
Mimi's platformer-shooter adventure through a land of magic, cats, and rain!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень прикольный платформер, который не оставит никого равнодушным к котикам. 10/10 мытья котов, всем советую (кто проходил боши, остальные не пройдут)
В этой игре важно знать 3 вещи: [olist] [*] Вы кот [*] У вас в руках оружие массового уничтожения [*] [spoiler] Вас не зовут Нико (Хотя казалось бы) [/spoiler] [/olist]
The cats are so CUTE. Gameplay wise, this is just a short, straightforward, linear sidescroller. A good dose of well-done jump n' shoot basics. What really sells this game is the presentation. The music is nice, the graphics are cute, you get to wear a cute hat, and everything is cute cats everywhere. This a feel-good game. You play it when you wanna feel good. And I feel good now. I wanna hug all the cats.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
短小可爱的游戏,关卡难度适中,偶尔堆的怪有点烦人
Lovely game, absolutely packed to the brim with charm, well-designed levels and some decent challenge as the game steadily introduces new weapons and mechanics. Highly recommended.
Cat!
An action game with cats and hats! The style is utterly delightful. Also first time I see the game say "this is a good spot to save and take a break if you need it" P.S.: on keyboard, there is one additional binding that you can press
This was really enjoyable, cute, and fun! I loved the sheer amount of variety packed into it, from the enemy designs and behaviours, to the spells and upgrades that could be acquired, to the visual and mechanical designs of the stages, and so forth. I was always looking forward to what kinds of neat things I'd find next, even if those neat things were trying to attack me! I think Scroombler was my favorite non-boss enemy design, though Blorbo was a close second. I also found the Detonator spell to be really funny for some reason, though I didn't use it all that much. The idea of a little handheld orb that intensely vibrates and causes everything in the vicinity to start blowing up made me giggly. The Moonball spell was fun, though I quickly forgot its name and just starting calling it the lawnmower for reasons that may or may not be obvious. The big highlights of the game for me were the boss fights. The first boss fight was pretty standard fare, but all the ones after that were unique and got pretty hectic at times, especially since I cranked all the difficulty settings up to the maximum values. I think my favorites were probably the second boss and the final boss. The second boss requires you to think ahead so you don't trap yourself in a corner while also encouraging you to switch between the Raincloud spell and the Witch Bubble spell at optimal times to maximize the damage you deal. The final boss was a very fast paced dodge fest where more emphasis was put on dodging attacks than landing your spells. The last moments of the fight where you barely have any space left as the boss lets out a near-constant stream of attacks was really adrenaline pumping, especially since I could only survive one more hit! The music certainly helped as well. I think my only complaints would be the lack of a level select feature and that the camera felt too zoomed-in at times. The former makes it so it's necesary to start over from the beginning of the game if a collectible is missed, though it's still easy enough to lower the difficulty and get through the game much faster than normal. The latter can sometimes make it hard to see where you're jumping to, though I also really appreciate that bottomless pits have particle effects rising out of them so it's always easy to tell where they are. Being unable to see further was more often a mild inconvenience rather than a major setback. I liked the amount of effort put into the settings. The ability to reduce the visual and aural clutter on top of the ability to give Mimi a bright outline were personally the most helpful for me. My mind tends to want to focus on everything all at once, so it's really nice to see stuff like that! I'm sure a lot of people will really appreciate the effort you put into the accessibility settings. Overall, this was a really good game!
Full of cats and cuteness
simple little game that stays humble and never overstays its welcome!! there's lots of charm here and you can tell this game was made with a love for video games. and cats. however a complaint i have is the level design is sometimes confusing and seemingly unfair; the game often relies on the player to figure things out themself without any real guidance and that left me stranded and unsure of what to do without looking up online playthroughs. if you put that aside though it's definitely a worthwhile 4 or 5 hours!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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