
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ladyboy approved
爽!
可以爽刷20小时左右,后面就没什么好体验的了。希望难度再平衡一些,糊的时候最高难度也是随便打,不糊的话什么伤害都没有。角色方面除了占卜师在游戏内都看不出特色,必杀技也没有存在感。枪械方面感觉蓄力武器全部不如连发武器。如果可以希望可以增加激战武器。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
16:10屏幕比例鼠标经常点出去,希望尽快处理
It's a really solid game for 15 bucks. I'm pretty pleased with how smooth it is. It's a good time with friends. My only complaint is that a run takes quite a bit of time and I can't really figure out how to stop in the middle and restart with them.
好玩
非常好玩,比暖雪简单,但是更有意思
此游已无敌,多更点关卡挑战吧,我会付费的
Buy Game. Start Game. Watch intro scene to understand lore. Gotta go save wifey. Die first run. Revive. Get up and go again. Get relic that gives projectiles. Get another. And another. And one more. Find a gatling gun. Melt enemies and bosses with hemo due to having 6+ projectiles on a gat. Get epic and legendry relics for my hemo gat build. Get taro cards that amplify my max hp and armor. Get nearly 1k hp. Get to wifey. Die because you suck no matter how op your build was. 10/10 will play again!
所有难度基本上都是一次过得,太简单了,第一次见到有高难词缀还给你这么强的正面BUFF的,但同时部分负面词缀过于离谱导致根本不可能去选取(比如余烬和生长差值加易伤那个,就算是专门两个一起提升的流派都很难做到差的不多)。 再说游戏内问题,很多道具你根本不知道算了多少层加成,很多道具也不知道到底能不能叠加(因为有几个写了唯一但有几个没写的看起来应该也不能叠加)。然后是恋人那个部分武器效果不能生效,能不能在武器效果后面加个()告诉一下呢。 最后说点我个人的建议,最好在游戏内也能打开图鉴,然后再在每个中继站加个可以显示伤害构成和DPS的木桩(很多人玩不明白就是因为伤害数字太多根本不知道自己是靠什么在输出)。 总结一下,存存叠数值游戏,想玩通靠运营和叠数值的游戏理解,本身游戏不难,会叠数值就能通,操作本身占比不大, (最后BOSS是我这存活时间最短的,基本上平均每阶段存活时间不超过1秒)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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