
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏是个好游戏,完成度也比较育,内容也比较充实。联机功能上dps警察和物品可以分享也看得出制作组是个会联机肉鸽的人。整体游戏可以给到特别子评。但是联机卡的人都滚出去了还能收到伤害,子弹是从身体里发射出去的而且还会撒回。同样使用steam联机的其他肉鸽游戏就没有这种情况。导致我家庭组里的朋友宁原钱给我也不想带我联机。联机方面特别差评。
打得还是挺爽的,就是越到后面越难,希望可以平衡一下数值
首先,确定做了优化?我4070ti super+9800X3D能在开2k低品质下还能跑满显卡占用,4k玩起来直接卡顿到起飞,认真的?其次数值崩坏,不用想着有多种玩法通关,你只需要追着启程终点循环的塔罗牌你就能过关,多人一个人胡就无脑清屏,其他3个毫无意义只能陪跑,无聊。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏不错 14个小时 全部通关了 不过就是后续有些乏力 重复 不如更新个无尽模式 持续闯关叠加属性 秘宝刷新的不明确 有的不需要的秘宝总是出现 想要的就是不给 不如弄个秘宝放弃选项 选择放弃之后 再刷新就不会出现类似秘宝 只刷新其他的毕竟秘宝种类太多了 或者弄个新NPC秘宝转换 有种类选择的转换或是多个指定转换 零件这东西 后期 1000多啥用没有,要不你弄个词条锁啥的 至于地图吗 再来些创新隐藏房间小惊喜啥的 再就是人物差异太大解锁兰尼之后 其他的角色我看都不看 你给这些不常用的角色加上可持续成长的属性吧 要不真不好用
全成就解完開寫評論 好玩! 但基本要輾壓 就只能找啟程終點回必殺 後面補上啟程終點加攻擊的加屬性的 加終傷的 後面運氣好刷到2件雷甲 恭喜你無敵了 然後塔羅牌有逆惡魔 財富自由 我在玩的時候塔羅牌基本很固定 惡魔(逆惡魔) 戰車(逆戰車) 啟程+1 終點+1 最後一個隨意 玩到結束 基本 物理傷害 終傷 子彈傷害上限 都是過萬 根本都是左腳踩右腳 把把都是武當縱雲梯 比較希望製作組後續能開發DLC 新增腳色 新增道具 可以讓流派更豐富
游戏还好吧,但是内容太少了,一共就六个还是七个房间,再怎么提升难度怪也就还是那批,导致我这种水平都能15个小时通关
玩着很爽,后面难度还行,这种有点挑战性的才有意思,随便打就通关了那还玩啥呢
一小时享受暗黑玩一周的数值膨胀
能玩,但挺一般的。自己玩了两局,和朋友一起玩了三五局,再也捡不起来了。 最核心问题一局打一个多小时,大多数时间都是在捡道具、研究道具、分解道具、还有过图,真正战斗的时间很少。 BD成型之前就只能刮,一旦成型到某个程度之后突然就开始一键清屏,后期BOSS都是颗秒。不同BD成型后差距也很大。 然后难度越高反而越容易成型,玩起来越简单,也是挺奇怪的。 总的来说不值这个价,给差评不至于,但我给了好评说实话我觉得他还不配。
总体上是给好评的,毕竟游戏本身玩起来还是开心的 7-8/10 是个爽游性质的肉鸽,bd构筑不少,但是万物转无限,前中期构筑有区别,到后期就没区别了,角色之间一样的,前中期有区别,后期没区别,需要再更新更新
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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