
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩好玩好玩 内容目前稍微少了点
我有点无语。。。就当吃了个羊腿抓饭
I played this will timmy tuff knuckles and enjoyed it! I recommend!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,加了难度mod之后更好玩
The combination of muzzle breaks and firearms is a great system. It takes a short while to understand and a bit to master.
暖雪全成就老玩家,demo就玩了好久,游戏是可以的,优化需要加强,或者出帧率上限的设置吧,这种画面不该机箱狂叫
和暖雪比起来一点都不好玩,背包限制了上限,卡宝物,卡背包,想玩的bd难出不说,还卡卡牌(暖雪里面的武功),只能说错付了,以后你出的游戏我是不会去相信了
算是一款有潜力的及格之作,推荐。 优点:有成熟的美术风格和剧情底色,游戏比较好上手,翻滚无敌给的大方也不会变成躲弹幕游戏,肉鸽的可玩性的横向拓展做的很不错,武器+配件+遗物+塔罗牌+角色+每次轮回的词条,确实属于一玩很容易上瘾的类型。 缺点:千篇一律的爽法,百花齐放的蠕动,目前玩了大几十个小时了(这边算补票,之前一直在陪兄弟玩学习版联机),还是只有启程终点那一套是能爽的,或者说只有这一套比较完善,能够把所有乘区都覆盖。玩其他的你会发现找不到终端就等死,找到了终端也是慢性死亡数值跟不上,然后塔罗牌又这么几个,玩着玩着还是玩到无限去了。而且遗物/塔罗牌之间真的很不平衡,现在基本上都是公式抓遗物和牌了,所以肉鸽的纵向深度这一块我感觉还是有待打磨的,如果平衡做不好我建议是把量提上来,多来一万个遗物一千个塔罗牌,真正做到各流派百花齐放。 总之这个游戏的底子不错,问题在于深度比较一般,不是那么耐玩,可以把这些系统一是内容丰富起来,二是做出特色。
感觉还不错,构筑至少还是可以让人爽起来的,成型起来经常会出现左脚踩右脚,伤害突然指数提升的情况。虽然不是我喜欢的美术风格,不过我对肉鸽的美术要求也比较低,能用就行。不过感觉和暖雪的问题类似,越难越简单,很奇妙吧。
game is good but so easy. unsure if im missing something. completed one run and only took 4 damage. not worth the current price. but happy to support the team behind it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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