
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩
游戏是个好游戏,完成度也比较育,内容也比较充实。联机功能上dps警察和物品可以分享也看得出制作组是个会联机肉鸽的人。整体游戏可以给到特别子评。但是联机卡的人都滚出去了还能收到伤害,子弹是从身体里发射出去的而且还会撒回。同样使用steam联机的其他肉鸽游戏就没有这种情况。导致我家庭组里的朋友宁原钱给我也不想带我联机。联机方面特别差评。
爽就完事了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐。 相比暖雪这作的爽感大大降低,主要原因在于道中小怪比BOSS硬,磕碰一下基本残 战斗强度还集中于枪械身上,导致不同角色的技能特色不够鲜明。因此不管玩什么角色,一局下来就是在等着发那几把强力的枪械和配件,重复度过高。 难度曲线也不合理,上一关我还拿着凑好的武器秒天秒地,结果下一关就因为饰品没及时更新搞得小怪打起来都刮痧吭哧瘪肚。 还有,关卡里给的齿轮也抠抠搜搜,一关打下来不够升级武器的。
怎么没有详细的伤害拆分,我都不知道我打的什么伤害。 谁发明的合成台随机出现啊,一整张图没遇到合成台,本来五彩+真伤六附伤的,道中因为一直没合成台把电爪卖了,结果关底来了个龙蛋,何意味啊??
игра очень скучная собираешься через билд на хп и яд и ты просто бог убиваешь финального боса на самой высокой сложности за 30 секунд все остальные сборки будут давать очень мало урона и хп поэтому скучно
手柄问题很大,没法改键 不过也不是不能改,而是只能改A键,什么按键都可以改A,就是不能改别的 另外希望能给个选项关一下过关后的阴湿叫魂旁白
good.
付出同样的时间和脑力,得到的结果就是比某些自以为是的游戏“爽”一百倍,玩家不是区。 就是流程有些单调,如果有更多boss或者其他路线的隐藏boss就好了。
感觉还不错,构筑至少还是可以让人爽起来的,成型起来经常会出现左脚踩右脚,伤害突然指数提升的情况。虽然不是我喜欢的美术风格,不过我对肉鸽的美术要求也比较低,能用就行。不过感觉和暖雪的问题类似,越难越简单,很奇妙吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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