对游戏进行了汉化,由于该游戏没有单独语言包,需要解包整个资源包进行汉化,能力有限借助了AI工具: 链接:https://1844263727.share.123pan.cn/123pan/ExIcTd-8CVvd?pwd=5hnA# 提取码:5hnA 汉化已开源,如果游戏进行了更新,可以自行下载我的工具通过AI进行汉化: https://github.com/wtksana/PoA_mod
Awesome game
Great concept, nice graphics style. Sword & Sorcery and Lovecraft inspired lore. You can really make broken builds.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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