
PASS THE FEAR is a roguelite bullet-hell shooter. A catastrophic Witch’s Disaster strikes without warning, and chaotic magic forms the ancient Wall of Storms. Its corruption spreads relentlessly across the island. As a demon hunter trapped within, you must find a way to escape before dawn breaks.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 18 → 8.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Scraped together mid-escape, this motley crew consists of the Iron Bucket Knight, the Explosive Cutie, the One-Eyed Codger, the Money Whiz, and a mysterious nun picked up by the roadside... Every single one of them is deathly afraid of kicking the bucket, yet they have no choice but to grab their guns and face the fight head-on!
Your mission is to flee the island within 12 hours. But as you reach the coastline,a despair-inducing Storm Wall blocks your path. As the monsters multiply, a dark conspiracy slowly begins to unravel...

Fancy weapons, special Weapon Parts, Relic fusion, Tarot Cards, elemental effects, random events...
Every pickup is another experiment in weapon customization.
Stack up Projectiles and become a "Fireworks Master", or pour everything into a single shot and melt an entire health bar—your weapons, your rules.

[Shatter], [Embarkation], [Growth], [Final Shot], [Disruption]... There is no single right answer—only increasingly outrageous combinations.
Mix and match them to create Transmutation chains, endless Ultimates, looping triggers, exponential damage scaling, and more.
Every time your build comes together, it turns into a wildly satisfying run you will not want to put down.

As you venture deeper, [Character Talents] and [Team Talents] will help you grow ever stronger.
Higher difficulties bring tougher enemies—and better drop rates. They also unlock the unique [Chaos Battle Scar] mode, where every Battle Scar comes with both a boon and a curse. High risk, high reward.
Harness the boons, master the curses, and forge a one-of-a-kind ultimate build that pushes beyond the limits!

Multiplayer has everything you would expect: clutch saves, item swapping, and fighting through tough encounters together...
But the real fun is farming up quietly in the early game, then surging ahead to overtake everyone in damage later!
Check the DPS rankings—who is the true damage king of your squad, and who is the poor soul stuck doing all the thankless work as the team's "support bot"?
Join the Community / Discord!
If you’ve found bugs, want to share suggestions, or just feel like showing off your insanely cool build—our Discord is the best place to do it!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1465 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
爽但是内容很贫瘠
很好的一款肉鸽,爽感很强,正反馈做的相当不赖,配队和组合也很多样
好玩,视觉效果刚刚好,不会影响到正常输出和走位,越到关卡后面美术越惊艳。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese, English*, Russian, Japanese, Spanish - Latin America, Korean*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以
so after more play time, i feel its worthy of a positive review, and hopefully the developer can make things work, the gaming industry in general seriously needs to stop making pve CO-OP games unpausable, if all players in a lobby pause the game should pause, but at least with pass the fear the host is immune to auto kick so i was able to play more with my friend. (original review):Of the 1 and a half runs i have done over my brief 4 hour playtime i have had fun, altho i would say its too early to truly give a solid opinion on the game itself, i am leaving this negative review for what is to me a huge glaring issue, and that is the existence of an afk autokick, which takes this game from a great fun coop game and relegates it to a almost purely solo experience, which drops the score in my book greatly.
Fun. Lacks penguins.
just a fun video game a@@ video game
行
爽爆 --2026.07.27-- 更正,是低难度爽爆 第四难度开始刮得太明显了,特别是小怪,感觉比boss还难打 武器数量感觉不多,材料获取不容易,武器配件难升级 总体新鲜能玩,可改进空间还是很大的
没有背包太难受了,玩家不知道后面到底会胡什么,很容易想玩a流派但是一直来b流派又全分解了导致崩盘,二是就算同一个流派的遗物物,玩家想贪成长的话受困于遗物格子就不能拿,后期又刷不到了,就很崩溃。 第二个就是恋人卡,这个难道不该是常驻效果吗?游戏内的资源我玩到真实都不够养两把武器,没有恋人的话这个双武器系统完全就是鸡肋,不如大大方方常驻恋人。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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