
Overcome the limitations of having a hacked brain and still survive. Most of the time you have no control, but at key moments you can take decisions that are vital: think them through very carefully. The rest of the time, watch your body act and hope you make it out alive...
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 37 reviews with recorded playtime.
Reviews
Color blind gamer here, can't tell the difference between the yellow and green people. Kind of unplayable.
[h1]«Partial Control»[/h1] [b][i]Пошаговая тактическая стратегия + головоломка. Управляйте единственным подконтрольным киборгом, уничтожьте взбунтовавшиеся машины, доберитесь до ядра станции и восстановите контроль над кораблем.[/i][/b] Геймплей: https://youtu.be/xQNwg_KGTnA Корабль разделен на отсеки-уровни. Их тут более 80-ти. Они представляют собой небольшие комнаты с киборгами, которых нужно убить, сохранив при этом героя. В случае его гибели переигрывать текущий этап можно сколько угодно раз. Мы не можем полностью управлять роботом, он передвигается и действует сам, но мы можем указать ему какой предмет/оружие подобрать и какого врага атаковать. Если мы не сделали выбор, то робот выбирает ближайший предмет и врага. Все это звучит непонятно. На деле механика игры напоминает пошаговые стратегии, только тут нет очков хода и атаки, их заменили на приказы и энергию взлома. Бой начинается с паузы. На поле враги и оружие/предметы. Вы можете указать что первым должен схватить робот. Если предмет вне зоны досягаемости, он все рано за ним побежит, но враги смогут атаковать его, если подберут оружия раньше. Таким образом можно менять направление передвижения робота. Кроме этого мы можем распределить энергию взлома. Ее можно использовать в пределах зоны взаимодействия на временный паралич врагов, на изменение количества патронов в обойме (уменьшить или увеличить) и на перемещение платформ. Если на платформе лежит предмет, то он передвигается вместе с ней. Как только ваш робот поднимает оружие, он атакует врагов, но перед этим вам дают возможность изменить цель. [code]Рекомендую сыграть. Необычная и увлекательная стратегия-головоломка. Кроме режима истории есть испытания с генерируемыми уровнями и редактор для настоящих творцов.[/code] [u]Если вам понравился обзор, информация была полезной / интересной, то поддержите лайком или комментарием.[/u] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
[b] Partial Control [/b] [h1] Einleitung [/h1] Wir sind Mitglieder einer Crew von Cyborgs auf einen Raumschiff. Ein Signal geht durch das Schiff und plötzlich wurde jedes Gehirn der Cyborgs gehackt. Jetzt ist die Crew außer Kontrolle und bringt sich gegenseitig um. Aus mysteriösen Gründe, die wir erst im späteren Verlauf es Spiels rausfinden, wurden wir nicht infiziert. Doch wir müssen auf dem Schiff überleben und das Kontrollzentrum erreichen. Wir spielen einen grünen Cyborg. Dieser versucht, die Cyborgs zu töten, die ihn töten wollen. Am Anfang eines Levels können wir die Umstände und Gegenstände des Raumes verändern, um so die anderen Cyborgs auszuschalten. Wir können zum Beispiel Kugeln in einer Waffe hinzufügen oder entfernen. Auch können wir verschiedene "Einrichtungsgegenstände", wie eine Säule oder eine Wand verschieben, um uns so Schutz zu verschaffen oder die anderen Cyborgs daran zu hindern, bestimmte Gegenstände zu nehmen. Nach jedem Level sehen wir die Gedanken unseres Cyborgs, der natürlich versucht raus zu finden, warum er der einzige Cyborg mit klarem Verstand ist. Auch die Vorschau-Videos sind bei diesem Spiel zu empfehlen, um das Spiel näher und genauer betrachten und um mehr über den Spiel-Ablauf zu erfahren. [h1] Grafik [/h1] Die Grafik und die Effekte sind sehr gut gemacht. Die verschiedenen Farben der jeweiligen Cyborgs bringen eine schöne farbliche Abwechslung in das Spiel. [h1] Positives [/h1] + gute Story + sehr gut zum Zeitvertreib + sehr viele Level + langer Spielspaß + logisch + keine Bugs (habe bis jetzt jedenfalls noch keine Entdeckt) + schöne Grafik + tolle Effekte + nach jedem Level, sieht man die Gedanken des eigenen Cyborgs + sehr taktisch (erfordert viel Denken) + gute Spiel-Idee + schön gestaltetes und übersichtliches Menü [h1] Negatives [/h1] - teilweise schwer [h1] Ziel des Spiels [/h1] Ziel des Spiels ist es, das Kontrollzentrum des Raumschiffs zu erreichen und herauszufinden, warum man nicht von dem Signal betroffen ist. [h1] Wertung [/h1] Spielspaß: 10/10 Grafik und Design: 9/10 Sound und Musik: 9/10 Preis/Leistung: 9/10 Spieleinstieg: 10/10 Gesamtbewertung: 47/50 [h1] Zusammenfassung [/h1] Die Spiel-Idee ist hier sehr gut umgesetzt. Es macht eine Menge Spaß, sich durch die Level zu kämpfen. Auch packt einen die teilweise traurige und ausführliche Story. Die Level sind teilweise schwer gestaltet und man braucht gefühlte Ewigkeiten, um ein Level zu schaffen, da man hier oder da einen Denkfehler gemacht hat. Obwohl das Spiel manchmal etwas knifflig ist, macht es dennoch sehr viel Spaß und ist absolut zu empfehlen. [h1] Eigene Meinung [/h1] Ich persönlich finde das Spiel sehr gelungen und es hat mir große Freude bereitet, es spielen zu dürfen. Das Spiel kann man im weitesten Sinne mit Superhot vergleichen. Zwar hat mich manchmal das Spiel zum Verzweifeln gebracht, aber das gehört dazu. Ständig auf den ersten Versuch zu gewinnen, ist ja auch langweilig. Auch durch die große Anzahl an Level sorgt Partial Control dafür, dass man lange Spaß an dem Spiel hat. Auch die Story finde ich persönlich sehr gut durchdacht und fesselnd. Man erlebt verschiedene Höhen und Tiefen des eigenen Cyborgs mit. Der Preis ist für den Umfang des Spiels wirklich angebracht. Ich bin von dem Spiel begeistert und empfehle dieses Spiel auf jeden Fall weiter. Bei Fragen oder Anregungen stehe ich in den Kommentaren gerne zur Verfügung. Falls der Review hilfreich war und ihr mehr detaillierte Reviews sehen wollt, folgt doch unserem [url=http://steamcommunity.com/groups/-German_Gamer_Community-#curation] Reviewprogramm [/url]
[b] IT´S LIKE A TOP DOWN PUZZLE-ORIENTED SUPPER HOT [/b] This is an insanely interesting idea, it´s like a turn based combat puzzle game, and it lives or dies by it´s gameplay and game design, so let´s talk about it: You are a robot in a room with other robots that want to murder you (and each other) with the various devices and weapons lying around. To make things worse, you don´t have complete control over your character and can only give it one order at a time and have to wait until it completes it or someone else does something that forces you to change your plans. Other than that you can either hack the enemies brain for a short stun or move some things around, but these cost "energy" which is very limited. This has some interesting gameplay implications, you can´t just try to grab the nearest weapon and go to town, you are forced to consider the possibilities, realize what your enemies are going to grab, who they are targeting, and make a plan with that information, all that without even giving the first order, and that is great. It kinda feels like a top down superhot, but without an action component. The story is given bit by bit with short videos and images, it´s nothing to write home about, neither are the music or graphics, these last ones being especially ugly and solely functional, even so it works for me, but if you cannot look past these things then this game might not be for you. If you can look past them, well... I love this game, so you might too.
Partial control was a surprisingly rich and refreshing experience. It's a tactical semi-turn based game where the goal is to keep your cyborg alive. The action in the game happens in real time, but pauses at specific moments to let you make limited modifications to the field, yourself and the enemy cyborgs. The graphics in this game have a simplistic cyberspace feeling to them which works well to give the game it's unique atmosphere but is otherwise unremarkable. Where this game really shines is in its gameplay. If you've played many tactical games, you will know that the solutions can sometimes feel a little bit scripted, you are expected to do certain things a certain way to beat each level. This was absolutely not the case for this game. It requires you to use a combination of chess-like prediction and creative problem solving which I don't think I've ever encountered in a game before this one. Every level can be tackled in many different ways while still remaining surprisingly challenging. The game has a large tactical depth to it, with many unique items, weapons and traps which can take some time to understand, and even more time to master. I'm 23 hours in and am still discovering new ways to use the simplest items. An example of one of my proudest moments: I used my last energy point to move a wall in such a way that it would block an incoming bullet while simultaneously forcing my cyborg to take a different path to it's target, avoiding a trap that would otherwise have killed me. While all the points above apply to the campaign, the "Chaotic Universe" mode takes it to the next level, both in terms of strategy as well as challenge. I have yet to beat the first chaotic universe but am thoroughly enjoying the process. I would however recommend doing the campaign first to familiarise yourself with the game mechanics. Story-wise, this game falls in the "acceptable" category. The story took some time to really get started and didn't have much impact on the actual gameplay, it felt more like something separate from the actual game that you discover as you progress through the levels. Nevertheless it was an enjoyable addition. All in all I would recommend this game to anyone who is a fan of the tactical genre. Pros: - Huge amount of content: 81 campaign levels + 25 x 5 chaotic universe levels. - Unique gameplay. - Tactical masterpiece. Cons: - Animations can be a little bit wonky at times. - Some game mechanics take some time to understand. - The story only really starts at about level 30.
I think I was inclined to like this game; I think the idea of making key decisions and then the game continues is fine. I wouldn't say it's a bad game, and I'm trying to think of constructive criticisms. Little annoyances: -In early game, it's clear that some levels are really only there to introduce a new item. But then the new item won't be selected at start so the 'puzzle' is just selecting the item. I kinda feel like if the point of the level is just to introduce a new item, then just introduce the item and have the character get it and have the 'item showcase' play out fluidly. -Some of the blaster puzzles just seem a bit inelegant and more 'trial and error' rather than puzzle solving, since it's not clear at the start how much damage projectiles will do to walls, or at what point walls will be destroyed. I guess the rate of fire for just about every gun is the same as well but this also wasn't clear at first. One level was clearly just 'throw stuff in front of the other guy until he runs out of bullets' which felt like something that should have been further on in the game. On the one hand I think it's fine showcasing that there's ~80 levels, but that did make the game feel pretty linear, especially since the game draws attention to the fact that you can't bypass nearby levels. I don't know how else to put it but the game just feels a little rough around the edges. I do think it has potential, but it feels a bit more like an early access title than a totally finished game. I got this through humble bundle, but I'd be hard pressed to imagine someone dropping $25 on it and being satisfied.
I am totally in love with this game. Part puzzle, part turn-based. There is a lot of strategy involved to win every battle. Keep your robot alive by using items and eliminate the other robots. Try the free demo. You will not regret this (if you are into these kind of games). I believe there is even an endless mode.
This is a beautifully made strategy game. I enjoyed playing. Each level is a challenge, picking the right options to win the round. A place to lose track of time. I spent 2 hours in game and it felt like only minutes. If you are looking for a challenge then this game is for you. I give this game 2 thumbs up. My youtube and twitch name is Diaelffin.
This game is enjoyable. It is a fun puzzle game where you can be creative with your solutions. However, I wouldn't have been happy if I had paid the full £20 for this, I got it in a humble bundle.
[h1]‘Partial control' is an unique strategy game that gives the player the control over the environment in order to solve increasingly complex and challenging levels while telling a dark sci-fi story throughout the campaign. [/h1] [b]Gameplay:[/b] On first glance the game look very complex, but the campaign does an excellent job of explaining the controls and easing the player into the gameplay. The game starts with some easier levels and slowly increasing the difficulty over time, so you never feel overwhelmed or frustrated. The goal of the game is basically to survive each round while killing all other opponents in the room. You do this by giving your cyborg simple comments like which weapon or tool to pick up, and what opponent to target next. But it doesn't end there, you also have control over the environment and can influence the behavior of your opponents by for example blocking their path with a wall or removing the bullets out of their gun. This gives the player unlimited ways of completing a level, but the limited number of moves makes the game quite challenging and thinking multiple steps ahead is a must. The campaign itself is 81 levels long and took me around 5 hour to finish, but the game only starts there. You have multiple other game modes for those who want more and even a level editor to create your own levels. [b]Story:[/b] The focus of the game is clearly directed on the gameplay, but it actually has a pretty decent storyline throughout the campaign. Even though it was quite simplistic, it had me intrigued on some occasions wanting to know more about the backstory and learning about all the mysteries. [b]Graphics:[/b] As you can see on the screenshots, the graphics are very rough around the edges and could use a bit more polish, but they get the job done for what is needed. The simple graphical style does help give a clear overview of the level without adding too much visual clutter. Which is definitely a must in the later levels where a ton of stuff is happening all at the same time. [b]Sound/Music:[/b] Like the graphics the music and sound effects are very basic, and are more used as an tool for the gameplay then to serve as a way to please the player. There are no voice overs, which is both a positive as a negative. [b]Conclusion:[/b] When playing the game, you can clearly see the passion and time that the developer has put into making the game, and that definitely paid off for the end result. I don’t think this game is for everyone, but since you already are this far into the review you will probably like it if you give it a chance. So what are you waiting for? [b]Thank you for reading my review, if you liked it I would definitely recommend you checking out my curator and steam group ‘Gaming Backlog’ for more reviews like this![/b] [url=https://steamcommunity.com/groups/GamingBacklog] Gaming Backlog Group[/url] [url=https://store.steampowered.com/curator/35082232/ ] Gaming Backlog Curator[/url]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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