
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
一款不错的肉鸽类游戏,胡起来打的是相当的爽。游戏美术风格个人还是挺喜欢的,成型后突突突感觉非常解压。
特别好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为暖雪老玩家,还是很相信制作组的,也是果断第一时间入手。游戏性没得说,毕竟有肉鸽游戏的经验,同时游戏ui看着也很舒服,整体画风看起来和魔法工艺特别像。目前体验来看,绝对的好玩,但也有很多可以优化的地方。先说联机,联机只有房主能做到无延迟,队友经常出现高ping,导致很多时候一些弹幕翻滚也会出伤,另外一个就是不能实时保存或者战斗结束保存(哪怕做一个回到上一个房间也好),长时间挂机除房主外都会被自动踢出房间偶尔出现连不回来的情况。肉鸽方面,玩下来感觉还是有点奇怪的,如果没刷到好的武器,前期会非常的牢,甚至秘宝差不多毕业的,伤害还是不会质变,一旦刷到好一些的金武,伤害直接质变(没roll到牢一整吧)。还是希望后续能再优化优化。
画风和游戏性还是挺不错的,看着也舒服玩着也有点意思。 有的人物角色真实难度有点刮不挑你刺,毕竟也能打过,但是,你的优化能不能做好?道具和特效多了画面从200帧给我卡到个位数是什么意思?我从全极致关了所有特效和显示,还是卡。让我玩PPT呗? 通关剧情黑屏语音能不能修复? 值得好评,但是这些体验太差。暂时给你个差评!
先说结论:由于steam没有中评,我就勉为其难的给个好评吧。 [h3] 优点 :[/h3] 1.美术优点,这点一眼真,最开始确实奔着美术来的,还有联机功能 2.由于玩过枪弹地牢,对比下来还是有点运营玩法的,运营好了能全伤流过关 3.左脚踩右脚运行数值膨胀起来割草确实爽快 [h3]缺点:[/h3] 1.这游戏[b]血月高难就是纯数值膨胀[/b],导致到了血月难度的唯一解就是通过左脚踩右脚让自己的数值更加膨胀,一旦膨胀不过对面,最远基本到史莱姆boss就得回家了 2.基于上1点导致联机就是比谁先运营起来,先富起来的人秒天秒地,剩下的人只能push队友GKD,队友把怪秒了,你也叠不起来,所以联机不是带飞的那个爽感会大打折扣 3.如果数值膨胀下唯一解法是左脚踩右脚,我也认了,但目前左脚踩右脚得方式起点基本只有必杀技起手,导致可用构筑最后变成固定解,这种情况下可玩性就大打折扣,玩几把就腻了。[spoiler]可千万不要学隔壁安东尼什么能过削什么 [/spoiler]。 4.[b]迷之伤害计算[/b],我想构筑战技为主的输出手段,那些属性需要加不知道,想玩吗猫猫纯必杀技流,这个属性加了为什么伤害没用,不知道,针对上述问题,不仅影响局内运营策略,再格子数量有限的当下更是如此,每次要丢成长性藏品时都会念叨这一点。 [h3]综上所述:[/h3] 如果是单机游戏,我会给好评,因为最后割草的都是你,怎么都能爽起来。 但若主打联机,目前还不够格,最多到中评。
难度并不是逐级开,通关普通后能直接打真实难度,但通关真实难度不解锁下面两难度的成就,还得再打下面两难度这个设定不太行。
好玩爱玩
其实有很多搭配,百花齐放的,我觉得商店能不能增加个木桩,可以测试伤害,要不然就是一个搭配走到底,,很爽·
只能说上头,玩的停不下来
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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