
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
le jeux est incroyable
爽还是爽的,就是单调,只有少数build能玩,弹道是最强buff。血月难度以下只需要绿点和绽放就行,血月难度没有启程终点就很难了,伤害堆不上去。怪的子弹伤害似乎是有内置cd,不会一次吃太多,站着不动甚至会穿模,但是乱滚能吃更多子弹。闪电系,雷鸣矢和初弹超载绑定,雷龙系列加点乘区,其他闪电链系一点用没有。物理系没皇帝单凭受难和荆棘伤害也许够但是没盾高难很容易暴毙。冰霜系碎冰器自带弹道前后期都比较强。酸系太强想不带绽放通关都难。火系都没通关过,或许连珠箭战技流可以,主要原因还是红点优先级不如绿点。需求最小的通关方法绿点、生命之种加钢铁之蕊,所以太单调。
不错的肉鸽 难度曲线也不错 目前看来还是电表倒转比较强 流派就无所谓了 除了物理流稍弱 那个B蓄力空气炮炸的我4080T卡顿就很离谱 我玩黑猴拉满特效都不卡! 一般顺一点第四关就三项999了 冰霜流成型后真实难度打完最终boss炎阳大祭司甚至没破盾掉血,玩顺了难度确实不高
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,爱玩,什么时候出dlc,内容有点少
玩着挺上头,跟朋友组队一下子就玩了4小时,暖雪团队还是可以,希望后面更新能推出更多内容
随机性很强,开局比较难通关,等到后面角色和小队的技能点都上来以后,可玩性很强!
游戏挺爽的 但是感觉难度太低了 一路从简单打到最难的真实一共死了一次 怪基本上见面就被秒 后期纯刷子 希望出更难的难度
good.
好玩
暗黑风非常加分,肉鸽很爽,对我来说最吸引我的还是各种枪械配件的构筑,希望今后可以更新更多的build。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.6K | 83% | $14.99 | |
| $10.1K | 59 | 75% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.9M | 119K | 96% | $4.99 | |
| $509K | 3.3K | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6.7K | 95% | $24.99 | |
| $2.8M | 2.7K | 87% | $24.99 | |
| $2.8M | 2.9K | 58% | $20.99 | |
| $2.8M | 10.8K | 97% | $9.99 | |
| $2.8M | 13.8K | 94% | $7.69 | |
| $2.8M | 6K | 86% | $15.99 |